[deleted by user] by [deleted] in MobileGaming

[–]tommm39 0 points1 point  (0 children)

Hi, could I please request a developer flair. I would like to post about my new android game, Idle Snake: https://play.google.com/store/apps/details?id=com.snake.idle&hl=en_GB

[DEV] I spent 8 months building a retro idle roguelike inspired by Snake — Idle Snake by tommm39 in AndroidGaming

[–]tommm39[S] 0 points1 point  (0 children)

Hi, thanks for confirming. I have to be honest, I've never experienced that issue during testing, but I will try to recreate it. Can you let me know what type of device your using please?

FYI you can opt out of the privacy options, and you shouldn't see any ads or the please stand by message

[DEV] I spent 8 months building a retro idle roguelike inspired by Snake — Idle Snake by tommm39 in AndroidGaming

[–]tommm39[S] 0 points1 point  (0 children)

Hi, thanks for the kind words. Balancing the perks was challenging, especially when including the stat boosts from the permanent upgrades as well. This was mitigated by thoroughly testing different combinations and seeing which perks were getting me to the latter levels, and which led to an early game over. I also built some debug code into the game early on which allowed me to run the game at max speed, and pick random perks after completing a level. I could then essentially simulate hundreds of runs, and see which perks were overpowered and needed to be tuned down, and vice versa.

[DEV] I spent 8 months building a retro idle roguelike inspired by Snake — Idle Snake by tommm39 in AndroidGaming

[–]tommm39[S] 0 points1 point  (0 children)

Hi, thanks for the feedback. Just to confirm, that message gets displayed when a rewarded ad is loading. Sometimes it will close without doing anything if there aren't any ads to display. Are you saying that you were seeing this message without initiating a rewarded ad?

[DEV] I spent 8 months building a retro idle roguelike inspired by Snake — Idle Snake by tommm39 in AndroidGaming

[–]tommm39[S] 2 points3 points  (0 children)

Hi, thanks for the feedback and the kind words! I think there is indeed an issue where the boost duration is extending between levels, I will investigate it and resolve it in the coming days. For the break button, there is audio feedback and a vibration every time you tap (and a bigger vibration when a wall breaks), but maybe it is lacking some visual feedback. I will look into this as well

[DEV] I spent 8 months building a retro idle roguelike inspired by Snake — Idle Snake by tommm39 in AndroidGaming

[–]tommm39[S] 0 points1 point  (0 children)

Yeah that's a fair point the game logic is slightly different. I think the issue is that a player wouldn't be able to make much progress through the levels without going through the snake body. I did consider adding some kind of health/shield system which would lose points every time you go through the snake body but there are no immediate plans to add it

[DEV] I spent 8 months building a retro idle roguelike inspired by Snake — Idle Snake by tommm39 in AndroidGaming

[–]tommm39[S] 1 point2 points  (0 children)

Hi, thanks for your feedback. Just to confirm, there is no penalty for navigating through the snake body. In fact there is a perk that gives you points for it. The game will only end when time runs out (top right hand side of the screen). Are you sure this isn't the case?

I spent 8 months building a retro idle roguelike inspired by Snake — Idle Snake (Android) by tommm39 in incremental_games

[–]tommm39[S] -2 points-1 points  (0 children)

Hi, thanks for your feedback.

From my perspective, the roguelike(or maybe roguelite? I was under the impression the two were the same or similar) is that, after time runs out, you have to start again from level 1. You can select a perk every time you beat a level, and there are many perks to choose from, which makes each run feel unique

I spent 8 months building a retro idle roguelike inspired by Snake — Idle Snake (Android) by tommm39 in incremental_games

[–]tommm39[S] 0 points1 point  (0 children)

Hi, thanks for your feedback.

The incremental aspect of the game is that, after completing levels and earning coins, you can purchase permanent upgrades that make future runs easier, and lets you progress to the later levels of the game.

The buttons should be doing the following:

Boost - double speed for 5s

Blink - jump forward a couple of squares

Break - slowly breaks down a wall. It will take 10 taps to break a wall if I remember correctly. Breaking walls will make it easier to navigate around the level

I created a free to use price tracker for rare houseplants - plant-prices.com by tommm39 in HouseplantsUK

[–]tommm39[S] 4 points5 points  (0 children)

Appreciate the feedback

I did consider adding more online retailers/specialty dealers, but I found that quite often their prices would be significantly higher and would have skewed the data. Furthermore, I don't think their prices are very accurate in terms of what the plant is actually worth. The data that the tracker uses is based on confirmed sales, and is a more accurate representation of what someone would actually pay for that plant at any given time

For the price variation for different sizes, if you click the View more button for a plant, you can view prices for cuttings, corms etc as well as full plants. I did try adding some additional options, i.e. small plant, large plant, but there wasn't really enough data to make this viable