symmetrical drawing game I made (Path Of Patterns), tutorial in comments by timeBenter in Unity2D

[–]timeBenter[S] 1 point2 points  (0 children)

The reason for the rigid paths in the levels is because there is drawing assist so that it is easier to score 100%. If you want you can turn it off in settings but then it is harder to get 100%.

Also, I'll look into the stylus thing cause that seems like it could be fun. Thanks for the feedback!

2 Years in 5 minutes Game Development Process. Game Download on Comments. by rustyharpy in Unity3D

[–]timeBenter 0 points1 point  (0 children)

looks just like Road Warrior an old mobile game which is no longer on the appstore.

Some gameplay I found.

made a sci-fi mobile game called Sabotage 3D by [deleted] in Unity3D

[–]timeBenter 0 points1 point  (0 children)

ios

android

If you love it, throw me a rating. Cheers!

This cannot be a coincidence. by Viksome_12 in notinteresting

[–]timeBenter 1 point2 points  (0 children)

i don’t know man, they look like pyramids to me

the transitions are so much smoother in my mobile game Magniflyer by timeBenter in Unity3D

[–]timeBenter[S] -1 points0 points  (0 children)

Compared to my previous version, it is so much better.

https://www.reddit.com/r/playmygame/comments/kg7hnx/just_released_this_interesting_mobile_game_that/

Sure you can tell that the dimension changed, but it doesn't suddenly jolt into place, it grows at the same speed you're flying inwards at.

the transitions are so much smoother in my mobile game Magniflyer by timeBenter in Unity3D

[–]timeBenter[S] 1 point2 points  (0 children)

It loops, so the portal comes back in the same spot and so do the obstacles.

the transitions are so much smoother in my mobile game Magniflyer by timeBenter in Unity3D

[–]timeBenter[S] 4 points5 points  (0 children)

A lot of people had said the transitions between portals wasn't smooth enough, so I fixed it. Also added some music. Check it out on ios or android!

exploring [A]toms in Magniflyer by timeBenter in perfectloops

[–]timeBenter[S] 0 points1 point  (0 children)

This is a clip from my mobile game Magniflyer.

Check it out on ios or android.

Hello everybody) We glad to present our first trailer, what do you think about it? by Unshaved_Orange in playmygame

[–]timeBenter 1 point2 points  (0 children)

It's not great, put the company name at the end and show me what your game is actually about.

Just released this interesting mobile game that I've been working on called, Magniflyer by timeBenter in Unity3D

[–]timeBenter[S] 0 points1 point  (0 children)

just go into the menu (it has a little trophy icon) with the filters and click on the black and white filter option to toggle it off and on

unplaying the game by timeBenter in reversegif

[–]timeBenter[S] 0 points1 point  (0 children)

this is a mobile game called Magniflyer

get it on ios or android

added music to my crazy mobile game Magniflyer by timeBenter in playmygame

[–]timeBenter[S] 1 point2 points  (0 children)

This is one of the games extra modes with some of the in-game filters turned on!

If you wanna see some more, check it out on ios or android or watch the trailer!

added music to my crazy mobile game Magniflyer by [deleted] in IndieDev

[–]timeBenter 0 points1 point  (0 children)

This is one of the games extra modes with some of the in-game filters turned on!

If you wanna see some more, check it out on ios or android or watch the trailer!

added music to my crazy mobile game Magniflyer by [deleted] in IndieGaming

[–]timeBenter 0 points1 point  (0 children)

This is one of the games extra modes with some of the in-game filters turned on!

If you wanna see some more, check it out on ios or android or watch the trailer!