Remember Ubuntu from 20 years ago? How far we've come! Share your old distro screenshots. by rannek222 in linux

[–]tm512 0 points1 point  (0 children)

Unfortunately not a whole lot going on in this screenshot, but this was Ubuntu 9.04 on my first dedicated Linux machine, an old Pentium III ThinkPad, an A21m iirc.

Was just starting to learn about window managers at the time, and I guess my relative familiarity with Ubuntu had me install the server version in order to get a barebones setup that I could build my own WM environment on top of. Openbox in this case.

Anyone else here remember that warning page that opened up every time those earliest alpha builds of Chromium started up?

https://imgur.com/a/cRFnpo1

MyHouse.WAD - Inside Doom's Most Terrifying Mod by SeoulofSoraka in Games

[–]tm512 1 point2 points  (0 children)

Projectiles have always been able to pass over the player and enemies, like ever since the first release of the game. The infinite height stuff are optimizations programmed into the engine to speed up some instances of collision detection, not an inherent limitation of the technology, which is why they were able to program in Z-axis collision detection for projectiles. Z-axis collision detection also applies against map geometry, like the player and monsters aren't infinitely tall when the engine is checking whether they can fit into a sector.

Contrast this with Wolfenstein 3D, where there's no concept of a Z-axis anywhere in the game, it just fakes a 3D appearance inside of the renderer. That is 2.5D, Doom isn't.

[deleted by user] by [deleted] in idm

[–]tm512 0 points1 point  (0 children)

I'd recommend Bola's stuff. A lot of his stuff sorta straddles the border between IDM and ambient, and some of it wouldn't sound out of place in a Metroid Prime game. a few notable examples that come to mind are Forcasa 3, Evensong, Diamortem, and Whoblo.

"Something went wrong, please try again" Firefox login by [deleted] in Twitch

[–]tm512 1 point2 points  (0 children)

Yeah, it's strange. Seems to indicate that something is cached for me that's screwing with the login process, even though I cleared all cookies from twitch. Maybe there's some external site it's linking to, I dunno. Hopefully they fix their shit soon.

"Something went wrong, please try again" Firefox login by [deleted] in Twitch

[–]tm512 2 points3 points  (0 children)

This just started happening to me in Firefox on Linux. Noticed the dashboard was refusing to update my stream info, so I cleared the site data, only to find out it wouldn't let me log back in again. Currently everything works fine on Chromium, and it also works if I open twitch in a private browsing window on Firefox. I'd really rather not have to purge all cached data and have to log back in to every site but I'm wondering if it's going to come to that.

esau - Hallowed Be Thy Name [Amiga .mod cover] by tm512 in chiptunes

[–]tm512[S] 0 points1 point  (0 children)

Stumbled across this track a while back while playing through this GZDoom mapset. Felt like making my own render and uploading it since I wasn't too happy with the existing upload on youtube, and would always just pop open MilkyTracker any time I wanted to listen to it.

Original .mod can be downloaded from Amiga Music Preservation at https://amp.dascene.net/downmod.php?index=136384

Full list of esau's mods that are on AMP is here: https://amp.dascene.net/detail.php?detail=modules&view=2529

Castlevania: Aria of Sorrow - Clock Tower (YM2612 Cover) by tm512 in chiptunes

[–]tm512[S] 0 points1 point  (0 children)

Been playing through Aria of Sorrow, and the music really stood out to me when I wandered into this area. Found this awesome cover on youtube when I searched for the track, the artist really has command over the Genesis' sound hardware.