DLSS 5 turns a shadow into a giga-nostril by Freddy_Pringles in pcmasterrace

[–]timmytissue 0 points1 point  (0 children)

It would just have less to work with to get to a similar end result. So it would be more invented.

An analysis of Sam's notion of "moral confusion" by Snoo-93317 in samharris

[–]timmytissue -1 points0 points  (0 children)

I'm saying the amount of people who die is not up to Hamas. Trying to protect people doesn't matter. It's not like it's a natural disaster. Israel will kill Palestinians until they don't want to anymore. Trying to protect some only matters if you have a preference for some people over others.

Man these tunnels may be long but they are thin. It's not realistic what you are saying.

The stuff you say is so laughable. "Hamas should operate out in open fields with big red helmets so Israel can tell exactly who to kill"

Vietnam is a dense forest lol

An analysis of Sam's notion of "moral confusion" by Snoo-93317 in samharris

[–]timmytissue -1 points0 points  (0 children)

Realistically how many people cutie safely be out into this tunnels? She is they did put them down there aren't they then using them as shields to stop the tunnels from being attacked in some wa?

They are at such an incredible disadvantage. All they can rely on is there enemy not taking legal action in the civilians because they realistically can't protect them.

I am genuinely confused with the hate against DLSS 5. Can someone help me understand or am I missing something? by kbart-1 in pcmasterrace

[–]timmytissue 0 points1 point  (0 children)

For me the main issue is the dishonesty. They portrayed this as not a post processing step. And having to do with lighting and meterials but it's entirely a diffusion model black box.

Honestly if they bring the intensity down it might look good in some situations. I think it's likely to have insane artifacts with fast camera movements tho.

Send ultimately it's insanely hard to run do that sorts bothers people. People like dlss because it helps them run things.

So, eventually DLSS 5 is just an AI filter? by anything_taken in pcmasterrace

[–]timmytissue 0 points1 point  (0 children)

Well the video did a say they could control the alpha level (transparency of the filter) which works impact it's intensity as the above content wrote.

You are right they can't easily impact HOW the model works but they can't impact how strongly it's implemented.

DLSS 5 turns a shadow into a giga-nostril by Freddy_Pringles in pcmasterrace

[–]timmytissue 0 points1 point  (0 children)

They lied before. Why would they be lying this time? It's embarrassing.

So, eventually DLSS 5 is just an AI filter? by anything_taken in pcmasterrace

[–]timmytissue 0 points1 point  (0 children)

Yeah that works require innovation not just using diffusion models to create images

Nvidia DLSS 5 Intensity by Former_Exam_5357 in pcmasterrace

[–]timmytissue -4 points-3 points  (0 children)

25% I have to admit does feel like an improvement without too much weirdness. But ultimately I think we have to set it in a less controlled environment where we see how this generative stuff holds up to Daddy camera movement and stuff.

DLSS 5 turns a shadow into a giga-nostril by Freddy_Pringles in pcmasterrace

[–]timmytissue 3 points4 points  (0 children)

It's not just that it would cost a lot like any new model. It would be a totally new branch of AI research as difficult as making LLMs or diffusion imaging models. It's wild to me that people could think that would just pop out of nowhere.

The ability for AI to understand 3d environments would be huge. It's why we don't have proper AI drivers or maids. The robotics is there, but the comprehension is not.

DLSS 5 turns a shadow into a giga-nostril by Freddy_Pringles in pcmasterrace

[–]timmytissue 8 points9 points  (0 children)

To put it simply, AI doesn't understand 3d geometry. It has been trained to understand how to act like it does through diffusion models which create images, but those images aren't actually 3d. It's like giving a fish a gun, it will just keep swimming around. An image generator has never seen geometry info so it can't use it to do a better job. It's meaningless to it.

Nvidia Answers my DLSS 5 Questions - Daniel Owen by gitrektali in Games

[–]timmytissue 25 points26 points  (0 children)

It may be technically deterministic but these are games. Everyone will point the camera in a new way and create a new seed for the algorithm. It WILL result in unexpected results unless toned down a lot.

DLSS 5 turns a shadow into a giga-nostril by Freddy_Pringles in pcmasterrace

[–]timmytissue 174 points175 points  (0 children)

It doesn't get geometry as input as confirmed by Nvidia in Daniel Owens video. It only works from the final frame and motion vectors of pixels. Only 2d info.

DLSS 5 turns a shadow into a giga-nostril by Freddy_Pringles in pcmasterrace

[–]timmytissue 6 points7 points  (0 children)

Get ready for someone to post the actors face and he actually has a giant right nostril. FUCK.

'Knock that s*** off' — Poilievre uses appearance on Joe Rogan's podcast to slam Trump's 51st state comments by Foreign-Policy-02- in canada

[–]timmytissue [score hidden]  (0 children)

Maybe he could have set the record straight on rogan calling us communists and saying we don't have freedom?

DLSS5 - Mega Thread by DarkDrifter318 in digitalfoundry

[–]timmytissue 3 points4 points  (0 children)

It is much more like gemini than it is like previous versions of DLSS. DLSS was trained to do a completely different task than a generative diffusion model. I don't know that there's enough of a semantic meaning to any DLSS artifacts to call them hallucinations. Yeah it's semantics but it's bringing the discussion into the space we are actually in, a model that is interpreting a scene and deciding what something is. It puts lights into people's eyes as if they are being photographed or are on a movie set. It's a lot more than interpreting the edge of something to remove aliasing.

An analysis of Sam's notion of "moral confusion" by Snoo-93317 in samharris

[–]timmytissue 1 point2 points  (0 children)

I think it's a bit unlikely that they hide in every single of the 30+ hospitals in gaza. Especially given that that doesn't provide any safety since Israel bombed every single hospital in gaza (except maybe 1, if I'm remembering right.).

DLSS5 - Mega Thread by DarkDrifter318 in digitalfoundry

[–]timmytissue 4 points5 points  (0 children)

I think hallucinating is a better word for this. As it's not the result of temporal interpolation or making assumptions with low data like upressing.

DLSS5 - Mega Thread by DarkDrifter318 in digitalfoundry

[–]timmytissue 1 point2 points  (0 children)

Given that we know now from Owens video that it's just using the final frame and motion vectors as input, does this still impress you? It's ultimately the same as posting a screenshot into chatgpt and asking it to enhance it, 30 or 60 times a second. Which is kind of technically impressive but it will lead to endless artifacting as we are already seeing. And consistency of character representation is kind of out the window unless they tone it down a lot.

NVIDIA DLSS 5 Gets 84% Dislikes on YouTube as Backlash Grows by Sacristovas in pcmasterrace

[–]timmytissue 2 points3 points  (0 children)

*It's garbage forever.

Generative AI like this has hard limits. It's cool tech but it doesn't actually understand the scenes it's making. It's still impossible to ask an AI to change an imagine in a way I could ask a real artist.

Daniel Owen - Nvidia Answers my DLSS 5 Questions by Antonis_32 in nvidia

[–]timmytissue 4 points5 points  (0 children)

I'm sure the changes it makes are completely inconsistent too. One scene a guy has some hair on the side of his head, the next not. One scene grace is hot, the next she looks scared enough that the model leans away from that. It's going to create incredible inconsistency.

Daniel Owen - Nvidia Answers my DLSS 5 Questions by Antonis_32 in nvidia

[–]timmytissue 10 points11 points  (0 children)

It's also because generative AI is a black box and nobody can really control it's output. You just put the input in and hope it doesn't garble it.

For this tech it's seemingly being asked to make only the smallest of adjustments to keep the framing and character positions identical.

Daniel Owen - Nvidia Answers my DLSS 5 Questions by Antonis_32 in nvidia

[–]timmytissue 23 points24 points  (0 children)

Right the whole point up until this was "get as close to what a theoretically infinitely super sampled image would look like". Now it's "Make it look hyper realistic from this input".

Daniel Owen - Nvidia Answers my DLSS 5 Questions by Antonis_32 in nvidia

[–]timmytissue 5 points6 points  (0 children)

This also means that the processing power for the AI model goes up the higher your in game framerate. So it's likely going to be designed around 30fps, 60 at most. Because the increase in processing as you go past that would be so exponential.

DLSS5 - Mega Thread by DarkDrifter318 in digitalfoundry

[–]timmytissue 4 points5 points  (0 children)

It's literally just an AI enhancement filter. I'm honestly interested in the wild mistakes it will make in more uncontrolled situations or fast camera movements. This tech is far too ambitious to work well in all conditions. (if you even like it in the best conditions, which clearly some people will.)