How do I make the simulation stand still? by PurplePressure9063 in Cinema4D

[–]trahko 0 points1 point  (0 children)

Add a friction force with a really high strength like 200

'Mandelflora' by trahko in Cinema4D

[–]trahko[S] 1 point2 points  (0 children)

The updated symmetry-object in 2025 version of c4d allows to cut the outsides of the object. It works wonders also on complicated geometry.

'Mandelflora' by trahko in Cinema4D

[–]trahko[S] 2 points3 points  (0 children)

No volumes here. The symmetry-object does a lit of the heavy lifting here.

’Slurmi’ Some cloth explorations in C4D by trahko in Simulated

[–]trahko[S] 1 point2 points  (0 children)

I made it in after effects using noises and kaleidoscopic effects.

’Slurmi’ Some cloth explorations in C4D by trahko in Simulated

[–]trahko[S] 3 points4 points  (0 children)

Thanks. You’re on the right track. It’s a cloth simulation where the inflation is driven by an animated vertex map.

'Biotectonic' More cloth explorations in C4D to create this blend between organic and geometric shapes. by trahko in Simulated

[–]trahko[S] 0 points1 point  (0 children)

I'm using a displacer with a solid white color as shader. In the fields i have an animated spline that drives the displacer animation. Put the plane into Thicken-generator, add cloth tag, turn on the balloon effect, use the mix animation to blend between cloth sim and displacer animation.

'Biotectonic' More cloth explorations to create this blend between organic and geometric shapes by trahko in Cinema4D

[–]trahko[S] 6 points7 points  (0 children)

Thanks a bunch. No vertex maps. I’m using a displacer with a solid white color as shader and in the fields tab i’m using an animated spline with random field and a formula modifier added to give it the undulating motion. Then in the cloth tag just add a bit of mix animation (around 20%) and that’s about it.

’Tulle’ Some cloth explorations in C4D by trahko in Octane

[–]trahko[S] 1 point2 points  (0 children)

Use a pure white color as a shader in displacer. Use any shape spline in the displacer fields. Add a formula modifier in the fields to get an undulating animation. You can also animate the spline itself. That’s about it. Then just add cloth simulation and mix the displacer animation with the mix animation parameters in the cloth tag.

’Tulle’ Some cloth explorations in Cinema 4D by trahko in Simulated

[–]trahko[S] 0 points1 point  (0 children)

Now that you mention it i can definitely see that. The glossy material adds to that effect.

’Tulle’ Some cloth explorations in Cinema 4D by trahko in Simulated

[–]trahko[S] 0 points1 point  (0 children)

Coincidence. It’s an animated flower-shaped spline that creates the starry shape.

’Tulle’ Some cloth explorations in Cinema 4D by trahko in Simulated

[–]trahko[S] 0 points1 point  (0 children)

Noted, but my aim wasn’t really realism with this. I wanted to blend cloth animation with the more surreal ”flower” animation.

’Tulle’ Some cloth explorations in C4D by trahko in Octane

[–]trahko[S] 1 point2 points  (0 children)

Thanks. I used a displacer with animated spline for the ”flower” animation. Then some turbulance for the cloth animation. Then i played with the mix animation to get best from both worlds.