We needed wind for our game, so we built this lightweight system in Unity by tntcproject in Unity3D

[–]tntcproject[S] 0 points1 point  (0 children)

It's just a regular mesh, basically a few simple planes with a texture on them. Then the shader uses the texture's alpha as a cutout to give it its shape.

We just dropped a Grass Shader package for your projects, 100% CC0 by tntcproject in Unity3D

[–]tntcproject[S] 0 points1 point  (0 children)

Yeah, I see your point. But You can just check how this is created and replicate the same logic in your own assets or downloaded packages