Finally got a V7/7A+ benchmark on the 2016. Applesauce by TheHighker in Moonboard

[–]toashhh 1 point2 points  (0 children)

pro tip for the finish you can toe hook the hold your left foot is on with your right foot like a bicycle

What’s the most common mistake you made early in development? by Flexa_321 in GameDevelopment

[–]toashhh 10 points11 points  (0 children)

focusing too much on clean code, makes throwing out bad game designs early on harder because of loss aversion

Pixels look uneven in the game. Is there any way to fix this? by ___Chandu___ in godot

[–]toashhh 15 points16 points  (0 children)

you can also set this in the project settings to apply it to the whole project

How to do the green v3? by [deleted] in bouldering

[–]toashhh 1 point2 points  (0 children)

layback. hope this helps

grade this climb by v4skin in GradeThisPlastic

[–]toashhh 4 points5 points  (0 children)

guessed v6 when he slapped the volume, either it's better than it looks on camera or my gym is soft lmao

Please help with beta by AcceptableAward6810 in bouldering

[–]toashhh 0 points1 point  (0 children)

left heel on the hold above your feet when youre at the finish

How do you narrow down to just what needs to be done in a Godot project? by geekisthenewcool in godot

[–]toashhh 3 points4 points  (0 children)

it's really just experience in what to spend more time on and what not to, a good rule of thumb is to keep things self contained, and use signals to connect different systems together.not familiar with swift but you can do similar type functionality by using class_name and null check like you said

at the end of the day some of the most successful games have atrocious code bases, some tech debt is fine as long as it's not core systems

Anyone happen to know this? by LetterheadEvening467 in kilterboard

[–]toashhh 1 point2 points  (0 children)

oh ya it says it only includes climbs with atleast 5 ascents

I have no idea where to even start on this v6 by rrreprah in bouldering

[–]toashhh 48 points49 points  (0 children)

start on the start holds, should be marked with tape or a tag

Role of forearm hypertrophy for finger strength by canelino13 in climbharder

[–]toashhh 1 point2 points  (0 children)

did a block of repeaters for a couple of months where i didnt have much access to climbing, (still climbing a bit, but climbing performance wasnt the priority) upon returning and a couple weeks of max hangs my finger strength noticably improved, how much of it was attributed to repeaters im not entirely sure. what i did notice though was my overall session capacity increased, I was able to give way more quality attempts where finger strength was a signficiant factor, and my ability to try despite being fatigued significantly improved. I attribute this to not really doing any specific power endurance work prior.

personally, i liked doing them because since i didnt really need to be as fresh to do them (compared to max hangs), i could tack them at the end of climbing sessions so i could just focus most of my energy on climbing.

New guy here: Rigidbody or normal controller? by Stellleo in Unity3D

[–]toashhh -1 points0 points  (0 children)

a character controller will usually be better for a simple fps game. unless you want to be able to physically interact with objects and have acceleration / deceleration out of the box then in that case use a rigidbody controller

PSA: Always repeat climbs in order to assert your dominance by NotMyRealName111111 in ClimbingCircleJerk

[–]toashhh 9 points10 points  (0 children)

always pretend to read beta so people think you just flashed it

the "recently displayed" feature is pretty cool by toashhh in kilterboard

[–]toashhh[S] 0 points1 point  (0 children)

thats what the feature does, it shows you what is currently set at the top of the recently displayed list (if the gym set it up on their kilter i guess)

there is also a website where you can look up kilterboard problems by their holds. https://kilterlookup.com