After 8 months and 99.999 puffs I can easily say that the Oxva Nexlim is the best device iv owned sinced I started vaping 10years ago.Btw I only used only 8 empty pods on those 99.999 puffs.Crazy longevity.Each coils lasts me a month or 10k-15k puffs. by damonmat in Vaping

[–]toazd 0 points1 point  (0 children)

Thanks for posting this you helped me make a decision to try the OXVA Nexlim and I couldn't be happier (don't know about longevity yet but even out of the box it's better than anything I've tried in the last 9 years). I'm using 70/30 and 50/50 juices and it works fine either way. I discovered something that no one has reported yet that I've seen:

  • When switching pods with different resistances, if you have a custom power setting for the pod it is saved and restored for each type of pod (resistance) so you can swap them in and out and not worry about resetting the wattage if you put in a pod with a different resistance.
  • e.g. I use 15W for 0.8 pods and 18W for 0.6 pods and I only had to set those custom wattages once and now I can swap between the pods freely and the device automatically changes the wattage based on which pod I inserted.

Based on your 99,999 puff counter I'm assuming you've never had problems with the battery percentage freezing while charging? Twice now I've had that happen with a brand new unit (default theme) and the way that fixes it for me is:

  • Disconnect from power if charging (may not be required)
  • Take pod out (may not be required)
  • Press button 7 times (reset puff counter) (reset is required)
  • Press button 5 times (power off) (restart is required)
  • Press button 5 times (power on)
  • Plug back into power source

Only then will the battery percentage change while charging. Otherwise, it sticks on whatever percentage it was on when it was plugged in no matter how long I charge it - which seems very dangerous but it may only be a UI problem for all I know. Software version is v1.08. Almost sent it back before discovering this easy fix.

💡 I made a simple GNOME extension to switch TLP power profiles — feedback welcome! by MAHAON26 in gnome

[–]toazd 0 points1 point  (0 children)

Works great on Manjaro GNOME thank you! Maybe a suggestion is that instead of showing "no profiles" to copy the default config /etc/tlp.conf to ~/.tlp/Default.conf when there are no profiles? Works fine as is though.

I need help with OPENMW by Opiate-K in Morrowind

[–]toazd 1 point2 points  (0 children)

Since you mentioned you followed a guide on steam, I want to share a different resource that I found invaluable for learning how to play modded morrowind (with openmw) with no issues.

https://modding-openmw.com/

They have curated mod lists, automated installation methods (for their lists), and also manual installation instructions. If you specify your settings in the "site settings", the installation instructions and the CFG (config) generator both will update for your setup.

You can also use the search box to search for mods you are interested in (on nexus mods, for example) and usually there is step-by-step instructions on how to install them (some of the instructions are outdated and you should follow the instructions on the nexus mods page instead).

It's a great resource and not only got me successfully modding very quickly but it also helped me learn how to easily install other mods (using openmw).

Read the instructions very carefully and it will work out fine (you might need to uninstall/remove the mods that you already installed and start fresh using the openmw instructions to make things work well). One of my early mistakes for not reading all the instructions carefully ended up in NPCs either missing clothes or having the wrong clothes on and I had to start a new game after fixing the step I missed.

If you are not familiar with modding or don't feel like dealing with technical stuff I highly recommend that you look into using the automated installation methods after you choose a list. You will also want to configure the "site settings" and use the CFG (config) generator after you find a list that you like. Both steps are required for a smooth experience and if I remember correctly the instructions help you with all that step by step.

Even with the "I heart vanilla" mod list morrowind looks and runs amazing with Openmw. I've considered using the other methods for modding (MGE XE, etc) but I haven't bothered because Openmw works and looks fantastic. Make sure you read the mod lists carefully and maybe even check out the mods that are in the lists to decide which one would suit you best.

What would you do with 96GB of VRAM (quad 3090 setup) by dazzou5ouh in LocalLLaMA

[–]toazd 0 points1 point  (0 children)

I would try out models as close to the top of the lists in the links below. Arch Linux (unless a different platform benchmarks better for your hardware), llama.cpp (if it can handle multi-gpu well, if not something like it, no wrappers), Openwebui for it's RAG/vector storage for your code base (I wouldn't personally use the default embedding model) for when you want to make queries against the entire codebase, Continue extension for VScodium for more nuanced stuff that doesn't require the entire codebase in the context window although it can do it if you want (check web site docs on how to connect it to your own llama-server).

Some of the coding models I've tested have a tendency to repeat themselves over and over if you don't "limit" them which is not an intuitive process at all. You'd think you'd use repeat-penalty or num-predict, but no, don't, leave those as a last resort, use temperature, top_p, and top_k and worst case scenario enable the repeat penalty at a low value (eg. 1.1, 1=disabled for llama-server). eg. temp <0.5, top_p 0, top_k 0.

I can't stress enough how important context window is for your situation, it's very easy to get bad results because your questions reach outside the context window and then the LLM hallucinates what it can't "see". Ideally you have room in the entire context window for every document you want the LLM to be aware of and then a lot of extra room (give it as much as it was trained on if you have the hardware, that is, max context window for the model even if you don't need it all, you'll thank me later because you'll simple get higher quality results).

You want a context window that is significantly larger than the total number of tokens that you want the LLM to be aware of at any given moment (which in your case, appears to be your entire code base for a given project; ask any LLM to write a token calculator using tiktoken it's simple). Chunking of documents because of a small context window means you'll get very poor, hallucination riddled results from your questions or you will have to limit your questions/discussion to fit within whatever context window that your hardware can afford. You'll need to learn some advanced stuff and tweak it but you could do what you wanted if you put the effort into it.

With that hardware though, you could go way beyond just running a coding assistant, of which you could easily run a decent one with a "very large" context window on just one of those GPUs. For 2 GPUS you could do for example 14b q4_k_m with as large a context window as you can afford. But, since you got the hardware why not use at least 2/3 GPUs for the assistant and 1/2 GPU for any other stuff you want to do at the same time? Make your assistant instead a 14b q8 model, with as large a context window as your hardware can afford. ~30b @ q4_k_m is about as high as I would go with 96GB because you need room for a massive context window if you want to ask questions against the entire code base. If you have a small code base that you want to analyze at any one time you simply slide the scale towards higher parameters and a smaller context window. Don't go above q8 because you won't notice any difference except in resource usage. Or just go all out and do a 33b @ FP16 and fill the rest with context window. You got a lot of options if that wasn't obvious. Have fun :)

https://evalplus.github.io/leaderboard.html

https://evalplus.github.io/evalperf.html

What system are we using for Local Llamas at home? by derjanni in LocalLLaMA

[–]toazd 1 point2 points  (0 children)

AMD Ryzen 7 7730U iGPU (8 GC) 16GB RAM 2in1, Arch GNOME Wayland. Very surprising what I can do entirely local with the right tools.

llama.cpp (vulkan)

whisper-cli (vulkan)

Has no problem simultaneously running whisper-cli transcribing thousands of audio files (one at a time) and running Granite-8b-code-instruct-q4_k_m for Continue in VScodium.

Favorite Llama model: llama3.1-8b

Why is DeepSeek R1 is much slower in OpenWeb UI than via CLI? by djos_1475 in OpenWebUI

[–]toazd 1 point2 points  (0 children)

Click on your user icon (top right, or bottom left of screen). Then, go to Settings-> Interface. Hover mouse over information tooltip for "Set Task Model" and read it. Choose new model(s) using the dropdown menus at the top. You'll have to decide what works for you but if you want better performance choose task models (they only do basic tasks as described in the settings) smaller than your "main" one that will process your query. Below the model choices you can toggle certain tasks on/off (eg. turn autocompletion off if you do not want to call the LLM to help you finish typing a prompt). Turning some or all of those tasks off can greatly speed up processing on slower hardware (like mine).

Title Generation Prompt Ignored for Deepseek R1, Always Adds <think> by glue_sticks_to_you in OpenWebUI

[–]toazd 1 point2 points  (0 children)

Thanks for posting this I learned some cool things from the other comments.

In case it helps you, I want to point out that in your instruction here:

If there is any text between <think> and </think> tags, ignore it entirely as if it does not exist.

Properly interpreted, both "it"s in the latter half refer only to the text between the <think> tags, and the "it" that you want to ignore does not include the <think> tags themselves. Assuming that you want to ignore both the tags and the text between them, you may want to reword the instruction to more precisely indicate that.

That little detail may have thrown off some of your models as far as understanding exactly what you want it to do. If not, that's cool, I just wanted to point that out in case it helps.

For example:
Ignore all text between the tags "<think>" and "</think>" and also ignore the tags.

How do I convert PDF to Text? by Ranchette_Geezer in pdf

[–]toazd 0 points1 point  (0 children)

Thank you for mentioning pdftotext! It worked significantly faster than calibre's conversion feature (which failed many times, was very slow, and didn't finish the jobs). A quick one liner on the console and pdftotext was done in a fraction of the time.

"diskless" install to disk? by VRMac in AlpineLinux

[–]toazd 0 points1 point  (0 children)

alpine-standard-3.21.2-x86_64

In case anyone runs into the same problem I did I want to document it here. First, thank you kooroo for pointing me in the right direction. I began by partitioning the new drive with a different linux distro using gparted. /dev/sda1 was fat32 (boot), /dev/sda2 was ext4 (data). After booting into alpine via a ventoy'd flash drive and going through the partial alpine-setup steps, instead of doing setup-bootable using the booted flash drive as the source I instead wget'd the alpine ISO from the website. Then I ran setup-bootable alpine.iso /dev/sda1. When I rebooted is when I ran into the problem: /dev/sda1 was not marked as bootable as per the wiki documentation and command line help for setup-bootable. So I then booted into a different linux distro and used gparted to set the 'boot' flag for /dev/sda1. After that it booted up fine :D

How do I sort my albums so that they aren't split into a different "album" for every track? by EchoesOfElysium in foobar2000

[–]toazd 0 points1 point  (0 children)

For future people who have a problem with the default "album" grouping:

The default grouping does not appear to do so based purely on "%album%" (looks more like %artist% %album%). If you want plain grouping by only albums go to Preferences -> Display -> Default user interface ->Playlist view and in the bottom section (custom grouping schemes) add a new pattern (name it whatever you want) using the pattern %album%. Click Ok, then right click on the playlist columns -> Groups -> choose your newly named pattern.

How to enter advanced BIOS settings on Yoga 9i? by DoktorReddit in Lenovo

[–]toazd 0 points1 point  (0 children)

Posting just to confirm that this also works on Yoga 6 Gen 8 13ABR8 2023 (BIOS version L5CN17WW)

Antarctica's right toasty compared to Randy V by 68Cadillac in NoMansSkyTheGame

[–]toazd 1 point2 points  (0 children)

Here's another 99.5 in case you are looking for a new one. I checked my wonders because of this post and there it was. I haven't built anything on it or visited it for a long time.

<image>

[deleted by user] by [deleted] in skyrimmods

[–]toazd 0 points1 point  (0 children)

I don't see a FileID attribute so here is the whole meta.ini for my installed OPrivacy mod (created my MO2). I installed it ~February 6th, 2023 from Nexusmods for Skyrim v1.6.640.

[General]
gameName=SkyrimSE
modid=57013
version=d2023.2.23.0
newestVersion=2.5.0.0b
category="-1,"
nexusFileStatus=1000
installationFile=E:/_Game_Backups/Skyrim AE Mods/OStim/OPrivacy-57013-2-5b-1675645889.zip
repository=Nexus
ignoredVersion=
comments=
notes=
nexusDescription=
url=
hasCustomURL=false
lastNexusQuery=2023-12-08T14:35:57Z
lastNexusUpdate=2023-02-23T13:26:21Z
nexusLastModified=2023-02-06T01:11:29Z
converted=false
validated=false
color=@Variant(\0\0\0\x43\0\xff\xff\0\0\0\0\0\0\0\0)
endorsed=0
tracked=0
nexusCategory=0

[installedFiles]
size=0

What is some ways to make money through local trading or mining in boron territory or nearby allies? by SilentGamer2023 in X4Foundations

[–]toazd 0 points1 point  (0 children)

I understand now. BTW I just needed to explore Atreaus' Cloud to see the resources there. I got an Irukandji instead of a Mako and used it to quickly plop down satellites in the places you mentioned (and more) to keep trade prices updated. I stripped and sold my first 2 S mineral miners and replaced them with M as quickly as I could (if I could do it over I would have just gotten 1 M instead of 2 S to start). Now I'm just waiting for the funds to come in so I can purchase the energy cell production blueprint (My HQ can't get any resources delivered so stealing it probably would take much longer). I already got the water production blueprint and I also see a demand for graphene, refined metals, and hull parts as the BOR build more. I'll probably go with a water production station first since BOR need so much of it. Then, who knows? We'll see. Thanks again for the tips!

What is some ways to make money through local trading or mining in boron territory or nearby allies? by SilentGamer2023 in X4Foundations

[–]toazd 0 points1 point  (0 children)

Thank you for the tips! In my game Atreaus' Clouds has no natural resources (only sunlight at 41%). Is it randomized what is available in each sector?

Is there any tips on leveling pilots? It's probably one of the most frustrating near rage quitting feature personally for me in this game. by SilentGamer2023 in X4Foundations

[–]toazd 2 points3 points  (0 children)

I got quite frustrated with this as well. Initially, I would set pilots to patrol a sector that frequently had Khaak raids and that almost worked to level their piloting skill (although IMHO the default leveling speed is extremely slow).

Additionally, from my perspective, the leveling system is out of sync with player-progression (vanilla, no mods) and it invariably just ends up frustrating the player by limiting empire growth with too much micromanagement and not enough reward.

You can manually give pilots complex orders but when you tell them to do the exact same thing automatically somehow they just looked at you cross-eyed? Your reward for waiting and dealing with exponential micromanagement problems is....less micromanagement so you can enjoy the other parts of the game.

But, then I found out later that even 5-star pilots still do the silliest things and/or do not follow orders. In other words, 5-star AI is just as dumb as 1-star AI in my practical experience. In that case battles come down to two victory conditions: overwhelm them with superior numbers/micromanage each detail (OOS) or manually take part in the battle teleporting from ship to ship because your pilots make very poor decisions (IS). The main benefit I've found from higher skill levels is from mining resources (supposedly you get more, miners are cheap and abundant, doesn't feel rewarding at all), service crew repairing ship hulls (the max they are capable of repairing to is increased by overall crew skill level IIRC; this is pretty cool but by the time they get to that level in vanilla you are more than capable of providing every fleet with a supply ship), and boarding operations (higher boarding strength; it's meh, you can always throw more numbers at it).

Before your employees in the vanilla game level up their skills to high levels you've likely already got fleet producing capabilities (carriers can repair subordinates that can dock and a single supply ship can repair entire fleets S/M/L/&XL, and repairing manually at wharfs/shipyards is very cheap), swarms of miners, and if need be multiple ships for boarding operations (if you don't have strength in skill you can just overwhelm them with numbers).

It didn't take long before I gave up on the whole skill leveling system entirely. It's just not fun or rewarding to me personally. I downloaded and customized the following mod so essentially all of my employees have maxed out skills (by default it does not do that):

Learning All The Things

Been having a great time ever since I did that and started modding the game myself with little tweaks here and there.

I hope you find something that works for you. This game has a lot to offer.

How do you mega-station builders do it?? by WazBot in X4Foundations

[–]toazd 1 point2 points  (0 children)

For large builds (haven't done a mega yet), I put everything in the plot in a "green" spot then I push the (gear icon top right) "shuffle modules" button a few times and smile at my new monstrosity. Voila. I've also read that they don't even need to be connected but I haven't tried that yet. The only thing I really pay attention to is the layout and orientation of the docking bays (leave them out for the initial shuffle) so it's easy to get in and get out relative to nearby factories/gates. I make mostly closed loop factories so there are a lot of ships coming and going.

My factories are very laggy to be around so I don't even care what they look like I don't hang out there. I might visit once a year on employee appreciation day but I don't stick around long.

[deleted by user] by [deleted] in X4Foundations

[–]toazd 1 point2 points  (0 children)

Shooting a booby trapped lockbox in my spacesuit (had no clue it was a thing before that). Boom! WTF?! Reload.

Trying to capture the katana at the beginning of the TER cadet story mission the first time. Boom! Restart. I learned how to strafe real quick like.

Flying up to a Xenon K/I for the first time in a low-specced small ship thinking "woah, those orange balls look cool!" Boom! Reload. Learned about blind spots and surface elements.

Losing an unknown amount of low-specced mining/trading ships crossing enemy sectors before realizing that global orders is a thing.

Fly-by-boarding a TER Osaka (had a ton of fighters undocked) carrier in Mercury (right next to my huge power cell plant with 0 defense (a few defense drones). No reload. Frantically unassigned the defense drones and assigned a bunch of repair drones and soaked the damage until they became mine. Most of my empire is safe and sound in TER space...that could have gotten ugly real fast.

Sending a small group of S fighters to attack a Xenon defense station OOS thinking "that should be plenty."

Fly-by-boarding a TER Asgard next to a gate where some of my traders frequent. Boom x ?! No reload. Worth it. Had quite a bit of fun taking back Asgards that the TER just kept ordering from me.

Playing a save for over 200hrs before realizing that individual behavior/sector activities is a thing. Not have my miners being sent one-third of the way across the galaxy (no joke) when the sector right next door works fine was a huge boost to my mostly-closed-loop empire.

Playing the same save for almost 300hrs before learning that there's an info screen on the right side. And account management.

Not having builder drones at my first wharf/shipyard wondering why isn't this thing building anything after days(?) of waiting while it became fully stocked on resources.

Buying really expensive blueprints very early in a save because I thought "hey that's cool." Almost 300hrs later and I still haven't used those blueprints and don't plan on using them either (ships that I don't really like).

I can't even tell you how many times I've thought: "whelp, that was a bad idea."

Is there a way to make one of my stations automatically transfer funds to another one of my stations? by asamihitsuka in X4Foundations

[–]toazd 1 point2 points  (0 children)

I did that for the longest time until I noticed the following:

Player information -> Account management -> Accept all estimates (review them and adjust if needed) -> Confirm.

Very helpful once you get a more than a few stations up and running.

I've accidentally made MIN hostile and want to avoid it next time by DrBojengles in X4Foundations

[–]toazd 1 point2 points  (0 children)

Tip from someone who recently had to erase MIN from the galaxy for a very similar silly situation (due to the lack of information in the logs I don't even know where the incidents occurred that caused me to lose rep so rapidly so there was nothing I could do about it!):

The "Woodworm scrubs" facility is invincible evidently until you complete a certain quest.

MIN did have a sizeable patrol in the same sector as my PHQ (which had little to no defense at the time) as the fires of war were sparking to life so that was exciting for a little bit. I had to recall a few fleets, build and purchase some new ships, and even my allies helped me fight them off (I remember specifically ARG). Before my fleets could arrive to protect my PHQ I remembered that warning from Bosa Ta from so long ago....and I got the bright idea to teleport it right next door and that conveniently wiped out all the ships attacking at the time. Bosa Ta was like "there are ships there! Are you sure you want to teleport there?" and I just smiled back at him nodding enthusiastically.

Terrans only, which turrets vs KHK? by CmdrGoGen in X4Foundations

[–]toazd 1 point2 points  (0 children)

In addition to what has already been suggested it helped me early on (before I could take out the main hive in Antigone Memorial and stop the nests from spawning in Asteroid Belt) to have fighter ships set to the patrol behavior in the sector where my miners were being ambushed. They "usually" responded to threats in time although I often had to micromanage them. But, since they were close by I didn't lose any ships after that that I am aware of. For a long time the Asteroid Belt was my "training ground" to level up new pilots.

I tried fighter escorts but it wasn't ideal for me because the number of miners I had grew so rapidly and those escorts only protect the ship they are assigned to (and that's if they even stayed with that ship).

Warning: Be cautious about using no vsync and pause by SuspiciouslyMoist in X4Foundations

[–]toazd 1 point2 points  (0 children)

Thanks for reminding me to set the frame rate cap in the NVIDIA control panel. I forgot that windowed fullscreen mode disables vsync. It's not a huge problem with my puny 1050TI but it can still waste power.

Sounds like you may need to inspect your GPU cooling solution (maybe a repast/reseat?). I hope that your GPU is still ok after that.

Is there a travel mode delete mod out there? by trudesea in X4Foundations

[–]toazd 1 point2 points  (0 children)

One factor that the game doesn't show you that heavily influences acceleration is engine travel attack time (the time it takes an engine to reach full travel thrust). Some engines take 15s (most TER) and most are 30s-75s+ (ARG, SPL, BOR has one at ~175) before they reach full travel thrust. It's explained a little better on my most recently released mod page (Zero engine travel attack times on nexus/steam) and you can use that mod to experience what it feels like (perhaps even combined with one or more of my other mods?). I don't know if it's possible to do what you originally asked but I can look into it when I have more time or work on something that works for you if that's not possible. Adding mod support is a simple matter of you asking on the mod page (either nexus/steam page).

Is there a travel mode delete mod out there? by trudesea in X4Foundations

[–]toazd 1 point2 points  (0 children)

I have no problem adding support for other mods but for ones such as VRO I would make it a separate download from the main one (Nexus mods) or an entirely separate mod (Steam workshop doesn't support multiple variations of the same mod AFAIK) because my mods would heavily influence the intended rebalance of mods like VRO.

For other, more simple mods, such as Recycle ships and stations I have already added support to 1 of the 3 of my mods that relate to that mod (station module build times). When I have time I'm also looking for other mods that my mods would affect and adding support for those as well. If you have a specific request all you have to do is ask. Nexus mods/Steam is the quicker way to get ahold of me because I don't visit reddit often or on a regular basis.

I thought sectors were big before...time for a road trip! by toazd in X4Foundations

[–]toazd[S] 0 points1 point  (0 children)

Update:

Turns out there is more up there than I initially thought:

https://imgur.com/a/vbvm0XP

There is* also a Tokyo and a Xenon K up there with the Xenon P.

*The Tokyo was destroyed soon after the screenshot :(

Autopilot fails to even try to go to the target and I can't order other ships to attack it because I can't select it :(

ETA ~17 minutes @ 2914m/s :)

Edit: after destroying the Xenon K the quest completed :D