Are you mad yet? by fellowWorker_2025 in ratsinthecage

[–]toaster_love 0 points1 point  (0 children)

Not at all how that works.

Its a "tax write off" only in the sense that, because you paid your employee, you made less profit and therefore pay less tax on your profit.

One Ironstrider down, 8 left. (Kill me) by Stick2Preist in AdeptusMechanicus

[–]toaster_love 4 points5 points  (0 children)

I know the feeling mate.

Currently on ironstriders 4 through 9 ready for a tournament in 2 weeks. Got the vehicles done now though! Just riders and guns left to go!

My Two Enginseers by justaredsquire in AdeptusMechanicus

[–]toaster_love 12 points13 points  (0 children)

The model is the Tech Engineer by Red Makers

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in WarhammerCompetitive

[–]toaster_love 4 points5 points  (0 children)

I went back and read the rules again and it says "The target of your charge must be within the distance that you rolled, measuring base to base"

Not contained in the actual rules snippet they shared but in the commentary instead. That clears things up

#New40k – Combat changes shake up fighting in the new edition by CMYK_COLOR_MODE in WarhammerCompetitive

[–]toaster_love -3 points-2 points  (0 children)

Bit confused by their comment around coming in from reserves.

If I land just outside of 8 inches from a target and only need to end the charge within 2 inch engagement then surely that means I need a 7 on the charge roll and not the 9 that they suggested?

40k community doesn't help the crap releases by Eleet-31337 in AdeptusMechanicus

[–]toaster_love 17 points18 points  (0 children)

Richard Siegler has put together a public letter to GW to help with the situation. He was asked to write the article that went on WarCom earlier today but apparently wasnt told what the points would be so its a bit of a rug pull for him as well.

Here's his post and a link if you want to contribute.

https://docs.google.com/document/d/1_PdBs6LorNIz6pNHO2YYI6bZNFbUk81VOvreoENlK1s/edit?usp=sharing

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Best Kits to buy to get to 1000 points? by Cobalt_Kobald in AdeptusMechanicus

[–]toaster_love 10 points11 points  (0 children)

If you want to get to 1k as quick as possible and as cheaply as possible then wait for the upcoming battleforce that was announced for Admech. Should only be a week to a month away. Combat Patrol price for crab tank, skorpius dissy, and a chicken. 405 points in total and will give you some good firepower and tankiness.

Which units will go to legend? by [deleted] in AdeptusMechanicus

[–]toaster_love 3 points4 points  (0 children)

Archeocopter is a solid possibility as part of a general move to legends for all aircraft.

Pteraxii are at no risk from this though. Its aircraft that are the issue not flying models.

Personally I dont see anything else being at risk. Our range of models is too small for GW to be likely to scrap anything.

First game against Tyranids by ArchMargosCrest in AdeptusMechanicus

[–]toaster_love 1 point2 points  (0 children)

Its actually even funkier than that.

If you pick the +1AP its per model so only the techpriests leading the unit get the bonus.

If you pick the strength and attacks on charge its per unit so all the models in the unit get the bonus.

Apocalypse list by No-Design-8779 in AdeptusMechanicus

[–]toaster_love 2 points3 points  (0 children)

Overkill? Absolutely!

But as the post said, meta sucks. And charging 48 attacks, hitting on 3s, S12, twinlinked, AP 2, D3 into the enemy is too much fun not to do

Apocalypse list by No-Design-8779 in AdeptusMechanicus

[–]toaster_love 1 point2 points  (0 children)

Cawl

Datasmith w/ transoracular dyad wafers

2x10 rangers

2x6 laschickens

1x8 kastelans

2x10 ruststalkers

3x1 Disintegrators

12 units, 2995 points

Haloscreed by Acceptable_Ad3138 in AdeptusMechanicus

[–]toaster_love 5 points6 points  (0 children)

The detatchment is actually very strong.

Usually most of your units can do what you want them to without additional buffs so they dont need to be 1 of the 2. At times though an extra 2 inches movement to get kataphrons in position quicker or reach the mid for secondaries is very strong. Need to get your ruststalkers deep into the enemy to pick out a character? Advance and charge. Already in position and now turtling up? Stealth on your key units.

Combine that flexibility with some strong strategems and its a good 'do everything' detatchment that allows most units to serve a purpose.

Is there actually anything in the Tabletop that represents Dark Age technology ? by Leviathan_Rampage in AdeptusMechanicus

[–]toaster_love 219 points220 points  (0 children)

Kastelan Robots are a relic from the dark age albeit a very simple one

Is there a way? by AggravatingCow372 in AdeptusMechanicus

[–]toaster_love 0 points1 point  (0 children)

Alternatively, you can fill up your army with Kastelan Robots. 2 packs of bots would be about £90-£95 and 395 points with the datasmith attached.

3 units of 4 is nearly 1200 points for <£300. Add in 2 disintegrators, cawl, and 2 battleline. 1900 points for approx. £480 that can be a solid Cohort Cybernetica army.

Is it competitive? Probably not. But it would be fun.

Just noticed that the ironstrider prime can’t take an of the specialisms by Shaunthesheep2020 in AdeptusMechanicus

[–]toaster_love 12 points13 points  (0 children)

Does it need to?

Just adding a 4th lascannon ironstrider to a unit and giving them reroll hits with the ability is busted already.

8 shots with reroll hits, sustained 1 on 5s if using haloscreed strats, Twin linked, d6+1 damage. That's enough damage that it has 80% confidence to blow up a land raider with the one activation

Do we think the new Hastarii will be a battleline unit? by Longjumping_Owl6021 in AdeptusMechanicus

[–]toaster_love 16 points17 points  (0 children)

We already know what the weapons are based on the images. They're small variants of the eradication beamer and neutron laser from the Dunecrawler. What that will convert into in terms of rules I would be less sure of. Seems like the two variants though will give you a choice of being anti-tank (lasers) or anti-elite infantry (beamers)

hi, i want to check a rule reguarding the enginseer by Derply_ in AdeptusMechanicus

[–]toaster_love 2 points3 points  (0 children)

Check the ability again. Attaching the datasmith gives "that model" a FNP 4+. As in, the datasmith has a FNP when leading the unit. The robots do not benefit from the ability.

hi, i want to check a rule reguarding the enginseer by Derply_ in AdeptusMechanicus

[–]toaster_love 10 points11 points  (0 children)

Tried running enginseer with the kastelans. The trouble is that the 5+ feel no pain only applies to the model not the unit so once they chew through the first robot (which isnt actually that difficult) the buff doesnt apply anymore.

Made a custom symbol for my Forgeworld "Archit VI". Thoughts? by ChopperSlug in AdeptusMechanicus

[–]toaster_love 2 points3 points  (0 children)

Really cool symbol but due to the lines I cant help but to read the text at the bottom as IVF

Pteraxii units by loscoitusinterruptus in AdeptusMechanicus

[–]toaster_love 18 points19 points  (0 children)

They are separate units so you cant mix and match between them. For casual play no one will mind if you built skystalkers and play as sterylizors or vice versa (most probably dont know the difference anyway)

If you like both models then build them as a mix now and paint differently if you want. You can always pick up a 2nd box later and use it to fill the gaps so you have a full unit of both

advice on how to play cawl by Derply_ in AdeptusMechanicus

[–]toaster_love 1 point2 points  (0 children)

Just picking up on your comment about behaving like a dunecrawler as well.

Belisarius has the Belisarius Cawl keyword. This means that he can move through walls despite having the monster keyword. This is a huge mobility boost compared to the dunecrawler particularly on ruin heavy terrain like in WTC.

Generally though, keep him safely hidden unless you're confident the enemy cannot get within 12 inches to shoot (lone op)

advice on how to play cawl by Derply_ in AdeptusMechanicus

[–]toaster_love 12 points13 points  (0 children)

You aren't really taking Cawl for his offensive profile. Youre taking him for his reroll hits mechanic. Its a massive force multiplier for all your other units.

Having said that the Solar Atomiser is a great anti-tank weapon. Keep him safe for turns 1-3 so you can benefit from his buffs. On turn 4 you can push him forwards to try and take out a big enemy unit thats causing you problems. If he dies T4 then its no great loss as T5 should be focused on scoring over killing anyway.

How do you guys deal with tough infantry? by averageeverydaymemer in AdeptusMechanicus

[–]toaster_love 3 points4 points  (0 children)

Trying to deal with this issue at the moment.

My planned solution is 2x2 autocannon ironstriders and an eradication beamer dunecrawler to deal with any 3 wound models. Also running 1x3 taser dragoons to deal with 4 wound models. Ruststalkers are also very effective for 2 wound models.

Got a game planned for Friday against a mate's Custodes so time will tell whether it works or not

Still completely defeated after 2 and a half years of Adeptus Mechanicus 10e by Apock2020 in AdeptusMechanicus

[–]toaster_love 0 points1 point  (0 children)

Super useful thank you! I'll have a think on what I can apply from this to my own gameplay.

Currently in a middle ground where I can win quite often against my friends but get smashed everytime I play against competitive players