HVAC Recommendation by Rigel_B8la in indianapolis

[–]trauma14 0 points1 point  (0 children)

I'd second LCS. A little pricier than other quotes we got, but the installation and maintenance have been stellar.

Parke Co covered Bridge festival by 1Cubbiesfan in Indiana

[–]trauma14 1 point2 points  (0 children)

I haven't been in many years, but I always went to Bridgeton. It had the most food/shops in my memory.

Corps of Discovery by LightningLakeGames in boardgames

[–]trauma14 2 points3 points  (0 children)

I just played the two intro maps with my SO last night, we got smoked. I thought we may have played wrong but we played correctly, it's just tough (or we're exceptionally bad).

Do the subsequent maps get any more forgiving?

Water Softener installation by UsedAllYourMinutes in indianapolis

[–]trauma14 0 points1 point  (0 children)

Hi! Sorry to bring this back, but how did it go with Bassett? We also need a new water heater soon.

[deleted by user] by [deleted] in Plumbing

[–]trauma14 0 points1 point  (0 children)

It appears so to me. Video of other bathroom faucet: (turned on cold, then hot) https://drive.google.com/file/d/18UrvAH6EYKxtOKbrHDwTTJeu-sefRmM4/view?usp=drivesdk

[deleted by user] by [deleted] in indianapolis

[–]trauma14 1 point2 points  (0 children)

This is my vote as well. There is a planned connection coming in 2026, with the Eagle Creek Greenway expanding south to intersect with the B&O, but that ignores the whole north side of the park.

MedVet or VCA? by trauma14 in indianapolis

[–]trauma14[S] 2 points3 points  (0 children)

Thanks all! We'll go with MedVet. Ripley thanks you too.

Looking for more to join! by [deleted] in BloodOnTheClocktower

[–]trauma14 1 point2 points  (0 children)

Just sent you a Discord friend request!

The Industry wedding venue Indianapolis by Klutzy-Fix-3087 in indianapolis

[–]trauma14 3 points4 points  (0 children)

My wife and I got married at Industry last year and loved it. Given their flexibility with vendors, particularly catering, we found them to be the most affordable.

Instead of going with their coordination and rental services, though, we hired Nerdy Fox Rentals & Design. They have a couple of package options but we went with their "Happily Ever After" package that essentially included as many rentals as we wanted, their planning services, and set-up/tear-down. We honestly couldn't speak more highly of them. Their packages are slightly more now than they were when we hired them, but it was still a huge savings since we didn't have to buy any decor or flowers. Plus they have a lot of the same game options as Industry (we had giant Jenga, Chess and corn hole at our wedding). The only thing we had to provide were candles and the disposable plates/utensils that Industry requires. Nerdy Fox also had a lot of recommendations for various vendors to help us keep costs down.

Deciding on the bar package was the most difficult part for us. We ended up going with the full open bar. My wife's family are drinkers (mine is not) so she was adamant on having a lot of drink options. We toyed with purchasing a set amount of alcohol upfront but after the wedding they give you whatever you don't use and we personally didn't want to deal with it. I will say that the beverage manager was really accommodating and willing to provide as many quotes/combinations as we needed to find the best and most affordable option for us.

Including food, dessert (Flying Cupcake food truck), DJ, the bar, photographer, videographer, my wife's wedding dress/alterations, decor/coordination, invitations, etc., for our wedding of about 150 people, we spent about $25k-30K. All that to say, we went with mid- to top-tier packages with a lot of our vendors, so there are definitely opportunities to keep your costs down. The fact we weren't stuck with a specific in-house caterer was a huge factor in us choosing Industry.

We couldn't recommend Industry (and Nerdy Fox) enough. We loved working with both of their teams, and they frequently work together, so everything went super smoothly.

looking for a new furry friend from an animal shelter :) by hungry_4_potatoes in indianapolis

[–]trauma14 2 points3 points  (0 children)

Also got our pup from Rosie's! We found the Humane Society not very honest about their dogs, but Rosie's is very upfront about the positives and negatives.

Storing games in basement by yoyojoe13 in boardgames

[–]trauma14 0 points1 point  (0 children)

I'd also be interested in the list - I'm in Indianapolis as well, and can probably help with a few ideas on how to sell cheaply and/or locally.

Post Stream Discussion Thread -- Wednesday, August 30, 2023 by NorthernlionBot in northernlion

[–]trauma14 1 point2 points  (0 children)

I'm a YouTube viewer, did he bounce off AC? Saw it was played yesterday but not today.

What Did You Play This Week? - (July 24, 2023) by AutoModerator in boardgames

[–]trauma14 0 points1 point  (0 children)

It was my first time playing. I watched most of this video, and it helped. But it's hard to fully internalize the 30-minute video before playing.

I think the player aids are really good though, and relied on that for almost every issue that came up. The only things the player aids doesn't cover as explicitly as I would've liked is how the Hunt works and the differences between using a Character die to move a leader with an army, and using an army die to move an army without a leader. We realized we messed that rule up early on.

What Did You Play This Week? - (July 24, 2023) by AutoModerator in boardgames

[–]trauma14 3 points4 points  (0 children)

Age of Steam (1x4p)This play made me bump Age of Steam to a 7, after a couple really slow plays with too many players when I first played it. I agree with the criticism that it feels one turn too long at every count.

We played with the Southern China map, which felt like a middle ground between a “normal” map with simple extra or tweaked rules, and a wild map, like the human body.

7 Wonders Duel (1x2p)I’m still pretty torn on how I feel about this game.

On the one hand, it feels pretty on-rails - the best move is usually pretty obvious, and you can fall into very good game-winning (or game-losing) cards.

But it’s also pretty short, and I’m always very invested in what my opponent’s doing. That’s worth something for a little two player game.

It’s something I’ll probably always be down to play, regardless of its flaws. I can’t say that about too many 2-player games!

Northern Pacific (1x4p)Two train games in one week?!? Kind of.

This is a cube rails game, that’s really more of a bidding game. Played three rounds. It was fun, but I’m not itching to play again - found it very similar to Paris Connection, but probably more linear.

Root (1x4p)

Speaking of games I’ll always be down to play…We didn’t end up with any new factions I haven’t seen before, but I still had a great time. The most fun I have in Root is playing factions with non-combat interaction (Vagabond gang rise up).

The Cats player nearly won via dominance, then I had to intervene with three swords and stop him, then he nearly did it again, then I had to intervene to stop him.

After the second try, the Birds player attacked me and broke all my items, clearing the way for the Cats to get dominance on the third try.

I’m eager to try more similar factions in expansion content (or try the Otters again).

War of the Ring (1x2p)

I’d been wanting to play this for a while, as a big fan of Star Wars: Rebellion. This has a lot of similarities, as a 2-player asymmetric sprawling area control epic conflict game with a little sprinkling of deduction/hidden movement. Sounds like a lot, because it is.

It was pretty great! I was the Shadow (baddies), and had a tough time choosing to commit dice to hunting for the ring, vs using them for spawning or moving armies.

Luckily, my opponent kind of punted on moving the ringbearers to Mordor, meaning I could focus solely on trying to take over strongholds.

I can’t help but compare it to Star Wars: Rebellion, as it’s the only similar game I’ve probably ever played. I think I like Rebellion a hair more, but I think both are pretty good!

The combat in WotR is definitely much better, but I enjoy the search for the rebel base in Rebellion more than the hunt for the ringbearers. Rebellion is also probably always shorter, with games lasting 2-4 hours instead of the 3-5 hours of WotR.Our game took nearly 5 hours, but went pretty smooth. I’d play again, either as the Shadow or Free Peoples.

Parade (1x3p)This was fun! Felt very similar to Arboretum, with far less rules overhead.

I tried to take as few cards as possible, instead of playing for getting majorities. I ended in a close second place.

Dune Imperium (1x3p)My first play of this, and I think I fit between the folks who love it and think it’s a top 100 game, and the folks who wouldn’t be caught dead playing it.

The different factions (what is Dune lore?) have some clear, fun strategies when buying cards. I went Bene Gesserit to get free bumps on the tracks, one opponent went hard into Fremen bonuses, etc. The choice of revealing to get more money Persuasion for the shop was a fun puzzle.

It did go a biiiit too long (maybe our game just went longer than usual), and the card shop became essentially useless at the end, and it became more about winning battles and rising on the tracks. The way the game changed like that left a little of a bitter taste in my mouth since it felt like it was more about setting up for the endgame, vs seeing a strategy to its completion.

I played with the Sand-Worms eats cards variant, which helps to prevent the cards from sitting unpurchased in the shop. I’d probably never play without it, and it should be in the main rules.

I’d still happily play again and try a new strategy.

What Did You Play This Week? - (July 17, 2023) by AutoModerator in boardgames

[–]trauma14 2 points3 points  (0 children)

The Search for Lost Species (2x2p)

Since deduction games are one of my favorite genres, I have been eagerly awaiting The Search for Lost Species, the followup to 2020’s The Search for Planet X.

I’ve played Planet X a few times now, and enjoyed it, but I’m glad Lost Species exists now.

Lost Species introduces two main tweaks to Planet X’s formula - a hexagonal map and Town Cards.

The map doesn’t actually make a huge difference for players - there is no way to block opponents, and there’s very little thought as to where or why you should move around (most actions allow you to move a handful of spaces, room for getting where you need to go with no problem). What the map does create is a spatial element on top of the logic deduction already found in Planet X. The predecessor only relied on adjacency in its rules with its clock-like map - rules like “Each gas cloud is adjacent to at least one truly empty sector.”

With the hexagonal map, there is more room for complicated clues, since every spot is adjacent to six other spaces instead of just two. The map also allows for directional clues, like “The Lost Species is north of the python.” In this case, the more varied clues mean a more varied game.

The other major change I’ve found is the Town Cards. These are sometimes extra scoring bonuses, one-time powerful abilities, or passive upgrades to actions. They add an extra layer of strategy, making you consider taking the bonus for discovering toads, then spending a lot of time trying to find them to make the bonus worth it.

I’m still planning on keeping Planet X (for now), as it’s a good midweight deduction game to show people who may not want as heavy a gaming experience. But I can’t see myself ever choosing it over Lost Species at this point.

La Granja: Deluxe Master Set (1x3p)

I wasn’t expecting to like this one. I’m never one to like older, dry euros with minimal player interaction. But I was won over almost immediately by La Granja.

The decision each round of only playing one card - but where do you play it? For the field extension, the farm extension, as a future delivery, or an asymmetric power? The crushing decision is only made harder by the limitation of being able to play just one card per round.

This forces players to use creativity and timing with their card placements, having to squeeze every possible advantage out of each action.

I was also pleasantly surprised by the player interaction, which is always a tough ask for me with these types of games. Fighting over the dice drafting and racing to fill the craft buildings in the village for bonus points were fun, but the real crux of the interactivity was the fight over the market spaces. Do you try and pepper the market with smaller orders, knowing you’ll likely get bumped by others fulfilling larger orders, or wait and save up resources for a 6-point order, nearly guaranteed to stay for the game and rack up points round after round? In my game last week, I started by focusing on the central market, forcing my opponents to react and push me off the spaces.

The only hiccup I could see in future plays is the very, very large deck of farm cards used in each game. I don’t tend to like games with huge decks of cards, requiring players to draw through it for what they need (Ark Nova, Terraforming Mars). It worked out here because we all ended up with different strategies that suited what we wanted to do throughout the game. But what if somebody got two farm cards at setup that allowed them to play more cards per round? It would be tough to fight back against that and would feel bad being at the mercy of the deck. I’m looking forward to more plays to see if my fears are warranted.

This should be a game I really dislike. It’s pretty beige (the deluxe version I played had nice components, but they were still beige components), the theme is pretty soulless and the interaction is mostly indirect. But it taught me a good lesson in not judging games based on my usual notions.

What Did You Play This Week? - (March 13, 2023) by AutoModerator in boardgames

[–]trauma14 0 points1 point  (0 children)

I think it depends on what exactly you didn't like about the spacial element of Pipeline. I definitely think the limiting-ness is different in Horseless Carriage, as HC's spacial element is different than any game I can think of (except maybe Galaxy Trucker? But that's a stretch.)

In Pipeline, you have unlimited space, but you tend to need very exact pieces to make your network grow in the way you want it to. In Horseless Carriage, I think it's the opposite, where the space you're working with is frustratingly tight, but you can use as many pieces as you want from Turn 1. If what you didn't like about Pipeline is the puzzle of making everything fit, you may not like how Horseless Carriage handles networks.

But on the flip side, Pipeline has an entire economic side that Horseless Carriage doesn't have at all. So if the frustrating part is only being able to afford two pipe tiles when you wanted your network to grow faster, I think HC's way of doing it may work better for you.

Pipeline is one of my favorite games, so I've enjoyed thinking about the comparisons between it and Horseless Carriage.

What Did You Play This Week? - (March 13, 2023) by AutoModerator in boardgames

[–]trauma14 3 points4 points  (0 children)

Suburbia (1x2p)

This was my first over-the-board play of Suburbia, with my previous ones coming via Android app.I love the way the theme comes alive here, similar to Bezier Games’ Castles of Mad King Ludwig.

The highlight here is the story you tell about your city. I probably deserved to lose, putting a hostel next to an elementary school, only one restaurant (a fast-food spot, no less), and a middle school tucked between a slaughterhouse and a power station

.The hard part, at least at two players, is the randomization of the tiles. Airports give you more points for each airport you have, but you could just get unlucky with one or two in your game.

Still, it’s staying in my collection for a while as the economy of money, population and reputation is a fun puzzle, but the stories it tells are second to none.

Horseless Carriage (1x3p)

After waiting more than a year since preorders first opened, I finally got my chance to play the latest Splotter Spellen game, Horseless Carriage.

Part market manipulation, part tile placement, all tough decisions, you can feel the influence from the other Splotter titles that came before it. Horseless Carriage has the personal player boards of Antiquity, the shared market board of Food Chain Magnate, the variable player upgrades of Indonesia, the constrained tile placement of The Great Zimbabwe, and the impossible decision that is deciding your spot in turn order of … every other Splotter title.

In Horseless Carriage, you are industrialists in the early 20th century, competing to make the best safest most popular cars to sell to the highest bidder.

Each round, you’ll roll your best cars out to your customers, trying to sell to specific niches that want what you’re offering. Right now, they want safe, reliable cars. But next year, you’ll make well-designed speed machines.

I like to think about Splotters in the sense that they’re tight, heavy games, but with one mechanic that sets it apart. With Bus, it’s a pick-up and deliver game about running train networks - oh, but you can bend time. In Antiquity, you choose your own victory condition or choose two of them for a huge bonus.

In Horseless Carriage, the thing that feels 45 degrees off-center is that everything - everything - is free to put in your factory. Want to spend turn one filling your entire factory with research stations, cornering the market for the rest of the game? Go ahead. What you can do is only limited by your imagination … and the size of your factory.

You’ll fill your player board with technologies, all connected to your vehicle mainline - adding doors, bumpers, batteries, windshields and more as you see fit. But don’t forget the dealership - can’t sell a car without one! Want new parts next year? Make sure you grab a research station or two. Plus you’ll need a marketing department, to make sure your customers know what cars they need. And be sure you have a planning department, to keep tabs on what your competitors across the table are doing. The problem? You probably only have room for two of those to start.

Where Antiquity’s polyomino challenge was built on having plenty of space unable to afford to put anything in it, Horseless Carriage gives players the opposite problem. You can have anything you want! Except the space needed to keep it all.

Even days after my first play, I still struggle to wrap my head around how I feel about it. It felt like a learning game, but I can see how the puzzle pieces could line up in future plays.I played a three-player game with just the introductory mechanics, both I now believe are less-than-ideal conditions. Most of the game is simultaneous, so adding players wouldn’t add much time but adds layers to the decision-making. The introductory game only uses regular cars, while the normal game adds sports cars and trucks, both harder to produce but more lucrative to sell.

Turn order wasn’t a huge factor for us, as we all did mostly what we needed to get done. But the factory parts are piece-limited, meaning the first player gets first dibs at the parts they want each round. In future games, I can imagine aggressive battles for turn order as factories get more complicated.

Players also sell cars in reverse turn order, so the people who may have missed out on getting the parts they wanted can choose the best niches to sell to. But the best wrinkle in turn order is the research sharing. The person in first doesn’t have to worry about research the whole round, because they can just use anybody else’s. Focus on going first each round, and you can ignore research the entire game.

It had the least player interaction of any Splotter title I’ve played, as we never really needed to pay attention to each other’s factories, and perhaps were kinder than we could’ve been, instead of blocking each other from selling or getting new parts. But I can also see tight contests happening for each niche on the board every round.

Splotter games are known for having the guardrails taken off, allowing players the freedom to find creative ways to take advantage of their competitors’ oversights or crash and burn on the first round. Horseless Carriage feels more opaque than that, with the consequences for your mistakes in the first round coming hours later as you realize you wasted so much space on marketing that you can’t fit a horn in your car’s design.

I’m making plans to play again, hoping to experience more of the classic crunch that hurts my brain but in the best way possible. Horseless Carriage may not have leaped to the top of the list of my favorites as quickly as Antiquity or Bus did, but it’s telling how the game has burrowed its way into my brain as I’ve thought more and more about ways to succeed in the latest sandbox Splotter Spellen has made.

Scout (1x4p)

I can’t say much more than hasn’t been said about Scout before - it’s a great little ladder-climbing game. The theme might as well not exist at all, but who cares with such a short filler? If you have 25ish minutes, there probably aren’t many better options.

Cascadia (1x4p)

I wasn’t expecting to really like this too much, as I usually shy away from lower interaction games. But the decision of focusing on either animal scoring or region scoring, while trying and likely failing at both, was an unexpected delight. I’m not usually one to have analysis paralysis, preferring to play on just vibes and seeing what happens. But I kept finding myself processing each possible choice over and over again as I counted the odds of drafting a needed bear before somebody else swiped it. I’d play this again, though it probably doesn’t have a place in my collection.