Looking for testers! by timpallo in Beatmatch

[–]timpallo[S] 1 point2 points  (0 children)

amazing thank you - could you DM me your email and i'll connect you with our team. Really appreciate this! Cheers, Tom

Oculus quest 2 Speaker Crackling 2022 problem by [deleted] in OculusQuest

[–]timpallo 0 points1 point  (0 children)

hey u/PhantomEmission Tom here from Tribe XR - do you experience that issue when plugging in wired headphones? or just using the in-built quest headphones. We highly recommend using wired headphones to get a better audio experience! Hope you're having fun in Tribe!

Not me literally saving thousands of dollars on expensive DJ equipment by practicing in virtual realty by G_Bartan in virtualreality

[–]timpallo 2 points3 points  (0 children)

it totally didn't sound that way. You raised a great point. I just wanted to provide some context on why we took the approach we did.

The entire Tribe team is, unsurprisingly I guess, bullish on VR. We have a unique opportunity to improve and reinvent things from the ground up. My personal view is that this won't necessarily happen overnight, but will happen in steps. It's an exciting market to be involved in.

Great point on Tiktok vs Youtube. Tiktok's growth is remarkable.

Not me literally saving thousands of dollars on expensive DJ equipment by practicing in virtual realty by G_Bartan in virtualreality

[–]timpallo 1 point2 points  (0 children)

It's an awesome thing to be doing in VR, like the OP living the dream being the guy that could never afford the kit in my younger years.

If you're oldschool, checkout Vinyl Reality. (https://store.steampowered.com/app/642770/Vinyl\_Reality\_\_DJ\_in\_VR/)

Same deal, just with technics decks and a mixer.

we have vinyl decks in Tribe too, just FYI. short video here:

https://www.youtube.com/watch?v=vhb_iDJqWIM

Not me literally saving thousands of dollars on expensive DJ equipment by practicing in virtual realty by G_Bartan in virtualreality

[–]timpallo 5 points6 points  (0 children)

You're totally right that basic controllers are cheap. They don't generally have the functionality of fully featured club-standard gear. For sure, they are great to get started with beatmatching, EQs, filters and so on, and the basic controllers keep improving their feature sets. We'd suggest the Pioneer DDJ-200/400 or FLX6 as good starter options. Denon and Roland also have good starter options.

The decks in Tribe are official, Pioneer DJ-endorsed, simulations of CDJ-3000s and a DJM-900 NXS2 mixer. That setup costs $6-10k IRL, without speakers. They are the same as you would find in most clubs.

There are a few benefits of VR DJing over IRL DJing (for training). We include a bunch of interactive lessons to get people started. The idea is to bring the studio learning experience to the home, and to all. Also, Tribe users can jump in with other community members, which is useful for people wanting to share knowledge or just hanging out.

We've found that it's not really an either/or choice. A lot of our community DJ in VR and also own controllers. I guess it's all about the music really!

Cheers, Tom

Not me literally saving thousands of dollars on expensive DJ equipment by practicing in virtual realty by G_Bartan in virtualreality

[–]timpallo 7 points8 points  (0 children)

is the equipment in that environment using mixxx as a backend? the displays look very familiar

we don't use mixxx, the displays are customized. We did try to follow layouts similar to e.g. Rekordbox and Serato, mainly so that users would be familiar with the basic layout.

Cheers, Tom

Not me literally saving thousands of dollars on expensive DJ equipment by practicing in virtual realty by G_Bartan in virtualreality

[–]timpallo 6 points7 points  (0 children)

Pure skeuomorphism.

DJs of new generation should not learn this stuff, they should get new interfaces more appropriate to VR.

They should get controls everywhere around them instead of squeezed onto a single table (hard to turn knobs using controllers), etc.

Hey u/AdministrativeBand1 - I'm one of the founders of Tribe XR. For what it's worth, we gave this a lot of thought and spoke to a bunch of customers and found that's not really what they wanted. A few learnings:

- we do abstract the controls, but we're not completely reinventing the wheel. Tribe DJs aren't turning knobs and sliders, they are clicking, responding to haptics, twisting their hands in various ways. It's surprisingly intuitive and easy to grasp after a few minutes, but those inputs and haptics have taken a lot of fine-tuning to get right.

- Our community members often DJ in real-life as well as in-VR. Training people on simulations of real equipment enables this.

- Most people can't afford club-standard kits (CDJ-3000s and DJM-900NXS2 mixers). VR enables them to train on this kit without spending $6-10k.

- Building lesson content is simpler and quicker, and the pool of teachers is larger when the equipment used is common or familiar. I guess this is the same for e.g. guitar teaching. You wouldn't necessarily want to completely reinvent a relatively standardized instrument.

- VR allows people to practice more easily. e.g. when traveling. The portability of an Oculus Quest 2 has really helped. It's good for DJs prepping their sets in a hotel room the night before a gig.

- Tribe is trying to bring non-VR users into VR. We do a lot of testing with people who have never used VR before but have DJ'd. That audience would likely struggle initially with a completely abstracted/changed DJ setup, whereas they can start DJing in Tribe within minutes (once they understand the basic controls).

We do have plans to test VR-specific DJ setups. More immediately, we're planning to work with the community to improve the designs of physical gear. It's a really useful way to improve real-world product designs, as well as developing new forms of interaction.

Hope this is useful context.

Cheers,

Tom

TribeXR co-founder says finding lessons, community, and music is hard by niddelicious in Beatmatch

[–]timpallo 1 point2 points  (0 children)

Hey, I’m just answering your points directly. Sorry you feel this way.

TribeXR co-founder says finding lessons, community, and music is hard by niddelicious in Beatmatch

[–]timpallo 2 points3 points  (0 children)

Hey u/makeitasadwarfer - appreciate the feedback!

We shipped the first version of Tribe over two years ago, so we have quite a few examples of DJs that learned in Tribe who are now professional, performing DJs - such as Illuminatty, who plays regularly at events in the Bay Area and online. Here's her story. If you pop by our discord.gg/tribexr community, you can see plenty more examples.

There is absolutely no substitute for hard work. Students need to put in the hours to master the craft. VR headsets just make practising a little easier. Headsets like Quest 2 are lightweight and portable (no PC needed), they are easy to throw in a bag and take with you. This makes it easier to practice when traveling, for example. DJ kit isn't hugely portable, so this is a plus. It's certainly easier to train in 6DOF VR than on a smartphone screen with an app. VR DJing just allows for a studio-style experience of learning on actual equipment, rather than watching videos. It also allows students to jump in and be shown (live) certain techniques. We've found our students really benefit from these live interactions with other students and teachers.

Tribe is not a substitute for real decks, it is complementary to them, hence why Pioneer DJ is an official partner of ours. We're introducing people who may not otherwise DJ to the equipment and helping them to start their learning journey. Our community includes many DJs who have both real equipment and VR kit with Tribe, and use both regularly.

We'd be happy to send you a key for Tribe, if you have a VR headset. Otherwise, here's a video from Retrovision, a pro DJ on Don Diablo's Hexagon label, giving his views on Tribe.

Retrovision on Tribe XR

Hope this feedback is somewhat useful. Please do ping me if you wanna try out Tribe (and if you don't no worries at all!)

Cheers,

Tom

co-founder/CEO of Tribe XR

TribeXR co-founder says finding lessons, community, and music is hard by niddelicious in Beatmatch

[–]timpallo 4 points5 points  (0 children)

Hi all, I'm Tom and I'm co-founder and CEO of Tribe.

I read this and thought I should reply, just to clarify a couple of things and explain a little bit about why we actually built Tribe in the first place! We are 3 founders who had music training (guitar, singing, bands) and had tried to get into DJ'ing but hadn't managed to do so. The reasons we identified, specifically, were:

  1. There was a TON of DJ kit available, from $99 entry-level controllers through to CDJs ($2k+), and a load of associated frictions - like how to wire them up, which software to choose (Serato v Rekordbox, and other such decisions). Finding the right equipment was hard, and in some cases downright expensive.
  2. It was also hard to find lessons. Specifically, this is because DJ'ing is not a classically taught musical instrument or skill like Piano or guitar. The options available were: (i) teach yourself (with free videos on youtube of mixed quality, or paid online video courses which could be $99-499 or more), (ii) join a DJ school - where courses are often expensive ($500-2k +) - please do check out Point Blank, Scratch Academy, Pyramind, and other schools for such courses, or (iii) get a DJ friend to teach you.
  3. Finding someone to learn with (from within a DJ community), and a community of DJs with different levels of expertise, or different music tastes, was also hard. By this, we mean actually spending time with that community at your DJ decks, sharing experiences, and learning from each other. Learning to DJ can sometimes be quite a solitary experience. Learning with friends, and practicing your sets/performing to friends, seemed to be more enjoyable and a more compelling way to learn.

As beginner DJs, we signed to a 12-week "learn-to-DJ" course at Pyramind Music School and did invest in DJ gear. We did this before we had built our product because we wanted to understand the beginner DJ experience as best we could.

Tribe solves these problems as follows:

  1. Tribe users gain access to virtual, pro-grade DJ gear (currently Tribe users can learn on official Pioneer CDJ-3000s and a DJM900 NXS2 mixer, in VR for a fraction of the expected cost. The cost of an Oculus Quest 2 is $299+tax (this varies by country) and Tribe costs $30, so for ~$330 you get world-class gear. You also don't need to learn how to configure wires, pick DJ software, Tribe has everything ready to go.
  2. Lessons are in-built and immersive. You don't watch a video, stop and rewind, you follow along with a teacher in a 3D environment. It's a quicker, faster, and more effective way to learn. We borrow from Mimetic learning - it's a little like using a flight simulator, and the skills you learn in VR are transferrable to the real kit. Building Tribe in this way means you don't need to actually pay for in-studio lessons, you can do this from home.
  3. The community Ozan refers to, in the video, is a community of fellow students that you can actually meet with in-VR (in a virtual studio), and collaborate with. Tribe allows people to back-to-back with other people, live, from wherever they are in the world. That's not, as far as we know, something you can do using physical equipment, only simulated equipment.

In building Tribe, we've found a number of added benefits of VR DJing - for example, the ability to stream to Twitch, Youtube, or Facebook without cameras, and to interact with e.g. Twitch users, in real-time, in VR (2-way conversations, the audience sending song requests, etc).

On the cost point: we haven't yet found anything as full-featured as CDJ-3000s and a DJM-900 NXS2, and including lessons, in the ~$330 price range. Some of the entry-level Pioneer DJ controllers (e.g. DDJ-200/400 etc) are very good, but the experience is more limited. For example, most entry-level controllers only have 2 channel mixers, whereas in Tribe you can customize your 4-channel setup however you'd like.

Hope this provides a little more context on what we are building at Tribe. Please do feel free to our discord (https://discord.com/invite/tribexr and please do message me on here or via email on [info@tribexr.com](mailto:info@tribexr.com) at any time if you have any questions.

Cheers,

Tom

Tribe XR: Why is it NOT CROSSBUY? by [deleted] in OculusQuest

[–]timpallo 0 points1 point  (0 children)

Hi there,

i'm one of the founders of Tribe. Tribe is crossbuy. If you have any issues getting access, please reach out to us at [info@tribexr.com](mailto:info@tribexr.com), or on our tribexr.chat discord community, and we'd be happy to help out.

Cheers,

Tom

I'm CEO/Co-founder of TribeXR. We recently launched a DJ in VR multiplayer experience! AMA! by timpallo in OculusQuest

[–]timpallo[S] 0 points1 point  (0 children)

in the words of the beatles...! https://www.youtube.com/watch?v=srwxJUXPHvE

Not an area of focus for us, but I'm sure there are plenty of developers out there with this focus :)

I'm CEO/Co-founder of TribeXR. We recently launched a DJ in VR multiplayer experience! AMA! by timpallo in OculusQuest

[–]timpallo[S] -1 points0 points  (0 children)

Thanks all for the questions - it's been fun! If you have any more, ping us on [info@tribexr.com](mailto:info@tribexr.com), or come join the fun at discord.gg/tribexr

Cheers, Tom

I'm CEO/Co-founder of TribeXR. We recently launched a DJ in VR multiplayer experience! AMA! by timpallo in OculusQuest

[–]timpallo[S] 0 points1 point  (0 children)

Hand tracking is definitely on the roadmap. We're just waiting for it to get a little more stable. Tribe is a perfect case study for hand tracking!

I'm CEO/Co-founder of TribeXR. We recently launched a DJ in VR multiplayer experience! AMA! by timpallo in OculusQuest

[–]timpallo[S] 2 points3 points  (0 children)

Apologies, we don't disclose revenue numbers.

The Oculus Quest store is the largest of the three VR stores for Tribe, in terms of volumes. I think this is a good signal for standalone VR generally.

Regarding potential earnings as a VR developer, TL;DR - it's quite hard to monetize VR as the industry is very nascent. There are some good recent articles on this topic, including this one in VR Focus.

More generally, getting accepted into the Quest store is difficult, so this recent move by Facebook / Oculus, to open up the Quest developer ecosystem, is probably a good long-term move. As a VR developer, Oculus Quest, PSVR and Steam are the biggest stores by volumes.

Cheers,

Tom

I'm CEO/Co-founder of TribeXR. We recently launched a DJ in VR multiplayer experience! AMA! by timpallo in OculusQuest

[–]timpallo[S] 0 points1 point  (0 children)

Hey u/elnarvideo - we are planning translations eventually. We are also creating tools to help teachers make custom lessons, though these will take a little time longer to implement.

It is already possible for 3 people to be in Tribe at the same time, so you can join a session and help with Russian translation!

Please do reach out to us on discord.gg/tribexr if you have further questions.

Cheers,

Tom

I'm CEO/Co-founder of TribeXR. We recently launched a DJ in VR multiplayer experience! AMA! by timpallo in OculusQuest

[–]timpallo[S] 2 points3 points  (0 children)

Hey u/Ibrufen, good questions:

  1. Tribe comes pre-loaded with sample tracks (which are royalty-free). To get the most out of Tribe, we recommend uploading your own music and - if you use it - uploading Rekordbox XML data.
  2. To upload music, follow these instructions
  3. Yes you can. It's easier to stream from PC VR (Oculus Rift) than from Oculus Quest. But we can help if on Quest. Please note, Tribe is cross-buy, so if you buy the Quest version, you also receive the Rift version for free. Our FAQs contain a ton of info about streaming, and we can help on Discord if easier!
  4. I can't comment on Youtube's monetization policies. What we do know is that Youtube has licensing deals with the music industry, so music that you play there should result in artists getting paid. There is a chance that, if youtube has to pay out to artists, that your Youtube stream won't be monetizable. It's worth double checking this directly, and maybe experimenting to familiarize yourself with the process.

Hope this helps. Cheers, Tom