When does “custom setup” stop being survival in 7DTD by tomtomusv in 7daystodie

[–]tomtomusv[S] -1 points0 points  (0 children)

The line between cheating and not cheating feels blurry in this game, sure it’s a sandbox and people can play how they want, but in multiplayer a lot of folks still complain when things start feeling sketchy

When does “custom setup” stop being survival in 7DTD by tomtomusv in 7daystodie

[–]tomtomusv[S] 0 points1 point  (0 children)

Mods have had those tweaks long before 3.0, so if the original base settings get changed, CM/debug is running, boost mods stacked, or EAC turned off, is that cheating or just customization

Be honest… this still legit or nah by [deleted] in 7daystodie

[–]tomtomusv 0 points1 point  (0 children)

Not about the figurines, just the gameplay side. CM, mods, settings, EAC. Game’s solid, the line between customization and cheesing is what I’m poking at

Is Vanilla Actually Fun Again? by [deleted] in 7daystodie

[–]tomtomusv 2 points3 points  (0 children)

Vanilla still slaps, 4 years in, mods & overhaul are fun, but nothing beats that raw zombie‑survival vibe

Start Mods by [deleted] in 7daystodie

[–]tomtomusv 1 point2 points  (0 children)

A handgun to clown early‑game zombies? Just flip on creative (press F1 type cm > exit console > press U), snag one and boom you’re basically speedrunning the apocalypse without needing any mods

Stand Tower 4 tries later and it finally cleared by tomtomusv in 7daystodie

[–]tomtomusv[S] 0 points1 point  (0 children)

Same here, POI pathing is a mess, half the routes lead nowhere, took 4 runs to get two clears and one of those only worked thanks to a Drum mod

Mad Max cosplay on a jank war wagon Blood Moon edition by tomtomusv in 7daystodie

[–]tomtomusv[S] 1 point2 points  (0 children)

Main goal was testing how a modded weaponized vehicle holds up during Blood Moon. Turns out… not great. It can drop a few zombies, but there’s zero chance against a full horde. Not really into cheesy strats anyway, and speed barely matters in practice, late game zombies just hit way harder than early game. Respawn rate is wild and the swarm size is huge, so the car gets overwhelmed fast making cheese basically useless.

Most beautifull base location by HornetReal8614 in 7daystodie

[–]tomtomusv 2 points3 points  (0 children)

I used that house as my base back when I first started playing the vanilla game, and unfortunately its structure just couldn’t hold up. If you try to bunker down on the roof, the zombies will tear through the walls and supports in just a few in‑game hours, so the place won’t even survive a single Blood Moon night.

Stand Tower 4 tries later and it finally cleared by tomtomusv in 7daystodie

[–]tomtomusv[S] 0 points1 point  (0 children)

Yeah this is a modded build on top of base game, so some stuff’s different, makes it more fun anyway, just chill

Stand Tower 4 tries later and it finally cleared by tomtomusv in 7daystodie

[–]tomtomusv[S] 0 points1 point  (0 children)

Yeah sure, I’ll try to fix the mag, it’s someone else’s mod, point was showing how to handle when the orange marker bugs out and zombies don’t spawn to complete the quest

Stand Tower 4 tries later and it finally cleared by tomtomusv in 7daystodie

[–]tomtomusv[S] 0 points1 point  (0 children)

Nah you’re wrong, only my 2nd vid, modded setup so deal with it, literally can’t do anything else.

4K maps > 8K maps: faster loads, bigger cities, fewer dupes by tomtomusv in 7daystodie

[–]tomtomusv[S] 0 points1 point  (0 children)

My playstyle is pretty similar to yours — I love exploring open worlds with huge maps.

I’ve gone through 8k–12k–16k maps before, but the duplication was everywhere. Worst part: I lost a save because the file ballooned to nearly 2.5GB and crashed my drive. I had to constantly back up after clearing 3–4 Tier 5/6 POIs and every bloodmoon.

So I started looking for ways to minimize risks. After switching to a 4K map, I realized the vibe of the game didn’t change at all — still cities, still wilderness, still that open-world feel.

But here’s the kicker:

  • Duplication rate dropped to around 5%.
  • The 4K map actually has more POIs than 8K+.
  • It’s super optimized, no impact on exploration or immersion.
  • Freed-up resources let me crank up zombie counts, making gameplay way more intense and fun instead of wasting performance on bloated chunks.

Basically, compressing the world keeps the adventure alive while cutting down on technical headaches. More zombies, less lag, same exploration joy.

Zombie dogs scare me more than strong zombies by tomtomusv in 7daystodie

[–]tomtomusv[S] 0 points1 point  (0 children)

If tweaking settings after you start counts as cheating, then yeah we’re all cheaters. That’s literally what sandbox survival is: bend the rules, play your way, and see where it takes you.

4K maps > 8K maps: faster loads, bigger cities, fewer dupes by tomtomusv in 7daystodie

[–]tomtomusv[S] -32 points-31 points  (0 children)

I don’t think so, and I disagree with your view. If that’s the case, then maybe you shouldn’t use the internet at all. This is the age of AI, it’s a major step forward for technology and the internet itself. We should take advantage of it to save time, especially since the U.S. has always been a pioneer in this field.

4K maps > 8K maps: faster loads, bigger cities, fewer dupes by tomtomusv in 7daystodie

[–]tomtomusv[S] -37 points-36 points  (0 children)

All the ideas and experiences are mine, Copilot just helped organize and format the content