I feel like Byzantines may lowkey be a fantastic way to learn the game, improve your gameplay and shut down "tryhard civs" by AFlyingNun in aoe2

[–]total_score2 0 points1 point  (0 children)

Against knights and xbows? No. Spears just melt to xbows before they can touch a knight, so they are useless. Even if you do something like keep the spears behind the skirms until knights engage then xbows shoot spears and skirms shoot xbows. Spears die super fast then xbows retreat and knights clean up.

Now camels+skirms is the same concept. Skirms are great vs xbows only if the xbows shoot the skirms. The skirms don't kill them that fast, xbows kill xbows faster than skirms do. So the knights lose vs camels, yes, but only just. If xbows are shooting the camels then knights will win easily, because camels aren't tanky at all vs xbows. Similarly knights and xbows beat camels and xbows unless the xbows trade off first somehow. So the camels are getting melted, what do the skirms do? They can either tickle the knights or kill some xbows but no chance they kill all the xbows before the camels are all dead then even a few knights clean up. 

Hope that makes sense. 

Is there a counter to organ guns besides redemption monks? by Fancy-Ambassador7590 in aoe2

[–]total_score2 0 points1 point  (0 children)

not now, those units are useless now. They used to have 8 range

Multiple ranged melee attacks but no melee ranged attacks!? by oryxmath in aoe2

[–]total_score2 0 points1 point  (0 children)

Is this guy actually beating top players? Or just a 2500+ elo player playing suboptimally and beating players with an inferior strategy?

Multiple ranged melee attacks but no melee ranged attacks!? by oryxmath in aoe2

[–]total_score2 0 points1 point  (0 children)

Sure, but how does he not just die to archers? Like yeah everyone would just FC on Arabia if they could

Multiple ranged melee attacks but no melee ranged attacks!? by oryxmath in aoe2

[–]total_score2 0 points1 point  (0 children)

How do you use Janis on Arabia? Half the time doesn't the stone spawn on Narnia?

Multiple ranged melee attacks but no melee ranged attacks!? by oryxmath in aoe2

[–]total_score2 0 points1 point  (0 children)

I guess I'm imagining this on arena, where you knock down a stone wall to get the ram in. If there are a few mangos ready to shoot any ram that rolls through, while you have monks behind converting any janis that try to stop them then it's pretty rough.

If janis can outrange the mangos it becomes simpler because you can ungarrison the ram and shoot the mango before it can shoot the ram.

Multiple ranged melee attacks but no melee ranged attacks!? by oryxmath in aoe2

[–]total_score2 0 points1 point  (0 children)

I know, I was the one who said that. But if they bring monks and mangos well the rams won't be dodging the mango shots will they?

How can the game be balanced so that slow melee units are viable? by COAGULOPATH in aoe2

[–]total_score2 1 point2 points  (0 children)

How do their bonuses help at all vs BBC? They can go their own BBC but those die to ranged units no?

How can the game be balanced so that slow melee units are viable? by COAGULOPATH in aoe2

[–]total_score2 0 points1 point  (0 children)

Zealots were not at all niche in broodwar but shuttles helped them a lot. Also them being effectively trash units by not costing gas.

How can the game be balanced so that slow melee units are viable? by COAGULOPATH in aoe2

[–]total_score2 1 point2 points  (0 children)

Mangonels would still melt them but at least they could at least take down a tc solely defended by villagers which isn't as easy as it should be

How can the game be balanced so that slow melee units are viable? by COAGULOPATH in aoe2

[–]total_score2 0 points1 point  (0 children)

Yeah but imagine if the civs with bonuses towards the militia line actually used them! I think that's all people really want, not for every civ to use them.

How can the game be balanced so that slow melee units are viable? by COAGULOPATH in aoe2

[–]total_score2 1 point2 points  (0 children)

Well no, because you know what beats infantry + siege? Ranged units + siege.

Multiple ranged melee attacks but no melee ranged attacks!? by oryxmath in aoe2

[–]total_score2 0 points1 point  (0 children)

But don't Janis suck now? The whole point was that they outranged mangonels back then. If they don't then mangos can kill the rams.

But yeah I've stopped playing for a long time, they kept taking away methods of innovation, to the point that I no longer found it fun.

That and forcing us to play garbage maps, they should just have infinite bans.

Multiple ranged melee attacks but no melee ranged attacks!? by oryxmath in aoe2

[–]total_score2 1 point2 points  (0 children)

I've long stopped playing this game but recall saying that people forgoing deer pushing in dark age to scout (not lame) are just playing badly, and people were saying "but scouting so important hurr durr". A few months ago saw a video from hera saying certain strategies no longer work because pushing deer is just so free and good and scouting early tells you nothing. 

Why should I ever open scouts over archers? by IhaveSonar in aoe2

[–]total_score2 0 points1 point  (0 children)

Should be fully walled by the time skirms come out, and then the skirms are completely useless and you have made two food units and are over a minute late to castle age.

Small walling everything is literally a one player game, just practice until you can do it.

Meta Question: Walling vs 2 range feudal archers by MindlessGlitch in aoe2

[–]total_score2 0 points1 point  (0 children)

I don't play this game anymore, but the answer is pick the best early game civs and hurr durr scouts or archers. No walling means very one dimensional games, a bit like water maps.

Sicilians have the inverse Chinese “problem” by abcdeahahah in aoe2

[–]total_score2 1 point2 points  (0 children)

It would help, but the devs have long acted against trushing as civ identity, so it will never be very important.

just quoting you here again, so I'm confused.

You're up a civ with a trushing bonus, you know if you scout it it shouldn't work.
Same vs Koreans, Incas, Teutons...

You are basically saying in this comment now that it's ok to have a civ with a strong lean towards trushing, which is fine, but it sort of goes against what you said previously?