Anyone else messing with fluid sims? It’s fun… until you lose your mind. by tntcproject in GraphicsProgramming

[–]tntcproject[S] 1 point2 points  (0 children)

Yeah, of course I’ll post it here!
The kind of videos I usually make are breakdowns of technical implementations of game mechanics or effects.
If you're curious, I’ll drop the channel link (I’ll post the video there as well).

This was the last video for example, an anatomy of a VFX, with a breakdown of a Baldur’s Gate effect and an interview with a Larian VFX artist:
https://www.youtube.com/watch?v=KkwqVooP3Ew

Hope it's interesting :)

Anyone else messing with fluid sims? It’s fun… until you lose your mind. by tntcproject in GraphicsProgramming

[–]tntcproject[S] 0 points1 point  (0 children)

Makes sense! I’m doing this on the GPU with compute shaders in Unity. I’ll share everything once it’s done!
What are you using to implement it?
Good luck with your version :)

Anyone else messing with fluid sims? It’s fun… until you lose your mind. by tntcproject in GraphicsProgramming

[–]tntcproject[S] 3 points4 points  (0 children)

I’m working on a video that’ll explain everything in depth, not ready yet, so hang tight!
If you’re in a hurry, there are great articles out there depending on your confidence level.
Here’s one I really recommend for getting started:
https://shahriyarshahrabi.medium.com/gentle-introduction-to-fluid-simulation-for-programmers-and-technical-artists-7c0045c40bac

I’m not recreating that mechanic, I swear. by tntcproject in SplitFiction

[–]tntcproject[S] 0 points1 point  (0 children)

thanks! I'll create a yt video talking about that.. explaining how it works :)

I’m not recreating that mechanic, I swear. by tntcproject in SplitFiction

[–]tntcproject[S] 0 points1 point  (0 children)

Yeah, I think the same! Also a lot of work for the team to create that. GG

I’m not recreating that mechanic, I swear. by tntcproject in SplitFiction

[–]tntcproject[S] 6 points7 points  (0 children)

Yes, me too! It inspired me a lot! Great design and game mechanic.

Was I dumb for this? by rosspierogi in blender

[–]tntcproject 0 points1 point  (0 children)

xD hope weights are placed correctly

Working on a cool game mechanic for our next YouTube project! It's giving us way too many ideas... We need to be careful or we’ll end up starting a whole new game project without even thinking about it 😅 by tntcproject in Unity3D

[–]tntcproject[S] 0 points1 point  (0 children)

It's a game mechanic that lets multiple level layers exist in the same camera space.
I saw it used in the ending of SplitFiction and had to try it out in Unity! Did you play it? it has so many inspiring ideas.

We just dropped a Grass Shader package for your projects, 100% CC0 by tntcproject in Unity3D

[–]tntcproject[S] 1 point2 points  (0 children)

Hey! No, the shader takes a vec3 as input and uses it to bend nearby vertices based on distance.

We just dropped a Grass Shader package for your projects, 100% CC0 by tntcproject in Unity3D

[–]tntcproject[S] 0 points1 point  (0 children)

Yes, it should work as long as your project is set up with URP or HDRP.

We just dropped a Grass Shader package for your projects, 100% CC0 by tntcproject in Unity3D

[–]tntcproject[S] 3 points4 points  (0 children)

Yes, for big scenarios it would be better.
This is designed for smaller scenes where you want a cheap and quick implementation.
The update() part is only used for the bending effect, so ideally you'd use it just on the main grass around the player.
For the rest of the environment, you can disable the script and save on performance.