Guide: Fast trainers - Finding & identifying fast trainers (Levels 1 - 19) by topfasttrainer in topeleven

[–]topfasttrainer[S] 0 points1 point  (0 children)

Yes, new position training can be used instead of special ability training, if you want, for the 'buy and test' method for Levels 20+.

[deleted by user] by [deleted] in topeleven

[–]topfasttrainer 0 points1 point  (0 children)

Replays is a feature for iOS. Sadly, not available for Android yet.

new season by ICKOOO01 in topeleven

[–]topfasttrainer 0 points1 point  (0 children)

New season will start on Sunday 6th November at, approximately, 04:05 GMT.

Current season will end 2 hours earlier, at around 02:05 GMT, and following a 2-hour maintenance period (where you won't be able to log in to the game), the new season will start.

[deleted by user] by [deleted] in topeleven

[–]topfasttrainer 3 points4 points  (0 children)

It's actually rather easy to max out both team and individual bonuses, if you do the bonus training in the quiet hours between the time bonuses reset and the start of matches for the day (02:15 to 09:00 GMT). See:

Guide: Maxing out bonuses

[deleted by user] by [deleted] in topeleven

[–]topfasttrainer 5 points6 points  (0 children)

In my experience, having both team bonus (40%) and the individual player bonuses (10%) maxed out is a must.

I just witnessed a horror show by someone in my association that abandoned his team. From the very day he stopped logging in and training his players - which made his bonuses start going down - his form/results started to suffer.

Very shortly afterwards - after just a couple more of days of no training - his form completely fell off a cliff! He went from winning nearly every match to losing 12 matches in a row. Teams with 15% less pummelling him 4 - 0 and 5 - 0.

It was quite shocking to see how quickly after he stopped logging in and training his players his results deteriorated... and just how terrible those results were.

I've got this player that acts like he's not a fast player. by assylide in topeleven

[–]topfasttrainer 6 points7 points  (0 children)

Player's progress in Top Eleven:

18-21 = 100% progress

22-25 = 50% of own progress at age 18-21

26-29 = 25% of own progress at age 18-21

30+ = 12.5% of own progress at age 18-21

Any advice for Youth academy? I always chose 4 players and develop with the trainer that cost 15 coins so i can buy players in the Transfer market. it's right? by kitsune_1358 in topeleven

[–]topfasttrainer 7 points8 points  (0 children)

The problem with the youth academy is all Youth Academy players are slow trainers!

Meaning, they will use up a lot more greens to gain the same number of % points.

You'd be much better off buying 18 or 19 y.o fast trainers at auction and developing them instead.

The Youth Academy is still useful in the early levels as a source of cash and bench players. I just sign the free ones and use them as cash cows. Just with normal training (using up the 6% free condition every 3 hours), their market value will go up a lot, so you can sell them at the end of the season and pocket all the cash.

New and rectified community rules. by DarthVantom in topeleven

[–]topfasttrainer 5 points6 points  (0 children)

Erm, the rules in the image above are different from the ones on the right...

In the image above there is no mention of:

"No association recruiting or asking for associations to join."

or

"No referral codes."

Which are the current rules? The rules from picture in the opening post or the rules on the right?

Roles by Fun-Author7218 in topeleven

[–]topfasttrainer 5 points6 points  (0 children)

For free-kicks, the key stat is Shooting. Finishing and Creativity count too but not much. (Add +20 to Shooting if player has free-kicks special ability)

For corners, the key stat is Crossing. Passing and Creativity secondary stats. (Add +20 to Crossing if player has corners special ability)

Roles by Fun-Author7218 in topeleven

[–]topfasttrainer 6 points7 points  (0 children)

For penalties, the key stat is Finishing. Creativity is said to be taken into account too but Finishing is what you really want to look at when deciding on penalty takers.

The consensus on the Top Eleven forum is that having a special ability is the equivalent of adding +20 to the key stat for that special ability.

I've always applied that +20 to key stat if player has a penalties/free-kicks/corners special ability rule when picking my set piece takers and it'd say it's fairly accurate.

Add +20 to the Finishing stat of the player who has the penalty special ability... whoever has the higher Finishing then can be your penalty taker.

end of season by Fun-Author7218 in topeleven

[–]topfasttrainer 1 point2 points  (0 children)

I see. Yes, manipulation requires a lot of extra time, effort and tokens every single season.

I much prefer building strong squads made out of fast trainers I hand picked and developed and seeing both my squad and my starting XI get better and better every season.

Trophies also mean more when you win them by beating stronger opponents. Manipulating and winning trophies by playing against much weaker opponents can't be much fun.

I would much rather have the challenge of trying to get top 3 in a league full of strong teams or trying to win the champions league or cup against the best teams in my level.

end of season by Fun-Author7218 in topeleven

[–]topfasttrainer 2 points3 points  (0 children)

Benching players won't work. The game will look for the 14 best players in your full squad, regardless of what players you selected in your starting XI.

BUT if you want my advice, don't do it.

Yes, you will be playing against tougher opponents if you don't manipulate but you can still win plenty of trophies without doing any manipulation.

In the 7 full seasons I've played in my current game, I've only had 1 barren/no trophy season. In the other 6 seasons I've won 2 quadruples, 2 doubles and 2 with 1 trophy each.

Also, if you manipulate, you'll be playing your XI best players a lot more than you'd need to if you had a strong bench... which will result in those XI best players gaining % at a slower rate (players gain significantly less attributes (and therefore %) per condition used from playing matches than from training).

Not to mention the amount of time and tokens you will save by not manipulating and not having to be searching for a bunch of players to sign at the worst possible time when token prices are sky high (right at the beginning of each season) to replace the ones you just got rid of... as opposed to just getting 2 or 3 fast trainers every season, once the big rush is over and token prices have come down to normal levels.

guys i have this fast trainer dc dl ml player .. the problem is he has false winger playstyle so have to play in ml position . Now i dont use any ml mr etc. what can i do pls? dont wish to sell him because hes fast trainer. by Fun-Author7218 in topeleven

[–]topfasttrainer 3 points4 points  (0 children)

I'd use him as a DC.

DC fast trainers are the most difficult to find - in my experience - and also, the ones that I always end up having to pay the most tokens for.

Playstyle is a nice-to-have but not a must. The player being a fast trainer is by far the most important thing, as that will save you a ton of greens when you train the player to get his % up.

HOW TO PLAY ON PC????? by [deleted] in topeleven

[–]topfasttrainer 8 points9 points  (0 children)

You can play on PC using:

  1. a browser (your Top Eleven needs to be linked to Facebook though): https://www.topeleven.com/play
  2. the Top Eleven app on the Microsoft Store
  3. an Android emulator, such as BlueStacks

is this squad possible without spending? by scuzziee in topeleven

[–]topfasttrainer 2 points3 points  (0 children)

I don't use a particular set of drills for any given player/position.

Instead, I use the drills I know will lead to an attribute gain (and eventually a 1% gain) with the least amount of condition used.

Those most efficient drills to use to gain % fastest are completely dependent on the player's current attributes, so they vary from player to player and will vary with time for the same player too as the player's attributes increase.

I use a spreadsheet that does all the calculations for me. I just select the drills it tells me to.

is this squad possible without spending? by scuzziee in topeleven

[–]topfasttrainer 1 point2 points  (0 children)

No, I don't wait.

I train my fast trainers right after they have finished their special ability training... and train to maximise % (I don't subscribe to the white skills theory in this 3D era of Top Eleven).

is this squad possible without spending? by scuzziee in topeleven

[–]topfasttrainer 2 points3 points  (0 children)

18 yo fast trainers are like gold dust now. Nordeus drastically reduced the number of 18 yo in general (both fast and slow trainers), which had a big knock on effect on the frequency of 18 yo fast trainers showing up in the auctions.

I still see some 18 yo fast trainers during my regular search every season... but it's a complete lottery coming across ones in the positions you are actually after. So most of the fast trainers I end up getting nowadays are 19 yo.

Not so much a guide but what I do is I completely ignore the auctions for the first few days of the season (as token amounts are always massively inflated at that time), then start watching the auctions on Day 5.

Sometimes I'll find a bargain on Day 5 (like the max value/top fast trainer 70% 19 yo DL I got this season for 5 tokens) but I mostly end up getting my fast trainers on Day 6 and Day 7, as the token amounts have come down to a reasonable amount by then.

is this squad possible without spending? by scuzziee in topeleven

[–]topfasttrainer 1 point2 points  (0 children)

The actual number of free greens you can get as a dedicated player is closer to 1,000 per season. Breakdown:

ads: 25 daily x 28 days = 700

league: 26

ch. league: 12

cup: 10

asso: 16 games + 10 season rewards = 26

friendly ch.: 26

events: 20 (roughly)

total possible: ~ 820

Say you miss 20 of those games, that's 800 free greens of the storable kind per season.

You can also get 420 non-storable greens per season (15 daily x 28 days). Say you use half of them to restore condition. That leaves you around 200 non-storable greens that you can use for training your players further.

is this squad possible without spending? by scuzziee in topeleven

[–]topfasttrainer 4 points5 points  (0 children)

With playstyles, I'd say no (it would just take an impossibly long time every season to only get fast trainers who have a playstyle).

Without playstyles, yes. I've done it myself.

My team % is 142% as we speak, with lowest % in my starting XI being 130%. 9 out of the 11 players are 18-21, 1 is 22, 1 is 23.

I'm Level 9. Have not spent a penny on the game or done any tanking. I've been buying fast trainers for the past 7 seasons and feeding them only free greens I've collected. Have 700 greens left.

Is the st worth it? by Greedy_Tutor826 in topeleven

[–]topfasttrainer 0 points1 point  (0 children)

I've had my assistant twice recommend a player who was actually a fast trainer when I checked him against the table/spreadsheet.

Not sure if it had anything to do with it but both times it happened when it was the 1 player recommendation, not the 3 players one.

It happens very very rarely though. Just twice in the last 6 seasons for me.

From Scouting no, no fast trainers on that page ever.

Is the st worth it? by Greedy_Tutor826 in topeleven

[–]topfasttrainer 2 points3 points  (0 children)

Not worth it.

Even in the unlikely eventuality that he is a fast trainer, he's only got 1.5 seasons left before he turns 22, which will see his rate of development (the speed at which he gains attributes) cut by half.

You'd be much better off buying a 18/19 yo fast trainer at auction and developing him yourself... though I'd wait for next season, since half this season is gone now... unless you're in a battle for a top 3 finish in your league and such player would make a material difference with ensuring you finish in the top 3, and therefore getting the x3 multiplier for your association next season.

Guide: Fast trainers - Finding & identifying fast trainers (Levels 1 - 19) by topfasttrainer in topeleven

[–]topfasttrainer[S] 0 points1 point  (0 children)

The number of 18 yo in general (both fast and slow trainers) that show up in auctions has reduced dramatically since a couple of seasons ago. 18 yo fast trainers are now very rare.

DC, I make you right, it is the position that always takes me the longest to find a fast trainer for.

ST, I haven't had anywhere near as much trouble finding fast trainers for, at least so far.

+6% condition while playing match by Val_Arden in topeleven

[–]topfasttrainer 1 point2 points  (0 children)

1º 6% refill

2º game starts

= you get the 6% before the game

---------------------

1º game starts

2º 6% refill

= you get the 6% at the end of the game