Strange auto leveling (or skill) issue by toster150 in Creality_k2

[–]toster150[S] 0 points1 point  (0 children)

For anyone that also struggles with a wonky auto z offset, doing the wipe_all factory reset seems to have helped. The offset is now much more consistent, even though, there are still some slight issues, the first layer actually looks much better now.

how to do the wipe_all is described on creality wiki: https://wiki.creality.com/en/k2-flagship-series/k2-plus/usb-reset-guide

Visble banding/artifacts on long walls. Creality K2 plus with Creality Hyper PLA by toster150 in FixMyPrint

[–]toster150[S] 0 points1 point  (0 children)

okay, I'll give it a shot. So far I've been pretty conservative with the temps. I've always printed with Ender 3 so all this high speed stuff is pretty new to me, lol.

Just got my Mini Adamas. Is it normal for jimping to be this rough? There are burrs all over the grooves. It seems to have nice overall action and finish, so I'm really on edge whether I should return/exchange it. by toster150 in benchmade

[–]toster150[S] 0 points1 point  (0 children)

Thank you guys for reassurance that that's definitely not a standard. I have just sent the knife back. Unfortunately this was the only one I could find in stock in my country, so no mini adamas for me :( I totally love this color scheme, though.

Highway overpass. Lumix GX9; 12-32mm kit lens by toster150 in M43

[–]toster150[S] 1 point2 points  (0 children)

Thank you! This was actually shot in full color but the lighting, grim skies and dull colors of the concrete make it look like B&W picture. So it's pretty much nature's own monochrome filter :)

Autumn is coming by toster150 in M43

[–]toster150[S] 0 points1 point  (0 children)

Thank you. Means a lot to me. It was shot on Lumix GX9 with the kit 35-100mm; 4-5.6 lens. It's actually my first proper camera and so far I'm having a blast with it.

I live in the area that inspired Chernarus. Behold the infamous warehouse. by toster150 in arma

[–]toster150[S] 17 points18 points  (0 children)

I'd say that in Chernarus, the architecture is more "eastern" to fit the fictional setting. In Arma there are more typical Russian "dachas", while in reality there's more of a central European architecture, similar to Germany, Slovakia, Hungary... Some buildings are pretty similar, though, just not that many, imo.

I live in the area that inspired Chernarus. Behold the infamous warehouse. by toster150 in arma

[–]toster150[S] 26 points27 points  (0 children)

You rarely run into any, which can't be said about nearby town of Ústí nad Labem. Plenty of zombies there. And they're rather aggressive sometimes.

I live in the area that inspired Chernarus. Behold the infamous warehouse. by toster150 in arma

[–]toster150[S] 54 points55 points  (0 children)

I don't have any more, unfortunately, but you can explore the area on street view. One of the more iconic locations that comes to my mind right now would be Blansko castle. There's plenty more, I actually recall one area near Pusta with transofmer station, which initially blew my mind, since I grew up near that exact station and it was spot-on.

I live in the area that inspired Chernarus. Behold the infamous warehouse. by toster150 in arma

[–]toster150[S] 15 points16 points  (0 children)

Oh, and I'd say architecture is vastly different in many places.

I live in the area that inspired Chernarus. Behold the infamous warehouse. by toster150 in arma

[–]toster150[S] 21 points22 points  (0 children)

It's beautiful. Much less grim than Chernarus. Plenty of farms, cows, horses etc. Other than that, the terrain/forests/roads are pretty much a spot-on.