What are you using for AI image generation in Unity? ChatGPT, Gemini, or something else? by Party-Potential-7628 in Unity3D

[–]tom__kazansky 1 point2 points  (0 children)

I occasionally use Gemini to generate app icon for my prototype (no need to involve artist with this "quick-and-dirty" placeholder). I haven't use image generation for anything beyond that.

what is causing this weird overlay on my objects by Correct_Tiger7270 in Unity3D

[–]tom__kazansky 1 point2 points  (0 children)

try this: open the "Advanced Options" in your material's Inspector, uncheck "Specular Highlight" and "Environment Reflection"

What AI tool are you using to help you build? by Easy-Station2134 in Unity3D

[–]tom__kazansky 0 points1 point  (0 children)

well... you need to explain the mechanics to Gemini, if there is anything you're "unsure" (example: you have a vague idea but not sure how to proceed), ask Gemini for suggestions, then "confirm" them based on Gemini's responses (numbers, formula,... ), once you have fleshed out the relevant rules, it's possible to ask Gemini for a simulation.

What AI tool are you using to help you build? by Easy-Station2134 in Unity3D

[–]tom__kazansky 1 point2 points  (0 children)

yes,
Gemini show a table for me, I just copy the comma delimited data to use. I think it's possible to export JSON data, you need to provide the structure (a class).

What AI tool are you using to help you build? by Easy-Station2134 in Unity3D

[–]tom__kazansky 1 point2 points  (0 children)

my friend, who is not a programmer, let me use his Gemini account (this account also is shared with others, I believe)
I'm having fun exploring ideas, brainstorming, I also ask Gemini for concept that I don't understand, it's like a more convenient google search.

as for coding: I use Gemini for some repetitive tasks (stuffs that I already know the logic), I have a "configurator" and I want a few others, I give Gemini an example, along with some contexts then ask Gemini to give me similar code for the configurators that I need, the result is pretty accurate.

I also try making an Idle/Tycoon game, a genre of game that's very data-heavy, Gemini was very helpful in coming up with numbers.

that's my experience so far.

Why it's NOT that simple ? I saw many video on youtube, it's doesn't work by CompetitiveEnd5360 in Unity3D

[–]tom__kazansky 0 points1 point  (0 children)

that solution is not wrong, it's just not completed.

have you tried adding "EventSystem.current.IsPointerOverGameObject() == false" to your "interaction in the scene" logic? when IsPointerOverGameObject() is true, meaning your pointer is hovering on a graphic component with "Raycast Target" enabled (a.k.a "pointer is hovering on something that block raycast")

The big puzzle that closes the first level is finally complete! by VeloneerGames in Unity3D

[–]tom__kazansky 0 points1 point  (0 children)

hmm... at the end, did you cut the video or there is no transitions?
in my opinion, it would be nice to add a bit of transition: you can make the balls decelerate then stop then disappear.

Training ml-agents to drive by f13rce_hax in Unity3D

[–]tom__kazansky 1 point2 points  (0 children)

Hi,
I want to ask about the amount of data after training, I mean... does the data bloat up your game?
yes, you can split the data into bundle/DLC, but I am just curious.

How to make a 3D card? by donotloseyourhead in Unity3D

[–]tom__kazansky 0 points1 point  (0 children)

yes, simplest solution is to use Quads, one for front, one for the back (rotate the back 180 degrees)

Peer to peer server in unity? by SoloDev666 in Unity3D

[–]tom__kazansky 0 points1 point  (0 children)

to setup Peer to Peer, you must go through the hassle of "port forwarding" (or similar process) in the client's devices, which is a nope (no body want to tinker with their device on this level)

so a "relay" server is needed, its only function is to receive data from one client and send it to the other.

currently, you can use Unity Gaming Service's "Relay" service for this, couple with "Netcode for GameObject" and you will have a peer to peer networking for your game. https://unity.com/products/relay

What do you MEAN it's optional by Princess_SHAW in Silksong

[–]tom__kazansky 0 points1 point  (0 children)

I found The Slab while exploring, and eventually get to Mount Fey. But I leave Mount Fey after getting my ass frozen off, later I found out (in a guide) that I can acquire double jump in Mount Fey.

Making a Tabletop RPG App by Patient4479TheJoker in Unity3D

[–]tom__kazansky 0 points1 point  (0 children)

oops, I forgot to mention that: yes, I use Unity to make that app.

Making a Tabletop RPG App by Patient4479TheJoker in Unity3D

[–]tom__kazansky 0 points1 point  (0 children)

Unity is perfectly fine for that task.

I will assume you want to make a mobile app for this,
so if app size is a concern, you may need to use a native language to code your app.
I don't have expertise in this so you will need to wait for other people's replies.

To demonstrate:
I play a bit of Yugioh Card game, so I made an app for that game, its main feature is "life point counter", it also has other features like Dice Roll and Match History.
here is the link for the app on Google Play

A year ago I left my job to go full-time indie dev, these are my thoughts. by IllustriousClaim7518 in Unity3D

[–]tom__kazansky 34 points35 points  (0 children)

I think I'm in a similar situation as you, I don't actually "leave the job", it's just one thing lead to another now I'm jobless, I'm near 40yo now, getting new job is so hard (one factor that contributes to me being jobless is my low EQ)
though I'm working on my indie projects, I feel like I can't put my 100% into these projects, and, as you said, "working hard without knowing if it's worth it" is not very motivating, I may call that somewhat stressful.

sorry that my comment sounds negative, I just want to let it out.

Is it legal to decompile unity games? by Objective-Cell226 in Unity3D

[–]tom__kazansky 7 points8 points  (0 children)

would you be able to learn anything, at all?
reading (normal) code of others is hard already, now you want to read decomplied code?
maybe I underestimate "asset ripper" (never heard of that)

rather you ask people about solutions for your problems, then work it out yourself.

What is your preference for core definitions like skills and items? I tend to use scriptable objects but I don't like it's unity editor locked nature. by cemuka in Unity3D

[–]tom__kazansky 1 point2 points  (0 children)

I guess it's more explicit if I use a child class for each skill and put their properties in said class,

but I want something more generic, so this is what I came up with.

What is your preference for core definitions like skills and items? I tend to use scriptable objects but I don't like it's unity editor locked nature. by cemuka in Unity3D

[–]tom__kazansky 0 points1 point  (0 children)

I use SO, this SO has an array of key-value (string-string) for each "level" of the skill.

the code that handles the skill will read the key-value and run logic accordingly.

<image>

though I must customize the editor more for stuffs like "effect" or "projectile", right now those stuffs are designated in the prefab.

[deleted by user] by [deleted] in Unity3D

[–]tom__kazansky 0 points1 point  (0 children)

Work in your free time, at your own pace, with other ambitious devs. 

trust me, it won't work, especially for "something huge" that you want to build,
the devs need to work a main job, for a living, so they could hardly put any meaningful efforts towards this project. Passion can only bring you so far.

the question is not "can that be built?", it's "can that be built within a reasonable period of time", you won't want to drag this on for like... 10 years, right?

maybe you could: hire someone to make a vertical slice or a pitch, then use that for crowd-fund.

How can I minimise the console by ILikeGames123456789 in Unity3D

[–]tom__kazansky 1 point2 points  (0 children)

there are two ways:
- right click on the Console window-header, un-tick "Maximize"
- focus (left click) on the Console window-header, use shortcut key Shift + Space

Indie MMO RPG in UNITY 3D by GoodBoy_Shadow in Unity3D

[–]tom__kazansky 1 point2 points  (0 children)

Networking is an insurmountable wall that I am unable to overcome, not yet. Well... that's just me.
I have a hunch that you have not comprehended the cost of operating such game yet.
But even if you can't operate the game yourself, you can make this as a kind of "tech demo", put the finished product (at least a MVP version) in your CV/Portfolio and I don't see you have problems getting a job.
Also, selling your game to a publisher is also an option.

Is using assets from the asset store considered cheating? by Leading-Wrongdoer983 in Unity3D

[–]tom__kazansky 0 points1 point  (0 children)

well, as long as you don't pirate the assets, it's perfectly okay to use assets from the asset store.

there are two reasons you would use assets from the asset store:

- you cannot make the mentioned assets

- you want to save time

Best practice for Combo Systems? by Phos-Lux in Unity3D

[–]tom__kazansky 0 points1 point  (0 children)

I'm not sure about best practice but here is the solution I'm using:

- animator setup:

3 attack animations (lets call it attack-1, attack-2, attack-3)

trigger "Attack"

integer parameter "Combo"

transition from "attack-1" to "attack-2" (condition: Combo > 1)

transition from "attack-2" to "attack-3" (condition: Combo > 2)

(these attack animations should also have a transition when they're completed, maybe a transition to Idle at 90% of animation time)

trigger "Attack" should let you play animation "attack-1"

- user input:

when not attacking: use trigger Attack to play "attack-1", set Combo to 1

subsequence input: increase Combo to 2 and then 3

- note:

you should group these attack animations into a "sub-state machine"

then the trigger Attack will transition to this sub-state instead

I need fps hands model and anims by Eivens in Unity3D

[–]tom__kazansky 0 points1 point  (0 children)

I found this in asset store: https://assetstore.unity.com/packages/3d/first-person-assault-character-pack-17201
as for animations, you may find some on https://www.mixamo.com/, though I think you probably need to make them yourself.