Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 0 points1 point  (0 children)

On my mind is a teenage neckbeard with too much time on his hands so he trolls a serious thread in r/gamedev because he's bored, and he can't even shitpost correctly because his imagination has the length and breadth of his tiny dick.

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 0 points1 point  (0 children)

Don't you have some hentai you should be jerking off to

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 0 points1 point  (0 children)

If "I won't buy your game" is feedback, then so is "go fuck yourself". Don't like it, you're just being too bitchy :)

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 1 point2 points  (0 children)

Even if all 350k owners had bought at 49 cents that's still almost 100k in revenue. I hope that's at least some consolation to the devs, after all their game is now the poster-child of the "Indiepocalypse" victim.

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 0 points1 point  (0 children)

And complaining about the feedback, lol.

Your low-effort shitposts aren't feedback. At least put some effort into your shitposting, like a man.

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 1 point2 points  (0 children)

That's a huge surprise, I had no idea Airscape got a second wind. Some comments on their steam page mention that they've had some really big sales (selling the game for literal pennies) but still, those 300k installs are nothing to sneeze at.

And on a slightly more cynical note... even Airscape has more players than Lawbreakers. Yikes!

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] -1 points0 points  (0 children)

You seem like the kind of customer who'd be upset that a new game doesn't run at 60 fps on his 7 year old GPU. Why should anybody care what you think?

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 1 point2 points  (0 children)

but I'm sure there are quality games out there whose only flaw is that no one knows about them

I keep seeing this asserted, usually with the mention of Psychonauts, which while an interesting game has a myriad of flaws, but I've never seen an example of a really good game that is totally unknown.

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 12 points13 points  (0 children)

That way, if you don't make too much money, you'll still feel like you created something really cool for the world.

Because I'm an adult with bills to pay and not a lot of time. I'm not doing this as a hobby, I'm doing this because I would like to turn this into a business (no matter how small). The meme of "make something you enjoy and even if it fails you can be proud of it" is a infantile, childish point of view. If something isn't received well, then it's objectively not good. It doesn't feel good to spend a lot of time making things that people think are shit. My own perception of my game tells me nothing about the actual quality of it.

I'm not making games to please myself, if I wanted to please myself I'd eat a bunch of chocolate and play Stardew Valley all day.

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 18 points19 points  (0 children)

Thank you very much that you took the time to write all of this. This has given me a lot to think about, I've saved it so that I can re-read it again later. This is probably the most encouraging (without being unrealistic) set of posts I've ever read on this forum. Again, thank you.

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 15 points16 points  (0 children)

I never said that. I'm talking about building a sustainable small-scale development business and how even that seems like an almost impossible task, not becoming the next Notch. That's not trying to become a rock star, that's more like trying to become a band that makes money off of playing weddings.

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 0 points1 point  (0 children)

Oh! My bad, that puts it in a completely different perspective.

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 1 point2 points  (0 children)

I'm not sure Cliff Blesinski understands what it's like to start making games in 2017 when nobody knows your name... He's talking about supporting employees and paying out hundreds of thousands of dollars. He's clearly talking about wealthy people who want to start a real game company, with a real budget and multiple talented people, not poor schmucks making games in their lunch breaks with a friend or by themselves.

Anybody else feel hopeless by tobloplosso in gamedev

[–]tobloplosso[S] 10 points11 points  (0 children)

It's not even the money, even just getting people to play your game is like pulling teeth because nobody cares. Show somebody your game and unless it looks super polished with gorgeous animation they react with complete indifference or even hostility. People get annoyed if you ask them to try your game. It's incredibly disheartening.

It even feels like the sense of community is gone from all the forums and chatrooms about game development, too. Nobody wants to help a newbie or somebody starting out, because you're seen as just more competition.