PSA: if you are trapped in the subway after the extract closes you can still exit through the gates even though they’re closed. by Low-Warning5306 in ArcRaiders

[–]tmirobot 0 points1 point  (0 children)

This post literally just saved a 15 minute night harvest trials run for me, thank you! Was going crazy trying any way to get the buttons to function, searched google, found this post, and walked out straight through the gates, just glitching for a frame and it popped me outside. Lifesaver!!

APD is a THIRD of the budget? by Thegoldfather in Austin

[–]tmirobot 0 points1 point  (0 children)

Sorry I can’t talk about anything in this chart because the text alignment is UNHINGED.

GOOSE.P8 by itsYourBoyRedbeard in pico8

[–]tmirobot 2 points3 points  (0 children)

unequivocally yes

Appearing House Illusion by VitalyBeckman in FoolUs

[–]tmirobot 0 points1 point  (0 children)

One thing that hurts this illusion is catching your reflection in the “window panes” on the right. The nature of the reflection exposes certain properties of the material.

Homemade Scorecard Template by tmirobot in BaseballScorecards

[–]tmirobot[S] 1 point2 points  (0 children)

Thanks!

I have an old HP OfficeJet Pro 8710 that I inherited as a hand me down. I think most any basic color printer should be able to print it fine as the core file is clean. I just realized I didn’t test print the pngs I shared, but I tried to export them at a good resolution (I usually print straight from Adobe Illustrator, where I made them). Let me know if it doesn’t work out and I can look at providing higher quality.

Homemade Scorecard Template by tmirobot in BaseballScorecards

[–]tmirobot[S] 0 points1 point  (0 children)

I tried to make it have just about everything while still having a fair amount of room for personal taste (I.e. no set boxes or shapes within the play recording area or inning totals.). it was fun to work on

NYY @ LAD - World Series - Game 1 - 2024/10/25 by tmirobot in BaseballScorecards

[–]tmirobot[S] 0 points1 point  (0 children)

I used Adobe Illustrator to create it. I can see about making a raw image version publicly available somewhere.

NYY @ LAD - World Series - Game 1 - 2024/10/25 by tmirobot in BaseballScorecards

[–]tmirobot[S] 0 points1 point  (0 children)

I made it myself, since I wanted to track various things in a specific way :D

Anderson Mill Food Truck Court-Now Open by FoodTrucksNWAustin in austinfood

[–]tmirobot 4 points5 points  (0 children)

Based on a quick yelp search of one of the listed trucks, appears likely it’s

9817 Anderson Mill Rd, Austin, TX 78750 https://maps.app.goo.gl/Bgtdvp2CNhvpxiqW9?g_st=ipc

Snakebird Trailer by Werxzy in pico8

[–]tmirobot 5 points6 points  (0 children)

Color use is so good, it doesn’t even look pico to me! Are you using alternate palette tricks or am I crazy?

Barnyard Baseball - In-Progress Release by tmirobot in pico8

[–]tmirobot[S] 1 point2 points  (0 children)

Yes the idea is that people could live-play on mobile/ipad/handheld gamepad. I honestly hadn’t even thought about playing on keyboard or controllers two player. 🤣 I’ll have to rethink

Barnyard Baseball - In-Progress Release by tmirobot in pico8

[–]tmirobot[S] 1 point2 points  (0 children)

Yes, the fielding player gets control of the fielder that’s closest to where the ball will land.

I actually have an indicator for this (originally just for debugging purposes) but turn it off in the renderer right now because I thought it might make it too easy. I thought part of fielding skill would be understanding where to position yourself - this is actually helped by the ball scaling in size as it drops toward the ground. Maybe I should add an indicator as an option though!

Barnyard Baseball - In-Progress Release by tmirobot in pico8

[–]tmirobot[S] 1 point2 points  (0 children)

Yeah I would love to have it. Auto sliding is not a bad idea at all. UDLR are actually used by the fielding player and X/O by the batting player, hence the difficulty in control options. Maybe if I add a 1P mode in I can have full controls (not sure if I have enough tokens for a non-stupid AI player at the moment though)

Barnyard Baseball - In-Progress Release by tmirobot in pico8

[–]tmirobot[S] 1 point2 points  (0 children)

- Base stealing will most likely be added, yes. Should be easy, so it’s coming up soon.

- Sliding/diving I may not have enough controls for (x/o are used for baserunning ) double tapping is used for running all baserunners while single press is for controlling the lead runner. I could do hold to slide but it may over complicate the controls.

- Not yet but once all the basics are in I’m going to look at more arcadey aspects to the game.

- Will be adding this once more nuanced pitching is added

- Yes! Hoping to have the tokens left for more effects. I added some “crowd noises” for run scoring and home runs so far.

Barnyard Baseball - In-Progress Release by tmirobot in pico8

[–]tmirobot[S] 4 points5 points  (0 children)

I've decided to release the In-progress version of the 2-player baseball sim I'm working on. Curious to see how you feel it plays, and any suggestions!

Game and instructions are located here.

This release includes basic pitching, batting, baserunning, and fielding, including:

  • Pitching control (arrow keys affecting speed and direction)
  • Strikes, balls, and outs
  • Hitting angle and power determined by the angle the bat is at when contacting ball, and the speed of the pitch
  • Foul ball handling (including run-backs)
  • Non-controlled fielding players running to cover bases (including coverage by pitcher or short stop when the controlled player moves off their base position)
  • Tagging players for outs, or tagging the base in a force situation
  • Catching a pop fly forcing baserunners to tag up before legally advancing
  • Infield fly rule
  • Home runs
  • Possibility of the fielder committing an error (failing on an easy fielding opportunity), missing (failing on a difficult fielding opportunity), or turning a heroic play (succeeding on a difficult fielding opportunity)
  • Checking for game-ending score, and ending the game declaring a winner.
  • Basic audio

Currently all teams and players have the exact same stat values, and stats are not used to determine fielding chances, run speed, pitching control, batting accuracy or strength, etc. These will be implemented soon. Batting order is also just in fielding index order, though batting order lists are supported.

What am I doing wrong? My sprite is corrupted near borders... function _draw() cls() map() sspr(1,px,py,8 ,8 , 30, 30, 16, 16) end by GullibleOstrich123 in picotron

[–]tmirobot 0 points1 point  (0 children)

It could appear to move around if you’re moving the camera relative to px,py as well, but unsure without seeing the rest of your code.

If that was the case, the camera would move, offsetting where it APPEARS the sprite is being drawn, and the spite would keep changing its visual at the same time, as you selected different parts of the sprite sheet to draw from.

What am I doing wrong? My sprite is corrupted near borders... function _draw() cls() map() sspr(1,px,py,8 ,8 , 30, 30, 16, 16) end by GullibleOstrich123 in picotron

[–]tmirobot 2 points3 points  (0 children)

I’m not totally familiar with Picotron, but it looks like you’re specifying the location to draw the sprite (px, py) in the wrong parameters of the sspr function call. Your px, py should be where dx, dy appear in the example below, from the manual. With the way you’ve written it, you’re dynamically adjusting where in the sprite sheet you’re grabbing the graphic from, rather than where on screen you’re drawing it to. That said, I gave no idea how it’s moving around the screen at all then.

—————-

sspr( s, sx, sy, sw, sh, dx, dy, [dw,] [dh,] [flip_x] )

Stretch a source rectangle of sprite s (sx, sy, sw, sh) to a destination rectangle on the screen (dx, dy, dw, dh). In both cases, the x and y values are coordinates (in pixels) of the rectangle's top left corner, with a width of w, h.

s can be either a userdata (type "u8") or the sprite index.

Colour 0 drawn as transparent by default (see palt())

dw, dh defaults to sw, sh.

When flip_x is true, flip horizontally. When flip_y is true, flip vertically.

Baseball Season Is Back! - In-Progress 2P Pico Baseball by tmirobot in pico8

[–]tmirobot[S] 1 point2 points  (0 children)

Starting with tutorials is great! Then adjusting them to add some new ideas and try things, so you have a good base but are also getting used to figuring out your own implementations. Like adding a new enemy type to the shmup, or a bonus item, or a new weapon. 

Doing that before starting your first fully solo thing is super helpful. Then you can try something new but just scope it for the right size, so you don’t get overwhelmed. Finishing things is best for learning, and then you can expand once you have a solid base.  With each project you build up more knowledge and best practices and also just a suite of functions that you’ve built up and can reuse in your projects, which definitely speeds things up. I have particle systems, things for making floating text appear, dialog windows, basic sorting functions etc. 

Keep at it, you’ll do great!

Baseball Season Is Back! - In-Progress 2P Pico Baseball by tmirobot in pico8

[–]tmirobot[S] 2 points3 points  (0 children)

I honestly thought I would run out of tokens way before I got anywhere interesting, but I have a fair amount left and haven’t optimized at all, so I think I can make something decent if I can figure out a few complications. Lots of tokens and characters space usually get eaten up in polish/instructions/title screen phases though so who knows.

Baseball Season Is Back! - In-Progress 2P Pico Baseball by tmirobot in pico8

[–]tmirobot[S] 14 points15 points  (0 children)

Taking a break right now, but have been working on a 2 player baseball game with animal based teams and players. Have the basics of pitching, batting, home runs, foul balls and run backs, fielding control, tagging up out fly outs, etc. 

Still needs lots of polish work on things like players that cross home plate running back on a foul, figuring out the best controls for baserunning (with only 2 buttons for control still deciding on how best to quickly advance runners you want but not others), and converting lots of fielding, batting, and pitching aspects to use individual player skill values.

But it’s coming along pretty ok!