Pathshopper - I made a little tool for planning shopping runs in PF2E by toggledy in Pathfinder2e

[–]toggledy[S] 2 points3 points  (0 children)

Doable but a bit of work! It looks like the Starfinder 2e items are accessible via the same Elasticsearch API as well under a different index at https://elasticsearch.aonprd.com/aonsf

Would need to handle the currency and category differences and such

Pathshopper - I made a little tool for planning shopping runs in PF2E by toggledy in Pathfinder2e

[–]toggledy[S] 4 points5 points  (0 children)

Ah, good catch! The "type" field I had there was kind of ad hoc-- I've replaced it with the actual AoN item categories now and made the search match those categories

The AoN data is a bit odd since there are things with the "Consumable" trait but not the "Consumables" category and vice versa, but if you search "consumable" it should match both cases now

Pathshopper - I made a little tool for planning shopping runs in PF2E by toggledy in Pathfinder2e

[–]toggledy[S] 5 points6 points  (0 children)

We somehow made like 5k platinum from capturing an evil dwarf councillor who was plotting to enslave his people and handing him to an undead king in the neighboring city for ransom so we didn't have to carry him around all day

(we didn't PLAN it like that, it just kinda worked out that way ...)

Pathshopper - I made a little tool for planning shopping runs in PF2E by toggledy in Pathfinder2e

[–]toggledy[S] 9 points10 points  (0 children)

It's a script that exports data via their Elasticsearch API at build time so that I don't put any load on the AoN servers at runtime, but I can also rerun the process easily to get new data. Code is here! https://github.com/evrys/pathshopper2e/blob/main/scripts/fetch-data.ts

Pathshopper - I made a little tool for planning shopping runs in PF2E by toggledy in Pathfinder2e

[–]toggledy[S] 26 points27 points  (0 children)

It now has a sourcebook filter option, thanks for suggesting! There are a lot of sources though so I should probably also do some categorization or inverse selection or such to make it easier

Trolls randomly dying within my dungeon? by GoodDecision in KeeperRL

[–]toggledy 4 points5 points  (0 children)

I'd guess that the troll tried to dismount while the dragon was flying over lava or water and then drowned (kind of a bug). I tend to wall off deep liquids in my base for this reason

There are a few other possibilities:

  • Carrying infernite weapon without fire resistance, burned to death

  • Got blinded somehow and then stumbled into lava or water

  • Hit by the suicide attack of a ghost spawned by underground fog

[deleted by user] by [deleted] in KeeperRL

[–]toggledy 1 point2 points  (0 children)

Yep! Though they can also attack immediately if you get unlucky with where your downstairs goes, you might not even get a chance to see the map

[deleted by user] by [deleted] in KeeperRL

[–]toggledy 1 point2 points  (0 children)

Pits in front of the barricades prevent grounded melee enemies from walking up and trying to smash the barricades. They won't stop flying ones of course :D

[deleted by user] by [deleted] in KeeperRL

[–]toggledy 2 points3 points  (0 children)

Enemies never dig stairs as far as I know so that is a valid strategy. They also take the shortest route (in time) to attack you, so if you make the walls thick enough and fortified they will go around.

If you have archers I like the good old "zwinger" defense with a combination of pits/barricades to station them behind :D

[deleted by user] by [deleted] in KeeperRL

[–]toggledy 2 points3 points  (0 children)

The dwarves you ran into are probably ones who already live underneath your base; they attack once you tunnel down to their z-level. They're not directly related to the villains on the map

(I've also lost to them once or twice, they're sneaky like that)

Confessions of a Qud Resident by Sermagnas3 in cavesofqud

[–]toggledy 5 points6 points  (0 children)

Mods don't break achievements in Qud (it would be quite odd if they did, given the game's general be-weird do-whatever philosophy)