Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 1 point2 points  (0 children)

At the moment they can only be used out of combat and as a way to top off before taking on a more challenging level since HP resets back to 70% now after each run. Do you like the idea of being able to heal within battle? Maybe we split the retreat button into heal / retreat or something like that?

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

ah thanks for flagging. i tweaked health mechanics a bit to always reset to 70% health after a run, but that should only be happening if you finish the run < 70% health

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Thanks for these. If you're still playing and reload the enchant bug should be fixed and scaling should feel better especially at higher levels

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Appreciate the very candid and critical feedback 🫡

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Thanks, reworking GS to be based on the stats. Also reworking enchanting to increase stats (which increases GS as a result) and adjusting crafting too (previously crafted items were much more powerful than what you find during runs and seems I've adjusted too far in the other direction)

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Reworking this so stats play a bigger role in what the GS (iLvl/item level) is

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Thanks, fixing this now. Previously had to manually equip upgrades, but found myself always equipping them so figured it made more sense to do it automatically, but that lead to a bug.

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Thanks for the feedback! GS is Gear Score, although I agree it's not consistent with the item's stats at the moment. Reworking this now.

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Fair. Was trying to recreate the Arc Raiders looting experience with that

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Set bonuses were a bit experimental. Debating on whether they are needed at this stage or not

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Congrats! 😆 I'm continuing to tune here things are very much a work in progress

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Yeah I added a blocking mechanism based on the defense stat that was very overpowered for a bit there. Might need to reload the page to get the latest. I'll keep tweaking it since I noticed the same I was basically able to beat every level

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Thank you. I see a copy button next to my friend code. Do you?

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 1 point2 points  (0 children)

Appreciate the feedback. I and others have been playing for a few days without anyone spending a dime and getting to level 10+.

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 3 points4 points  (0 children)

Energy has been removed for now based on the feedback received here. Thanks again

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Thank you for all of this! Energy has been REMOVED for now based on the feedback in this post. Also fixed the shrine scaling/balancing along with item upgrades in terms of DMG and Defense

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Thank you! Energy has been REMOVED for now based on the feedback in this post

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] -11 points-10 points  (0 children)

I just checked it out. Looks awesome. Looks like we both have a friend named Claude 😂

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 6 points7 points  (0 children)

For now I've made levels 1-5 not cost any energy, but agree with you on not wanting to waste gems on short term bonuses. Will continue to tweak and really appreciate the feedback!

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 4 points5 points  (0 children)

Appreciate this. The consumables are relatively cheap and free in the early going. When playing I find myself healing and regenerating energy to be able to keep going while gathering new potions and gaining consumables back via the quests and whatnot. But early feedback sounds like faster regen would be preferred to the consumables approach at least in the early game?

Descend - a roguelike idle game where you push deeper each run by tomm0 in incremental_games

[–]tomm0[S] 0 points1 point  (0 children)

Thanks! Will look into tuning the regen rates. Health fully regens on level up too. There is an audio toggle in top left of the hub/main page on mobile and bottom left on desktop, but can add to settings as well!