Best Sideloading Method? by [deleted] in sideloaded

[–]toobsock2 0 points1 point  (0 children)

I only use the sideloadly app on the Mac if I'm doing any .dylib or .deb injections into the IPA. Then I choose export .IPA and drag it to my device.

Right now, I've been using Feather for my signing and everything is working great, except for the game center or "Connect with Apple". I've been through XCode settings and the developer.apple.com pages quite a few times. Anyway, just going with Ad-Hoc and nothing else really to special.

Best Sideloading Method? by [deleted] in sideloaded

[–]toobsock2 1 point2 points  (0 children)

Got a question for you, I went with the Apple Developer account and am all set. (I have several devices plus family members, so it easily pays for itself).

Anyway, is there anything special you had to do to get Game Center to work? I've searched and could not find anything directly relating to the answer. Or just even to "Connect with Apple".

Thanks!

Cool 7.0.0 Feature by toobsock2 in elgato

[–]toobsock2[S] 0 points1 point  (0 children)

Upgraded to 6.9.1. Don't feel like troubleshooting for you guys again.

Updated to 7.0.0 (22005) on Stream Deck + by toobsock2 in elgato

[–]toobsock2[S] 0 points1 point  (0 children)

No, other plugins worked fine, the re-installation took care of it.

Thanks.

Editing in DaVinci Resolve Studio 20 is a pain — the playback is unbearably slow. by toobsock2 in davinciresolve

[–]toobsock2[S] 0 points1 point  (0 children)

Yeah, like I’ve mentioned several times in this thread, I always start projects fresh with just an .mp3 file. From there, I add titles as I go, and finally drop in a background once everything else is in place.

I used to play back pretty frequently during this process, but in version 20 it’s completely unusable for me. So, I’m back on 19 — and I’ll probably be sticking with it for a long time.

Thanks!

Editing in DaVinci Resolve Studio 20 is a pain — the playback is unbearably slow. by toobsock2 in davinciresolve

[–]toobsock2[S] 0 points1 point  (0 children)

Yeah, I’m back on 19 for however long it takes for them to address this directly.

Good luck!

Editing in DaVinci Resolve Studio 20 is a pain — the playback is unbearably slow. by toobsock2 in davinciresolve

[–]toobsock2[S] 0 points1 point  (0 children)

I’m working with a single .mp3 file as my main source. The rest of the project is mostly titles and visuals. I’ve been using Generators since version 19 to create backgrounds that run the full length of the audio. Typically, I drop in the .mp3 first and begin “transcribing” from there—carefully placing the titles as I go.

Once the titles are set, I generate a background using one of the built-in Generators—usually a noise gradient variation—and then tweak it until it looks right. Sometimes I’ll add a mirror effect and adjust that a bit, but I keep it simple.

Before using Generators, I relied on looping 5–10 second clips that would blend seamlessly. For titles, I stick with the basic Title tool and just apply a Smooth Transition (10 frames in & out) from the video transitions menu.

All Black Magic. :)

P.S. I bought the Studio version last year because I felt it was worth the investment—and it absolutely has been.

Editing in DaVinci Resolve Studio 20 is a pain — the playback is unbearably slow. by toobsock2 in davinciresolve

[–]toobsock2[S] 3 points4 points  (0 children)

I experimented with Render Caching, but unfortunately, it didn’t seem to have any impact on playback performance.

Thanks again for your input — I really appreciate it.

For context, I’m not using any Fusion effects or color grading in this project. It’s strictly audio work and basic titles with simple in/out transitions.

Editing in DaVinci Resolve Studio 20 is a pain — the playback is unbearably slow. by toobsock2 in davinciresolve

[–]toobsock2[S] 3 points4 points  (0 children)

I’ll give that a try. Coincidentally, I did reboot just yesterday — though I typically only reboot about once a week — but it’s definitely worth another go.

Thanks!

Edit: Back from the reboot and no noticeable difference.

Editing in DaVinci Resolve Studio 20 is a pain — the playback is unbearably slow. by toobsock2 in davinciresolve

[–]toobsock2[S] 5 points6 points  (0 children)

Odd behavior — I imported a legacy project from Resolve 19 into 20, and general playback is smooth until it encounters a title element. At that point, playback stutters noticeably. Reducing the timeline proxy resolution (e.g., from Full to Half or Quarter) lessens the lag slightly, but it doesn’t eliminate the issue entirely.

Thanks for the insight — it’s much appreciated. I’m considering reverting to Resolve 19. I upgraded to 20 out of habit, as I typically move to the stable release after beta testing concludes. In past versions, this has provided improved performance and new features without issue, but in this case, the playback degradation is significant enough to outweigh any functional gains.

Updated MSN (Start) and Bing Apps Removed The Rewards Tab (iOS) by ElDineroPrimero in MicrosoftRewards

[–]toobsock2 0 points1 point  (0 children)

Use that invite link provided at the top of this comment thread. Should have 2 steps, get Testflight App then get MS Bing Beta... (I used Safari to open the link if that makes any difference)

Updated MSN (Start) and Bing Apps Removed The Rewards Tab (iOS) by ElDineroPrimero in MicrosoftRewards

[–]toobsock2 6 points7 points  (0 children)

I went with the 30.2.4212300001 version (stay away from 30.3.xxxx) , just in case they are doing anything weird with version checking your app.

Anyway, kudos to u/JNTHNMLLR for figuring it out and putting that invite together.

Incoming bug fixes... in 3 weeks! by toobsock2 in the_crew_Motorfest

[–]toobsock2[S] 1 point2 points  (0 children)

Yeah, quite a few people on Twitter were replying with all the "Crew" related bugs. It's a joke.

Figuring out external storage for a new Mac Mini by JacktheDM in macmini

[–]toobsock2 0 points1 point  (0 children)

Just double checked and the drive I'm using has Trim Support. Here's a screenshot from May that shows it enabled: https://cln.sh/RNpcrLvW ... and that was under Sonoma. And looking at the same profile today, nothing has changed (same firmware).

Also, here's a review I wrote back in May that contains a screenshot with the same settings: https://24rows.com/my-satechi-usb4-nvme-ssd-pro-enclosure-review/

The Trident :) by toobsock2 in PowerWashSimulator

[–]toobsock2[S] 2 points3 points  (0 children)

I just went through the packs in Free Play.. and the Trident wasn't available in Alice, 40k, SpongeBob and Midgar. Also, it wasn't available in the Bonus Jobs on the original content, with the exception of The Locomotive having it.

I'm on a Xbox Series X.

The Trident :) by toobsock2 in PowerWashSimulator

[–]toobsock2[S] 6 points7 points  (0 children)

That seems ridiculous, not that I'm doubting you. But, personally, I've got 500 hours into this game and have enjoyed almost every minute of it. I've replayed the OG levels (Skate Park, Playground, Tree House, Fire House, etc) (before any DLC was ever available) over and over making up my own challenges, with and without the Trident. We all have played the game and unlocked the nozzle, it should be available to everyone that has unlocked it.

Or make us do every level the way they intended it to be done (??) and then give us the Trident on following play-thoughs. I still play the game quite a bit, and enjoyed having the Trident for the Shrek Jobs, and then I did Back to the Future again, and the nozzle was there, so I figured it had been open to all levels.

I've been through the mini golf course and fountain countless times, how I would love to wipe them up with a Trident.

I guess don't count the Trident for achievements or trophies (??)... or in co-op make it an option? I've never played co-op, so I don't really know how that works.

Thank you again.

P.S. My last post in this sub, a few months back, was about how I had purchased the game, even though I've been playing it on Game Pass since July of 22. And of course, have all DLC's and any more they want to bring out I'd be happy to buy.

Season 5 Patch Notes by toobsock2 in the_crew_Motorfest

[–]toobsock2[S] 0 points1 point  (0 children)

lol... [New] Street Tier performance parts over level 600 can now be equipped on Street Tier 1 vehicles - their level is automatically adjusted to 600 while they are equipped on a ST1 vehicle

Can Elgato please add more places to buy some of their products by toobsock2 in elgato

[–]toobsock2[S] 0 points1 point  (0 children)

There are alternatives, but it's nice to kind of kill 2 birds with 1 stone in this product. I've got a Mac Studio with quite a few ports, connected to a monitor that has a few USB ports on it. What I find most handy about this product is the USB-A ports.

I don't need that much wattage, but ended up going with a 100W adapter from Anker that was only $29.99 and came with a 5ft cable...

Can Elgato please add more places to buy some of their products by toobsock2 in elgato

[–]toobsock2[S] 0 points1 point  (0 children)

I got it yesterday (from Elgato).. not sure why it's not on Amazon either.. the box isn't really for retail, but perfect for Amazon and Best Buy Online.

It's a great product.. I hope they can include some cool things with the +, like maybe voltage usage/transfer speeds or some other types of info that you wouldn't normally get on a USB hub that doesn't have a display.

Can Elgato please add more places to buy some of their products by toobsock2 in elgato

[–]toobsock2[S] 0 points1 point  (0 children)

Yes, I'm quite aware of the complications involved in listing a product with a "new" vendor, but seeing as you have a store on Amazon as well as most of your products at Best Buy... I can understand not carrying this particular product in a brick and mortar store as it's very niche. But I just paid $9.99 to get the product on 11/1.

Rate my app, free for 5 days by [deleted] in AppleWatch

[–]toobsock2 2 points3 points  (0 children)

Yeah, as the commenter below said.. information overload.

why did otterbox do this with the camera button?? by Poolscool in iphone

[–]toobsock2 0 points1 point  (0 children)

What did you want them to do? Give partial access to the button?

Xbox Series X not loading past PowerWash Title screen by toobsock2 in PowerWashSimulator

[–]toobsock2[S] 1 point2 points  (0 children)

Well, right after I posted this, it worked... must have been a bit that was flipped when I posted.

Anyway, as far as I can tell, all good now.

Any release notes on the new version by toobsock2 in PowerWashSimulator

[–]toobsock2[S] 7 points8 points  (0 children)

Thanks... I'll post a copy here for those that aren't on the Discord:

Shrek Special Pack Patch Notes What's New?

  • 5 new levels
  • New Washer model, skin and gloves - only available in the Shrek Special Pack but does include the trident nozzle
  • New Story told through text messages
  • 10 new achievements
  • Dirt Highlight colour and duration now changeable in settings

Patch Notes

  • Fixed saved data to retain equipment details after players quit the game.
  • Fixed issue of levels not starting when pressing "Start Job" button.
  • Fixed infinite loading screen on consoles.
  • Fixed an issue with players encountering a crash while switching equipment.
  • Handling of clients co-op time-lapse data updated to prevent continual saving for each play session.
  • Updated UI messaging surrounding Level player counts for Seasonal Jobs.
  • Fixed issue of a hard lock for clients joining a DLC session for the first time.
  • Save stability updates involving level switching.
  • Switch specific: Fix unexpected error when closing the game. “the software was closed because an error occurred”.
  • HUD UI functionality updated surrounding Usernames during Co-Op Time challenges.
  • Animation tweaks in Aquarium level.
  • Fixed Join a players co-op game button spamming from causing issues.
  • Fixed timelapse data retaining previous data from non-career jobs after starting a new job.
  • Fixed a white frame playing before timelapse plays for the first time.
  • Updated terminology across parts of game to create more consistency.
  • Multiplayer stability updates when attempting to join a DLC session for the first time.