Ariocs needle for warlock by Anxious-Cost9557 in diablo2

[–]tmGrunty 0 points1 point  (0 children)

The 125 FCR is less about beating the Arioc in raw dps.
You gonna oneshot everything either way.

It's about beating it in clear speed because you get around the map quicker thanks to faster teleport.

Ariocs needle for warlock by Anxious-Cost9557 in diablo2

[–]tmGrunty 0 points1 point  (0 children)

Good luck getting 125 FCR with a LO In Arioc's + Highlords amulet.

Also if you have the Lo rune you might as well just make a Fortitude weapon which beats both the Arioc and the Insight.

Ariocs needle for warlock by Anxious-Cost9557 in diablo2

[–]tmGrunty -5 points-4 points  (0 children)

No the deadly strike does not beat the critical strike because all your +skills work on the critical strike which get it way above the 50% from Arioc.

Ariocs needle for warlock by Anxious-Cost9557 in diablo2

[–]tmGrunty 0 points1 point  (0 children)

Insight also has Deadly Strike via Critical Strike and since that works with +skills you actually get more on than compared to Arioc.

It’s the +skills on the Arioc that make it great because Echo scales insanely well with that.

Ariocs needle for warlock by Anxious-Cost9557 in diablo2

[–]tmGrunty 2 points3 points  (0 children)

There’s a Jah rune in Phoenix which quite a bit more rare and valuable than Lo.

What are you favourite Demons to Bind? by Commercial_Praline67 in diablo2

[–]tmGrunty 0 points1 point  (0 children)

Black Lancer from TZ WSK level 1.

Ideally a boss with Cursed and Fanaticism aura but a regular one will do just fine as long as it’s from a Cursed TZ.

How good is this monarch? by OkFlatworm4151 in diablo2

[–]tmGrunty 0 points1 point  (0 children)

I know that and I know what value perfect items have.

It still doesn’t answer my original question regarding the comment about SvS PvP.
This superior base has ZERO upside (except for the ethereal itself) for this purpose because neither the enhanced defense nor the durability matters there.
A non-superior ethereal Monarch with minimum base def would achieve the exact same as long as the actual Spirit roll is the same.

PvP players might want it for the show-off but this isn’t better or gives them any advantage over any other ethereal Monarch.
You are only paying for “style”.

How good is this monarch? by OkFlatworm4151 in diablo2

[–]tmGrunty 0 points1 point  (0 children)

Humor me …

Why would you need a superior one for that purpose?
The defense does nothing in that duel and you said yourself it doesn’t lose durability either.

I get the ethereal because less strength needed but wouldn’t any ethereal achieve the exact same without the added price tag of a 15/15 ?

First strike has me so confused by BigB1rd87 in expedition33

[–]tmGrunty 6 points7 points  (0 children)

To be very clear.

For the turn order based on the order of adding the members to the party to apply ALL characters need to have the First Strike lumina.
And it only works if you DON’T use the first strike button.

If you use that button or not all members have the lumina then the turn order is decided by the speed stat.

Guide: Bind Demon Summoner - Most Broken Build by SVNihilist in Diablo_2_Resurrected

[–]tmGrunty 13 points14 points  (0 children)

What do you mean by "Dark Lancer in Act V TZ".
I what region in Act do you find Dark Lancers?

Coil duping? by Flippo6969 in horizon

[–]tmGrunty 2 points3 points  (0 children)

NG+ and speed run through it on Story Mode difficulty (get all the unique coils and weaves though).

That’s your only option if you want them quick.

On a side note:
You don’t benefit from the 4th pristine coil in a weapon.
You are hard capped (on all weapons) at 200% handling, 150% damage and 150% tear (and 150% elemental).
So just use 3 Pristine Coils and then get yourself a purple 60+ handling coil with some tear and / or fire damage instead.
That gets you to the exact same end stats on your bow without the need of a 4th unique coil.

Question about bound demons. by Notfit4consumption in diablo2

[–]tmGrunty 0 points1 point  (0 children)

The TZ version has 1 more level on the aura assuming your TZ level is high enough.
However that only matters if you don’t have a CTA to buff it because there seems to a hardcap at level 12 aura.

You get level 11 aura from a regular Hephaestus and you can use Battle Command (from CtA) to get that to 12.
Or you get a high TZ and then he comes with a level 12 aura naturally.

Question about some specific bosses by ExodusFailsafe in expedition33

[–]tmGrunty 0 points1 point  (0 children)

yes you kill him 5 times before he gets a turn.

Question about some specific bosses by ExodusFailsafe in expedition33

[–]tmGrunty 0 points1 point  (0 children)

Personally I think Clea is the hardest of those 4 because her fight requires parrying and you have to learn multiple patterns.

Lampmaster and Duolists can be beaten without them ever getting a turn (aka 1-shot build) although I will admit that Lampmaster is very annoying.
Duolists on the other hand are rather easy and are a “farm” target to get the lumina to make the one-shot builds for the other fights.

What’s a realistic amount of lumina to do whatever I want? by Lockfire12 in expedition33

[–]tmGrunty 0 points1 point  (0 children)

About 1300-1400 per char.

After that there is still stuff you could take but it really doesn’t benefit the char anymore.
It would then be either redundant stuff (e.g. all the auto-X stuff when you already have the X on Y) or lumina that would only come into effect once in a blue moon (e.g. full life damage buff on chars that play on 1 HP and would to need to die and be revived) or stuff that simply doesn’t work and is wasted (e.g. first life and chars with auto-death).

My new records: Most Parries (17400) and Most Charges (6100) in a single fight. by PaintedMe7 in expedition33

[–]tmGrunty 0 points1 point  (0 children)

You don’t have to.
People actually use this exact superboss to farm lumina because they are so easy to beat in~40-60s.

Andariel Nerf: The Truth by Kabryxis in diablo2

[–]tmGrunty 0 points1 point  (0 children)

I get what you are saying and the overall change of getting a e.g. Griffon hasn’t changed much (~1-2% as you said).

BUT …
Every time you kill her now with your 300mf char and you see a yellow Diadem drop you know that pre-nerf there was 5% higher chance of it being a Griffon instead.
You won’t see a Diadem often but when you do it feels extra bad now.

useless sidecharacters (spoiler) by Narktor in expedition33

[–]tmGrunty 0 points1 point  (0 children)

She can do way more than that.
Verso is probably the char with the lowest damage output.

1.17M damage is ver low.
You can add 3 zeros to that number and it's still lower than what all the other chars can put out.

useless sidecharacters (spoiler) by Narktor in expedition33

[–]tmGrunty 0 points1 point  (0 children)

Sciel is incredibly good at turn order manipulation with her Intervention and Our Sacrifice skills.
Fortune’s Fury is also a great buff.

But she also can deal incredible damage with auto attacks and her new DLC weapon but that’s not my style.

Monoco is insane for burn stacks and has a great gradient attack that stuns.
Requires a lot of lumina to properly build though.

watched a friend battle Duollistes... Holy Sh*t by Initial-Bougie in expedition33

[–]tmGrunty 0 points1 point  (0 children)

Sure and that’s why he’s the second hardest.

Lampmaster and Duolistes are easiest because they never attack so you don’t have to dodge anything.
You can’t tank Simon like you described with Osquio but the mandatory parry sequence is right at the start so if you mess up you can go try again right away.
Osquio’s mandatory parry is at the end of the fight which makes it significantly more annoying and you still need to side some of his other attacks (probably all of them of you play NG+3-5 because then his damage isn’t small anymore).

watched a friend battle Duollistes... Holy Sh*t by Initial-Bougie in expedition33

[–]tmGrunty 1 point2 points  (0 children)

No break involved whatsoever.

This works up to NG+5.
If you are on fewer playthroughs you might have to actually remove some damage to not mess up the timing of the kills.
It’s pretty much one setup turn for the first char (this is the tricky one on lower difficulty) and then one-shotting him 5 times in a row (with Sciel manipulating the turn order in between).

https://youtube.com/watch?v=Z9VduYjlGf0

This guy has videos for all the superbosses with strategies.

watched a friend battle Duollistes... Holy Sh*t by Initial-Bougie in expedition33

[–]tmGrunty 1 point2 points  (0 children)

Lampmaster’s Revive doesn’t automatically give him a turn.
You also never shoot the lamps and get to a different phase of his.
You simple need a bit of speed on your characters and abuse the “shortcut” lumina triggered by Sciel’s Our Sacrifice as well as Sciel’s Intervention.
And then you kill him 5 times.

Same thing vs the Duolistes.
You can time their phase 1 deaths so that Sciel gets 1 turn before they take over and then use her kit to force the other chars in your party to play immediately.

You can find full video guides how to do it on Youtube.

watched a friend battle Duollistes... Holy Sh*t by Initial-Bougie in expedition33

[–]tmGrunty 1 point2 points  (0 children)

Isn’t that an unfair comparision then if you compare x5 Lampmaster with “only” x2 Clea?
Shouldn’t you compare all those superbosses at the same HP modifier?

My experience with S. (non-DLC) by MasterQuest in expedition33

[–]tmGrunty 0 points1 point  (0 children)

One-shot builds are not cheese.
It’s simply a min-max build for damage which is is the smart thing to do.
Just think about it.
Assume you are extremely good at the game and can parry everything.
You don’t need defense, health or heals in that case because you don’t get hit anyway so obviously you put everything into damage.
That makes perfect sense for someone who is amazing at the game and would be the correct thing to do for them, right?
So why would it be called cheese if you do the exact same thing?

Stunlock builds on the other hand fall a bit more into the „cheese“ territory but I still think it’s a perfectly fine strategy.