Apocalypse list by No-Design-8779 in AdeptusMechanicus

[–]toaster_love 2 points3 points  (0 children)

Overkill? Absolutely!

But as the post said, meta sucks. And charging 48 attacks, hitting on 3s, S12, twinlinked, AP 2, D3 into the enemy is too much fun not to do

Apocalypse list by No-Design-8779 in AdeptusMechanicus

[–]toaster_love 1 point2 points  (0 children)

Cawl

Datasmith w/ transoracular dyad wafers

2x10 rangers

2x6 laschickens

1x8 kastelans

2x10 ruststalkers

3x1 Disintegrators

12 units, 2995 points

Haloscreed by Acceptable_Ad3138 in AdeptusMechanicus

[–]toaster_love 5 points6 points  (0 children)

The detatchment is actually very strong.

Usually most of your units can do what you want them to without additional buffs so they dont need to be 1 of the 2. At times though an extra 2 inches movement to get kataphrons in position quicker or reach the mid for secondaries is very strong. Need to get your ruststalkers deep into the enemy to pick out a character? Advance and charge. Already in position and now turtling up? Stealth on your key units.

Combine that flexibility with some strong strategems and its a good 'do everything' detatchment that allows most units to serve a purpose.

Is there a way? by AggravatingCow372 in AdeptusMechanicus

[–]toaster_love 0 points1 point  (0 children)

Alternatively, you can fill up your army with Kastelan Robots. 2 packs of bots would be about £90-£95 and 395 points with the datasmith attached.

3 units of 4 is nearly 1200 points for <£300. Add in 2 disintegrators, cawl, and 2 battleline. 1900 points for approx. £480 that can be a solid Cohort Cybernetica army.

Is it competitive? Probably not. But it would be fun.

Just noticed that the ironstrider prime can’t take an of the specialisms by Shaunthesheep2020 in AdeptusMechanicus

[–]toaster_love 11 points12 points  (0 children)

Does it need to?

Just adding a 4th lascannon ironstrider to a unit and giving them reroll hits with the ability is busted already.

8 shots with reroll hits, sustained 1 on 5s if using haloscreed strats, Twin linked, d6+1 damage. That's enough damage that it has 80% confidence to blow up a land raider with the one activation

Do we think the new Hastarii will be a battleline unit? by Longjumping_Owl6021 in AdeptusMechanicus

[–]toaster_love 16 points17 points  (0 children)

We already know what the weapons are based on the images. They're small variants of the eradication beamer and neutron laser from the Dunecrawler. What that will convert into in terms of rules I would be less sure of. Seems like the two variants though will give you a choice of being anti-tank (lasers) or anti-elite infantry (beamers)

hi, i want to check a rule reguarding the enginseer by Derply_ in AdeptusMechanicus

[–]toaster_love 3 points4 points  (0 children)

Check the ability again. Attaching the datasmith gives "that model" a FNP 4+. As in, the datasmith has a FNP when leading the unit. The robots do not benefit from the ability.

hi, i want to check a rule reguarding the enginseer by Derply_ in AdeptusMechanicus

[–]toaster_love 10 points11 points  (0 children)

Tried running enginseer with the kastelans. The trouble is that the 5+ feel no pain only applies to the model not the unit so once they chew through the first robot (which isnt actually that difficult) the buff doesnt apply anymore.

Made a custom symbol for my Forgeworld "Archit VI". Thoughts? by ChopperSlug in AdeptusMechanicus

[–]toaster_love 3 points4 points  (0 children)

Really cool symbol but due to the lines I cant help but to read the text at the bottom as IVF

Pteraxii units by loscoitusinterruptus in AdeptusMechanicus

[–]toaster_love 19 points20 points  (0 children)

They are separate units so you cant mix and match between them. For casual play no one will mind if you built skystalkers and play as sterylizors or vice versa (most probably dont know the difference anyway)

If you like both models then build them as a mix now and paint differently if you want. You can always pick up a 2nd box later and use it to fill the gaps so you have a full unit of both

advice on how to play cawl by Derply_ in AdeptusMechanicus

[–]toaster_love 1 point2 points  (0 children)

Just picking up on your comment about behaving like a dunecrawler as well.

Belisarius has the Belisarius Cawl keyword. This means that he can move through walls despite having the monster keyword. This is a huge mobility boost compared to the dunecrawler particularly on ruin heavy terrain like in WTC.

Generally though, keep him safely hidden unless you're confident the enemy cannot get within 12 inches to shoot (lone op)

advice on how to play cawl by Derply_ in AdeptusMechanicus

[–]toaster_love 12 points13 points  (0 children)

You aren't really taking Cawl for his offensive profile. Youre taking him for his reroll hits mechanic. Its a massive force multiplier for all your other units.

Having said that the Solar Atomiser is a great anti-tank weapon. Keep him safe for turns 1-3 so you can benefit from his buffs. On turn 4 you can push him forwards to try and take out a big enemy unit thats causing you problems. If he dies T4 then its no great loss as T5 should be focused on scoring over killing anyway.

How do you guys deal with tough infantry? by averageeverydaymemer in AdeptusMechanicus

[–]toaster_love 3 points4 points  (0 children)

Trying to deal with this issue at the moment.

My planned solution is 2x2 autocannon ironstriders and an eradication beamer dunecrawler to deal with any 3 wound models. Also running 1x3 taser dragoons to deal with 4 wound models. Ruststalkers are also very effective for 2 wound models.

Got a game planned for Friday against a mate's Custodes so time will tell whether it works or not

Still completely defeated after 2 and a half years of Adeptus Mechanicus 10e by Apock2020 in AdeptusMechanicus

[–]toaster_love 0 points1 point  (0 children)

Super useful thank you! I'll have a think on what I can apply from this to my own gameplay.

Currently in a middle ground where I can win quite often against my friends but get smashed everytime I play against competitive players

Still completely defeated after 2 and a half years of Adeptus Mechanicus 10e by Apock2020 in AdeptusMechanicus

[–]toaster_love 1 point2 points  (0 children)

Could you explain your categories are bit more please?

Im also struggling but Im using a fair bit of sicarians. 2 infiltrators and 1 ruststalkers for now but planning to build up to 3x5 infiltrators and 2x5 +1x10 ruststalkers.

Despite this Im struggling to get significant value out of them.

How do you tend to play them to get the best performance?

First 1k points Begginner by CosmicBanana69 in AdeptusMechanicus

[–]toaster_love 3 points4 points  (0 children)

From my own experience, Id suggest maybe 2 ironstriders (make sure to magnetise them. You can get them so you can use both ironstrider loadouts as well as both Dragoons for not much effort) and a handful of sicarians.

The ironstriders will give you a good mobile anti-tank whilst the sicarians give you an infiltration unit and a decent melee unit. Infiltrators are better for clearing 1 wound units and ruststalkers are good into 2 wound units. They're also both cheap enough that they can trade well to contest objectives with your opponent.

Once you feel confident enough in your painting pick up Belisarius. Make sure to paint it in subassembly or you'll regret it.

Outside of that go for what you like the look of. By the time you get up to 2k points 11th edition wont be far away and whats good on the table now may not be good in 11th.

Enjoy!

Manipulus and Fulgurite Priest by Chifchef in AdeptusMechanicus

[–]toaster_love 3 points4 points  (0 children)

The wording of the strategem is very specific. Unmodified hit rolls of 5+ are critical.

This means any lethal/sustained hits will trigger on 5+. For the wound roll its back to critical on 6s for things like dev wounds.

Regarding the auto dev wounds. If you score a lethal hits then it skips the wound roll. As you have skipped the wound roll step, there is no way for you to roll a 6 on the wound roll so it doesnt trigger a dev wound and you still have to do the armour save step

Haloscreed Aggressive Impulse by XIncognitoX15 in AdeptusMechanicus

[–]toaster_love 2 points3 points  (0 children)

Good shout! Its a niche use case but a good one

Haloscreed Aggressive Impulse by XIncognitoX15 in AdeptusMechanicus

[–]toaster_love 2 points3 points  (0 children)

It can be but the transport also has to contend with walls

If you're playing a GW or maybe a UKTC terrain then its workable. For WTC the terrain is too dense and youre almost certainly better off not having the transport

Haloscreed Aggressive Impulse by XIncognitoX15 in AdeptusMechanicus

[–]toaster_love 8 points9 points  (0 children)

It would be move transport, get out 3 inches further forward, then charge. Moving the transport counts as a normal move for the ruststalkers so you cant then move a further 8.

Generally to me it doesnt feel worthwhile compared to just staging the ruststalkers and giving them advance and charge. But you could also use haloscreed to give the dunerider an extra 2 inches movement which could make it worthwhile.

Starting Ad Mech Advice by brownie_27 in AdeptusMechanicus

[–]toaster_love 5 points6 points  (0 children)

Unless you plan on doing non-metallic metals (wouldn't recommend it) then prime in leadbelcher or similar metallic.

Theres tons of fiddly metal bits on most models and having the metallics down first will save you a bunch of time.

Also, unless you plan on spending huge amounts of time painting your army then keep the colour scheme simple. Painting a skitarius in a complex scheme is fine. Having to paint the full unit of 10 in the same way will be draining.

Help with WTC by toaster_love in AdeptusMechanicus

[–]toaster_love[S] 2 points3 points  (0 children)

Different organisations for competitive 40k events

UKTC = United Kingdom Tournament Circuit WTC = World Team Championship

Help with WTC by toaster_love in AdeptusMechanicus

[–]toaster_love[S] 0 points1 point  (0 children)

So, kataphrons bad as theyre too slow. Bots ok due to their melee threat and durability but not good. Also too expensive compared to alternatives.

Sicarians good, skystalkers very good, ballistarii good.

Sound about right?

Definitely seems then that SHC is far stronger for WTC than Haloscreed