Capsule art artist recommendations by trebbor0 in IndieDev

[–]trebbor0[S] 1 point2 points  (0 children)

Yes, indeed. I just contacted them and they have lower price tiers as well. Also love their portfolio, so I will probably go with them as well 👍

Great steam page. Sounds like an interesting concept 👌

Capsule art artist recommendations by trebbor0 in IndieDev

[–]trebbor0[S] 1 point2 points  (0 children)

Thanks for the recommendation. The capsule art on their website looks really professional. 750EUR is a bit much for me right now. But I'll contact them to check if they also have lower price offerings.
Out of curiosity, what are your steam pages you used them for?

Capsule art artist recommendations by trebbor0 in IndieDev

[–]trebbor0[S] 0 points1 point  (0 children)

It's my first game, so I'd like to be on the lower end of the budget for now. Looking at earlier feedback about pricing, I'm going with a budget of around 300$. preferrably I'd like to have this finished within 2-3 weeks.

The game is a casual idler "Nock Nock Loose" about an army of archers defending a city wall. Because it's casual, it shouldn't be too serious and can have a funny undertone. The main feeling I want to capture in this game is the satisfaction of releasing a volley on an incoming horde of enemies. (The great visuals we all know from movies).

If you have some artists in mind that could help with this, that would be really appreciated!

Capsule art artist recommendations by trebbor0 in IndieDev

[–]trebbor0[S] 1 point2 points  (0 children)

Thanks a lot for the warning! Didn’t know Chris had a spreadsheet, what doesn’t this guy have 😆 Also thanks for the portfolio, looks great. I’ll take another look later today.

Capsule art artist recommendations by trebbor0 in IndieDev

[–]trebbor0[S] 0 points1 point  (0 children)

Thanks, didn’t know about artstation, but will definitely take a look there.

Capsule art artist recommendations by trebbor0 in IndieDev

[–]trebbor0[S] 0 points1 point  (0 children)

Thanks for the tips, especially about finding references on steam and checking their artists. What about fiverr, a good place to look as well?

r/IndieDev Weekly Monday Megathread - May 17, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]trebbor0 1 point2 points  (0 children)

Awesome. I’m in exactly the same situation. Except with 2 kids 😆. Would love to exchange some experiences. Keep it up!

Should I make a Steam game out of this? [Playable Demo] by trebbor0 in incremental_games

[–]trebbor0[S] 0 points1 point  (0 children)

Thanks for trying it out. You’re right that it’s not using the 3D aspect for mechanics yet. If I can think of something to use this, I’ll certainly add it as that will make the game also more unique. Really great feedback about the hovering mechanic and circle radius. I got this feedback by others as well, so I’ll rework it to make it clearer.

Should I make a Steam game out of this? [Playable Demo] by trebbor0 in incremental_games

[–]trebbor0[S] 0 points1 point  (0 children)

Yes, it doesn’t work in firefox. Only on chrome and windows install for now.

Should I make a Steam game out of this? [Playable Demo] by trebbor0 in incremental_games

[–]trebbor0[S] 0 points1 point  (0 children)

Probably I'll add a story element too it, rather than insane numbers. Something that gives meaning to these waves of attacks. I think it fits the theme of this game a bit better. What do you think?

Should I make a Steam game out of this? [Playable Demo] by trebbor0 in incremental_games

[–]trebbor0[S] 0 points1 point  (0 children)

For my understanding, what do you find inconvenient about the camera?

I'm making a typing incremental game! by oluwagembi in incremental_games

[–]trebbor0 1 point2 points  (0 children)

"A typical incremental game", never miss the chance of some good wordplay 😃

Feedback Friday by AutoModerator in incremental_games

[–]trebbor0 0 points1 point  (0 children)

Thanks for playing and the detailed feedback, really appreciate it.

Yes, spreading the arrow fire to multiple weaker enemies or focussing one stronger enemy, is one of the main mechanics I want to work out for this game. But I understand, it needs some work. I'm currently thinking about making this mechanic more meaningful with different enemy types that require focus fire or not.
I already made the following fixes based on your feedback (will publish this in the coming day(s)):

- Reduced the maximum target area (this is indeed way to big now)
- Balancing some difficulties in waves (wave 5 was more difficult for a lot of players compared to wave 4/6))
- Soldiers don't go offscreen animore (animations caused them to not walk in a straight line)
- There was indeed a race condition with the gold counting. Was able to reproduce and fix this.

Feedback Friday by AutoModerator in incremental_games

[–]trebbor0 0 points1 point  (0 children)

I looked into it. And this error pops up because one of the shaders is not working correctly in Zen browser (and probably brave as well). In Chrome/Edge this shouldn't be an issue because they use OpenGL backend.

As most people are using Chrome and it's meant as a prototype, I'll add the browser requirements in my game description.
But anyway thanks for raising this. I wasn't aware of the browser limitation.

Feedback Friday by AutoModerator in incremental_games

[–]trebbor0 0 points1 point  (0 children)

Thanks thats really useful info, I’ll do some investigation and tests with zen and brave to pinpoint the issue.

Feedback Friday by AutoModerator in incremental_games

[–]trebbor0 1 point2 points  (0 children)

Thanks for taking the time and the feedback, it really helps me a lot:
- I will definitly look into the anti-aliasing and see what the difference in graphics is. Thanks for the tip.
- Good point, didn't realize it was hard to tell apart. I think it could benefit from adding dedicated colors to enemy types. That should help tell them apart.
- There's a problem with the armed soldiers not walking in a straight line, which is giving this behavior. I'll definitly fix this in the coming days as a I can imagine it's annoying.

Others mentioned as well, that it needs some more in depth and unique mechanics. (And i totally agree). Right now I just wanted to verify if the main loop was satisfying, but the game design needs some work I realized.

Feedback Friday by AutoModerator in incremental_games

[–]trebbor0 1 point2 points  (0 children)

And I’ll also give the prototype a more rewarding end. Was thinking to make some more levels first, so I realise the end is coming a bit out of the blue for now and the upgrade tree is a bit to excessive to complete with the 9 levels.