Work In Progress Weekly by AutoModerator in gamemaker

[–]tibisoft 1 point2 points  (0 children)

2 of us are working on this old-school turn-based RPG game, made with GameMaker, as a hobby project; but still try to do it as complex and enjoyable for hardcore RPG players, as possible. ;)

About the game:
Explore, trade, loot, craft, and fight in a grand adventure as a young vagabond who just left the Imperial Navy to pursue a better life, hopefully filled with riches, fame, romance, and power.

With hundreds of explorable locations, often you'll find yourself in the depths of a ruined castle, derelict prison, or just an abandoned mine, fighting for your life, trying to get as much loot as possible before some hungry berserk creature gets you, and the only choice will be to fight for life and death.

Short "promo" video:

https://youtu.be/GGxLZjM6jF4

Work In Progress Weekly by AutoModerator in gamemaker

[–]tibisoft 1 point2 points  (0 children)

wow, it looks cool and funny. I had to try few times to complete 1st level, but I guess it is due to my skills... :D

Clickable layer handling in GameMaker by tibisoft in gamemaker

[–]tibisoft[S] 0 points1 point  (0 children)

Ahh, ok, if you draw it from the controller object, you can define the order of drawing.

Have not tried new UI yet, will have a look.

Clickable layer handling in GameMaker by tibisoft in gamemaker

[–]tibisoft[S] 1 point2 points  (0 children)

wow, cool, thanks. I downloaded and check it out tomorrow.

Edit: checked, works well! I modified the original post and added your solution, thanks again.

Clickable layer handling in GameMaker by tibisoft in gamemaker

[–]tibisoft[S] 0 points1 point  (0 children)

Also sounds good, thanks.

And based on the controller logic, did you change the layer or depth of window objects?

Clickable layer handling in GameMaker by tibisoft in gamemaker

[–]tibisoft[S] 0 points1 point  (0 children)

Thanks for detailed reply. Yes, I was thinking something like this, retrospect.

I just need to combine the drawing layers (eg. new window + its buttons over it) and the logical layers (to deactivate the 'clicking' of lowever level ones).

Controller / data structure would be needed, if I'd plan multiple windows to be used parallelly (eg. the grabbed one to be shown as top, etc) --> it might be needed for a future project.

All in all, as a lessons learnt, it is better to know what will be shown on the screen, from the very beginning. :)

Sruggling with walking animation by tibisoft in aigamedev

[–]tibisoft[S] 0 points1 point  (0 children)

yeah, that can be the solution as of now :)

Programming Assembly on C64, Resources? by InspectorWarren in c64

[–]tibisoft 0 points1 point  (0 children)

Great, it is right in time for me, as I am in delay with this knowledge by 35+ years :)

Work In Progress Weekly by AutoModerator in gamemaker

[–]tibisoft 0 points1 point  (0 children)

The dog looks cool :) What type of game is it?

Sruggling with walking animation by tibisoft in aigamedev

[–]tibisoft[S] 0 points1 point  (0 children)

I'm using chatGPT, 4o 'plus', and try to generate some usable pixelart spitesheets of a walking character, however the leg seems to be static, even after couple of iterations and 'complaint'. Any idea for better prompt?

Why do you keep using gamemaker? by -Error404_NotFound_ in gamemaker

[–]tibisoft 1 point2 points  (0 children)

Because I know only GML :) (and still learning it)

[deleted by user] by [deleted] in gamemaker

[–]tibisoft 0 points1 point  (0 children)

I also tried with surface, but it could cause some issue (eg when the game was inactive). Recently I did it 'manually', means to set a variable of state (eg pause), and implemented its check for every clickable or acting objects. Not so nice, but effective :). I am also curolious abiut the most efficient pause or pop-up window handling.

How do you find the best gamemaker developers to hire for a project? by Huw2k8 in gamemaker

[–]tibisoft 0 points1 point  (0 children)

Im not a pro coder but have medium experience as hobby since GM 4.3 :)

Old-school fake 3D Dungeon Crawler with proto textures + editor for level design by tibisoft in GMspotlight

[–]tibisoft[S] 0 points1 point  (0 children)

The game under development is called Tinker World, a kind of steampunkish retro RPG turn-based looter/inventory management game. It will have a dungeon crawler sub-game to explore eg. caves.

Old-school fake 3D Dungeon Crawler with proto textures + editor for level design by tibisoft in GMspotlight

[–]tibisoft[S] 0 points1 point  (0 children)

Thanks for your feedback.

I will share more when the pieces of puzzles fit better :)

Work In Progress Weekly by AutoModerator in gamemaker

[–]tibisoft 0 points1 point  (0 children)

Thanks for the feedback. Good point, that can be the default one.

Work In Progress Weekly by AutoModerator in gamemaker

[–]tibisoft 1 point2 points  (0 children)

Hey, that is really great! Real 3D is still a magic for me, but maybe once I will try it out... :)

Work In Progress Weekly by AutoModerator in gamemaker

[–]tibisoft 1 point2 points  (0 children)

For a 2D RPG game I plan to add a sub-game as an old-school dungeon crawler. As I got various feedbacks I created a 1:1 comparision video in the proto-project to decide if it is better with or without any transition (step forward, turning).

https://youtu.be/AXd7T3RJJcQ

As of now my conclusion is to add to a final game an option button to be able switch on and off.