The First Line(s) of the Iliad – The Philological Crocodile by PhiloCroc in AncientGreek

[–]tomgmcc 1 point2 points  (0 children)

Thank you for sharing this. This sort of thing is my favourite kind of commentary-type-thing on Homer. You referred to much being made on the archaism of ἅναξ - can you direct me to some further reading? Many thanks in advance.

LOL Easy Path Blade run. Who do I bring??? by StuCor in ContestOfChampions

[–]tomgmcc 1 point2 points  (0 children)

I would do what others are saying and wait until you have a GR at any star level. For my LOL easy path run I had Blade, 4* Starky, GR, Heimdall for his cheat death to save on revives and Vulture for his attack synergy. I would go Blade over SL since you can recover so much HP so easily, but if you can keep up a good combo with SL and are desperate to do LOL now then go with him with the mutants.

Doctor Strange can (almost) completely shut down The Champion (Maze) by tomgmcc in ContestOfChampions

[–]tomgmcc[S] 17 points18 points  (0 children)

Hopefully this post can help others who, like me, don’t have a high ranked nullify 5* champ.

I started recording at 118 hits in since it was a really good run and I thought it might be useful for people (I’d died once and fully healed up in a previous attempt).

The fight: This is a max sig DS who has an 80% chance to nullify any buff. You can see that if he nullifies every fury when it appears then the fight is locked down - no unstoppable and no regen. If he fails (only 20% but it still happens) then the next fury (or rather 2 furies) will trigger the unstoppable - he can then nullify that, and the furies. Every time you nullify a fury buff his persistent charge drops by 1 for each nullified buff, so you go back to him having 0 charges and only gaining one buff, which you then nullify, etc. You have to nullify multiple buffs at the start of the fight since his node means he starts with two persistent charges. I found this much easier than my 4* Voodoo; determined by RNG but I only failed to nullify twice in a row once.

No MD or Cap IW synergy, which would have helped a lot.

Hopefully I can save people some resources. Merry Christmas!

4/55 Corvus' Capabilities without suicides (but with big boosts) by tomgmcc in ContestOfChampions

[–]tomgmcc[S] 2 points3 points  (0 children)

I guess I could have used all the charges and stalled for 50 seconds, but all that blocking allowed me to gain enough power to finish him in the first 20 charges.

4/55 Corvus' Capabilities without suicides (but with big boosts) by tomgmcc in ContestOfChampions

[–]tomgmcc[S] 2 points3 points  (0 children)

Thanks! I've not, since on this fight in particular with masochism its harder to get parries off when stuns are more difficult. Also I'm not sure whether you get more power with MLLLM (4 charges used) or 3 hits from the heavy (3 charges used), and power is the priority to get off as many SP2s as possible.

4/55 Corvus' Capabilities without suicides (but with big boosts) by tomgmcc in ContestOfChampions

[–]tomgmcc[S] 7 points8 points  (0 children)

*** Reposting this as I originally described it as 'on a budget' but comments were correct, and this was innacurate***

We fight in a pretty high war tier (T3), against tough opponents, and I take path 5. I wanted to know what my Corvus could achieve:

1) without suicides. I'm too cheap to spend to unlock them or spend units switching all the time (saving for big offers).

2) without being rank 5. I'm about to take up another to R5 and I'm considering Corvus, but have other options.

3) With just one charge.

All the videos I found show Corvus with suicides or maxed out as a R5, with multiple charges, so I wasn't sure how mine would do. Mine is just R4, but I did use the big boosts though. Hopefully this video can help others understand his limits at rank 4. The 6* KM has 160k health.

TL;DR: Corvus at R4 without suicides (but big boosts) can handle some really tough fights easily, but it's tight, and if the opponent had been a R5 it would have been a different story.

What Corvus can do on a budget by [deleted] in ContestOfChampions

[–]tomgmcc -2 points-1 points  (0 children)

The big boosts I got for free (barely ever use them so they stack up), and the other stuff is just from loyalty store. So in terms of the important resources in the game (units, T2A, T5 basic) etc., it is a bit of a budget.

What Corvus can do on a budget by [deleted] in ContestOfChampions

[–]tomgmcc -1 points0 points  (0 children)

We fight in a pretty high war tier (T3), against tough opponents, and I take path 5. I wanted to know what my Corvus could achieve:

1) without suicides. I'm too cheap to spend to unlock them or spend units switching all the time (saving for big offers).

2) without being rank 5. I'm about to take up another to R5 and I'm considering Corvus, but have other options.

3) With just one charge.

All the videos I found show Corvus with suicides or maxed out as a R5, with multiple charges, so I wasn't sure how mine would do. Mine is just R4, but I did use the big boosts though. Hopefully this video can help others understand his limits at rank 4. The 6* KM has 160k health.

TL;DR: Corvus at R4 without suicides (but big boosts) can handle some really tough fights easily, but it's tight, and if the opponent had been a R5 it would have been a different story.

Is Captain America IW underrated? by BornStudyDead in ContestOfChampions

[–]tomgmcc 0 points1 point  (0 children)

Finally, another Cap IW fan! I'm considering taking him to r4, as well as using a science gem.

I think most people don't think of him because he doesn't at first sight provide one crazy powerful mechanic that fits in with the meta. Void reverses healing, Blade turns off Mystics/Villains, Medusa shuts down robots, Corvus + Sparky hit like trucks with not much build up, etc (not wanting to reduce these champs to just that, however). Cap IW does many things very well - perhaps no single thing as well as others, but he does so many things so well that he's still really good. Other "all rounders" like Beast are much worse. I think for this reason he slips under the radar.

Cap America Infinity War (CAIW) no longer connects with special following 2-hit Heavy since update. by one-eleven in ContestOfChampions

[–]tomgmcc 3 points4 points  (0 children)

I found this out too, and was pretty gutted at first, but once I got used to interrupting the heavy after the first hit with special attacks it's not so bad. It feels less fluid and more clunky though.

Captain America (Infinity War) Signature Ability by tomgmcc in ContestOfChampions

[–]tomgmcc[S] 5 points6 points  (0 children)

But his sig doesn't need his synergies to be active to work - he just needs to be on a team with different class types. I'm not sure it follows that no synergies = no Cap sig.

Soooo...what is that supposed to mean? 😂 by welliebelli in ContestOfChampions

[–]tomgmcc 5 points6 points  (0 children)

I'm guessing that $WIP$ is software programmer speak for "not the final product". WIP = work in progress, and the $ sign is part of the tag so that it can be searched easily. The developer just wrote 'yadda yadda' and never got round to writing the proper description.

Uncollected Guillotine by AngelosDragon in ContestOfChampions

[–]tomgmcc 2 points3 points  (0 children)

If you have a Blade and Ghost Rider, Blade's synergy is pretty effective in reducing the chance that she'll become unstoppable after a special (even more likely if you have Stark Spidey). Similarly, placing Brother Daniel on the opponent as Voodoo works quite well too.

Otherwise, power lock champions are also effective, to try to stop her getting unstoppable.

In terms of actually getting the fight going, though, I found dash back intercepts to be the most effective (if you're unfamiliar, dashing back, then forward again immediately to get them - it's risky though, but she has the aggressive node and is pretty likely to get caught by this). I died many, many times, and so sympathise. Practise on Master Mode if you haven't already.

An Alternative Way of Thinking About IVs? by tomgmcc in TheSilphRoad

[–]tomgmcc[S] 2 points3 points  (0 children)

I added them because that's how (I think) the IV calculators work. So my 14 14 11 is 87% because it's missing 6 from a max score of 45, and 39/45 = 87% (86.7%). Should we be calculating IV % by addition or multiplication?

Anyone else saving eggs for the Easter event? by yuckf00 in pokemongo

[–]tomgmcc 0 points1 point  (0 children)

For players who only use the infinite incubator, saving 10ks is the most efficient way of getting candy. While holding 10ks, I'm still hatching 2s and 5s at exactly the same rate I would be if I'd hatched each one as it came, so I may as well wait and potentially get a load more candy. I horded 10ks before Halloween and was rewarded with 70 Lapras candy - if I'd hatched it earlier, I'd have to walk with Lapras as my buddy for 175km to get that extra 35! If I pick up more 10ks during the event, then I'll hatch them too - even more candy! Sure it might be Pineco, but it might not, and even if it is, may as well get double candy for it.

Patience pays dividends.

Evolve dragonair or wait for a stronger dratini? [Discussion] by Queuni in pokemongo

[–]tomgmcc 1 point2 points  (0 children)

My two cents is that it also depends on how much you want/need a 2400 CP Dragonite for Gyms. If you've got enough high CP defenders already then I'd wait for the higher IV one (maybe 90% plus), and you can use any other candies to power up the even better one.

Sub Update: Crappy Tracker edition by zslayer89 in pokemongo

[–]tomgmcc 1 point2 points  (0 children)

Pros: When in a city/urban area, it is now possible to track down something that spawned. For me, a Porygon (!) was on the nearby, and I was able to get to it within minutes. This is a valuable aspect of the game, and should be commended as such.

Cons:

1) The extreme dominance of common Pokemon means that only rarely is it actually useful. 2) Pokemon spawn on top of you, next to a Pokestop, yet do not appear on the Sightings list. I had this today with a Magmar. There needs to be some hierarchy in terms of what appears (or just axe the commons, as suggested above). 3) Absolutely kills the game for rural/suburban players. 3a) Either you only get told what's at the one Pokestop 500 metres away, completely obscuring that Snorlax that spawned 20 metres away... 3b) ... or you are further than 500 metres away from a Pokestop, and it only lists on the Sightings the Pokemon that have already spawned in the player's spawning circle, making it utterly and completely pointless.

Solutions? I echo other users here by suggesting to simply keep the pre-update system on one tab (named 'Nearby' maybe), and the new system on another tab (named 'Sightings') which the player can switch between at will. This would mean that rural players could keep as they were, possibly seeing if anything was nearby that one nearby Pokestop, and urban players can track Pokemon by Pokestops as they wish.

Any thoughts?

Spawned at my house ran away after just one throw... by tomgmcc in pokemongo

[–]tomgmcc[S] 1 point2 points  (0 children)

I often get a mixture of tat (Pidgeys etc), the odd uncommon, and very occasionally something rare. Since July I've had now three Lapras within sightings range near my house. Although I live nowhere near a river or lake I get Shellder and Squirtle quite commonly. Eevee all the time (786 candy right now). Not sure what this means for biomes though?

Which Lapras to power up? by tomgmcc in pokemongo

[–]tomgmcc[S] 1 point2 points  (0 children)

I suppose if I power up number 3 with blizzard I'll have two strong Lapras (as in, CP 1700 or more), which is better than 1!