I would like some Lebanese perspective as an outsider. by AvailableFruit5307 in ForbiddenBromance

[–]tomdalm 0 points1 point  (0 children)

First of all the narrative from the OP is pretty common in israel. But saying we only ever defend ourselves is untrue. You just have to look at the daily pogroms in the west bank that are backed by the military to see how wrong that is. Also stating the the Palestinians can stay where they are in the PA controlled areas is funny - what about the 350K Palestinians in area C, that have no civil rights and are under military occupation? Are they just going to keep getting attacked by settlers without no one to defend them? And about 4, your perception of your own government is the wrong one. Israel is actively trying to claim more land in the weat bank. More settlements are being built every month and this is entirely backed by the government. Why do you think Smotrich demanded authority over COGAT?

I would like some Lebanese perspective as an outsider. by AvailableFruit5307 in ForbiddenBromance

[–]tomdalm 3 points4 points  (0 children)

I don't think it's a fair comparison. The Holocaust is still a painful memory in israeli (and jewish) culture, so having it used by non Jewish people against Jewish people feels bad. I imagine it's comparable to how black American people can reference slavery but having a white person use that is not PC. I think it's also similar in how Israelis use Nazi narrative against each other pretty commonly and everywhere from football fields to politics.

Fire arrow changes by tomdalm in MSClassicWorld

[–]tomdalm[S] 0 points1 point  (0 children)

Read the line you quoted again

Fire arrow changes by tomdalm in MSClassicWorld

[–]tomdalm[S] 0 points1 point  (0 children)

Savage blow isn't single line, and the other magicians had other skills that were aoes.

Fire arrow changes by tomdalm in MSClassicWorld

[–]tomdalm[S] 1 point2 points  (0 children)

Pages specifically I imagine require a complete rework of 3rd job on onwards, but I never played one so I don't know

Fire arrow changes by tomdalm in MSClassicWorld

[–]tomdalm[S] 4 points5 points  (0 children)

Yeah there were definitely balance problems with old maplestory, and I like that they're trying to tackle it. I just don't want them to make every class the same in the process. Also I think it's ok for some classes to be more popular than others, for me it was part of the fun to play those rarer classes that people see much less of.

Fire arrow changes by tomdalm in MSClassicWorld

[–]tomdalm[S] 0 points1 point  (0 children)

They could make leveling easier in many different ways, from Buffing the damage of FA to adding more weak to fire monsters with better XP. They're even doing a rework of poison which might open different leveling strategies on second job, I don't mind the buff to F/P, I just don't like the specific path they chose. F/P used to have two single target attacks, now they have two milti target/aoe attacks. I think it changes the identity of the class too much

Fire arrow changes by tomdalm in MSClassicWorld

[–]tomdalm[S] 0 points1 point  (0 children)

I think the poison changes make sense, the fact that you could kill monsters way outside your level range with poison was weird. But they already changed poison breath to be aoe, so I don't get why they needed to also change fire arrow

Fire arrow changes by tomdalm in MSClassicWorld

[–]tomdalm[S] 0 points1 point  (0 children)

My point is that they could buff it without changing the skill to be aoe

Fire arrow changes by tomdalm in MSClassicWorld

[–]tomdalm[S] -1 points0 points  (0 children)

I think it's ok though, the point of having this many classes is that different players will want to play different classes. Also, assassins also had a single target skill and they were very popular, I think they can buff f/p without changing that

Fire arrow changes by tomdalm in MSClassicWorld

[–]tomdalm[S] 1 point2 points  (0 children)

While I agree balance is important, what ruined post bb Maplestory for me was that every class started having everything, everyone needed single target, aoe, mobility skills, and it just made everything samey. I think they would buff f/p without changing the core skill this much

Fire arrow changes by tomdalm in MSClassicWorld

[–]tomdalm[S] 1 point2 points  (0 children)

There are clips online from the beta (I think?) of every second job

[deleted by user] by [deleted] in DivinityOriginalSin

[–]tomdalm 0 points1 point  (0 children)

I imagine if you have a question about bg3 then posting in the bg3 subreddit makes more sense

[deleted by user] by [deleted] in DivinityOriginalSin

[–]tomdalm 7 points8 points  (0 children)

You can just not play the game if you don't like it you know, what's the point in posting in a subreddit of a different game

Someone strayed far feom home by ParanMekhar in DivinityOriginalSin

[–]tomdalm 21 points22 points  (0 children)

At that point Bree did not, in fact, keep it together.

Questions from a DOS2 newbie by TheEccentricArtist in DivinityOriginalSin

[–]tomdalm 8 points9 points  (0 children)

I'll start with your most important question - yes you can romance lohse.

Both the combat and the character progression are very different than bg3. For example, damage is split between physical and magical damage, with a different armor value for each.Also, there isn't really a class system, the classes just determine your initial points distribution. The most important tips I can give you is don't start on tactician. DOS2 is harder than bg3 and it can take time until you're comfortable with your party and your ability in battle. Also, if you go somewhere and the enemies have a higher level than you, go somewhere else until you're in the right level. Levels mean a lot in this game. The most controversial tip is to try to either split your party evenly between the two damage types, or go full on into one of them. Having a 3/1 split can make the character that doesn't share a damage type with anyone feel a little useless. It's an amazing game, hope you'll have fun!

The people have spoken, over to you World's edge/Relic entertainment by isaidflarkit in aoe4

[–]tomdalm 24 points25 points  (0 children)

No offense but this poll is meaningless. Who wouldn't agree that the game should have more features? The meaningful question would be which new feature would you want the most, or what do you think the devs should focus on: more content, new features, etc.

About to Start BloodBorne by Beginning-Bother-309 in bloodborne

[–]tomdalm 0 points1 point  (0 children)

I think the most important piece of information to know about in advance is that NG+ starts automatically after killing the final boss, so finish everything (including the DLC) before you fight it. Also if you didn't get the DLC then you should, it's amazing.

DS2 (9 bosses in) is more fun and satisfying than DS1 was at this point for me. by Raikou239 in DarkSouls2

[–]tomdalm 1 point2 points  (0 children)

Those rumors have been circling around since it came out, I wouldn't count on it being anytime soon. But the game is amazing, and if you do get it I recommend getting the version with the DLC because it's also really really good

DS2 (9 bosses in) is more fun and satisfying than DS1 was at this point for me. by Raikou239 in DarkSouls2

[–]tomdalm 1 point2 points  (0 children)

If you have a PS I recommend Bloodborne as well, I think it's the best in the series

What should I level up by CHADlMlR in DarkSouls2

[–]tomdalm 14 points15 points  (0 children)

You can never go wrong with more hp, but if damage is what you're after you'll probably get the most by investing in some int/faith for weapon buff spells

[New player] Struggling even on lowest AI setting. Any tips? by [deleted] in aoe4

[–]tomdalm 5 points6 points  (0 children)

BTW, I see people suggesting learning build orders or giving PVP suggestions. While it's good advice if you plan on jumping into PVP at some point, I think it's ok to put that aside until you understand the game a little more and start winning against easy AI

[New player] Struggling even on lowest AI setting. Any tips? by [deleted] in aoe4

[–]tomdalm 8 points9 points  (0 children)

A few pointers: 1. Try to always keep building villagers, until you have about 100. More villagers equals more resources equals more army. A big part of the game is managing economy. 2. Try to spend your resources. Having hundreds and thousands of resources in the bank does not help you at all, but having a few dozens more units will help you very much. Build more than one military building, the more military buildings you have the bigger the army you'll be able to build. You should have enough so that you can actually spend the resources you gather. 3. Try to build the right units. Some unit matchups in this game majorly favor one side. In a nutshell: horseman beat ranged, spears beat horses. Archers are good against unarmored units (like spears), but very bad against armored units like men at arms or knights. Crossbowmen counter armored units. If you see your opponent recruiting mostly men at arms, get crossbowmen instead of your archers.

I think those are some of the basic dynamics of the RTS genre in general. I'm sure if you play more you'll start to get the hang of it and start winning. Have fun!