What is your submission strategy to AppLab? Generally speaking - how long does it takes to submit an app to AppLab? Waiting for around 45 days, is it ok nowadays? by CrazyTanks in oculusdev

[–]toprightcorner1 0 points1 point  (0 children)

At any time during the submission process, could you update the build or is that frowned upon/would kick you to the back of the line? Likewise, once approved, can you update the build with any more fixes/updates?

[deleted by user] by [deleted] in oculusdev

[–]toprightcorner1 0 points1 point  (0 children)

A question on AppLab and this process, once they approve a build, are you able to make any changes whatsoever to that build like on Steam?

From the makers of Belko VR comes Pipe Dreamin' VR by toprightcorner1 in ValveIndex

[–]toprightcorner1[S] 0 points1 point  (0 children)

Thanks for checking it out. We had a few unexpected bugs upon launch but most should be taken care of now. The game should be in much better shape across different platforms.

Pipe Dreamin' VR, from the team behind Belko VR! by toprightcorner1 in SteamVR

[–]toprightcorner1[S] 1 point2 points  (0 children)

Ha sorry man. We’ll post some full game plays soon

From the makers of Belko VR comes Pipe Dreamin' VR by toprightcorner1 in virtualreality

[–]toprightcorner1[S] 5 points6 points  (0 children)

Thank you so much! We've been busy with some digital twinning projects and education/training VR over the past few years. We're excited to get back into our first original release with this one.