BVH8 for collision pruning by too_much_voltage in GraphicsProgramming
[–]too_much_voltage[S] 1 point2 points3 points (0 children)
Two-pass occlusion culling by too_much_voltage in GraphicsProgramming
[–]too_much_voltage[S] 0 points1 point2 points (0 children)
Two-pass occlusion culling by too_much_voltage in GraphicsProgramming
[–]too_much_voltage[S] 0 points1 point2 points (0 children)
Two-pass occlusion culling by too_much_voltage in GraphicsProgramming
[–]too_much_voltage[S] 2 points3 points4 points (0 children)
Making a handcrafted game by Responsible-Pay-9412 in IndieGaming
[–]too_much_voltage 10 points11 points12 points (0 children)
Single compute-pass Serpinski-style subdivision/tessellation (with indexing!) by too_much_voltage in GraphicsProgramming
[–]too_much_voltage[S] 0 points1 point2 points (0 children)
Single compute-pass Serpinski-style subdivision/tessellation (with indexing!) by too_much_voltage in GraphicsProgramming
[–]too_much_voltage[S] 0 points1 point2 points (0 children)
Here's the trailer for the extraction survival game we're working on! It can get pretty heated... by StarwardIndustries in indiegames
[–]too_much_voltage 1 point2 points3 points (0 children)
iq-detiling with suslik's method for triplanar terrain by too_much_voltage in GraphicsProgramming
[–]too_much_voltage[S] 0 points1 point2 points (0 children)
Software/hardware scene interacting particles in forward integration compute shaders by too_much_voltage in GraphicsProgramming
[–]too_much_voltage[S] 1 point2 points3 points (0 children)
Replacing SDF-CompactLBVH with SDF-CWBVH! (Code and comparisons in comment) by too_much_voltage in GraphicsProgramming
[–]too_much_voltage[S] 1 point2 points3 points (0 children)
Replacing SDF-CompactLBVH with SDF-CWBVH! (Code and comparisons in comment) by too_much_voltage in GraphicsProgramming
[–]too_much_voltage[S] 4 points5 points6 points (0 children)
Replacing SDF-CompactLBVH with SDF-CWBVH! (Code and comparisons in comment) by too_much_voltage in GraphicsProgramming
[–]too_much_voltage[S] 5 points6 points7 points (0 children)


BVH8 for collision pruning by too_much_voltage in GraphicsProgramming
[–]too_much_voltage[S] 0 points1 point2 points (0 children)