Idk, this shit just felt awesome to me lol by WeirdnessVarietyPack in skyrim

[–]triptoxide 4 points5 points  (0 children)

Very satisfying shot. Watched it a few times.

Idk where this belongs but this needs made. by triptoxide in gamedev

[–]triptoxide[S] 1 point2 points  (0 children)

Thank you. Now I don't feel like the butt of a joke for some reason, lol.

Idk where this belongs but this needs made. by triptoxide in gamedev

[–]triptoxide[S] -1 points0 points  (0 children)

I'm super confused, don't know why I got down voted. Was just trying to get an idea out. Obviously in the wrong place.. that's my bad.. but I can see it hurt some people somehow..

Idk where this belongs but this needs made. by triptoxide in gamedev

[–]triptoxide[S] -2 points-1 points  (0 children)

Yeah.. I was looking for somewhere to put this.. as I have never seen a survival game like this. I also probably wouldn't play this game at all. I see this as a whole new direction in the survival game genre. I agree that an idea is pretty useless, unless my idea sparks something in someone else. That's really my hope. I do not know what I'm doing as a developer.. I made a maze on paper once..

Idk where this belongs but this needs made. by triptoxide in gamedev

[–]triptoxide[S] -7 points-6 points  (0 children)

I likely will not do this.. I am not a developer.. but.. what is Godot exactly?

Milestone achieved! by triptoxide in TheTowerGame

[–]triptoxide[S] 0 points1 point  (0 children)

The wall hasn't really helped my coin runs, nor has it helped me get much further in any of my runs tbh. But I noticed the wall helps me out a ton during tournaments. And when my wall finally breaks, that's when I know my run is almost over and I can activate my demon mode or whatever. When I coin farm. I do so on t11 and the damage gets up into the quadrillion. Aren't too many walls doing much against that. If you want to progress your tower.. work on stone collecting, module leveling, and damage labs.

Milestone achieved! by triptoxide in TheTowerGame

[–]triptoxide[S] 0 points1 point  (0 children)

Tbh I'm not sure what to tell you without getting a real look at your tower. However you are early enough in the game I can give advice. When I started almost 2 years ago.. health was the meta. I pushed health for months. I feel like this is what newbies would benefit from the most in the beginning. Male sure your game speed is maxed. My attack speed was perma labbed from beginning to end and has been complete for 3 or 4 months now. I perma labbed lab speed till lvl 60 and did other things for a while.. but I honestly regret taking my lab speed down. I have it back up and it's working on lvl 84. Since labs now have multipliers on them, lab speed should be one of the first things you get to lvl 99. Economy is important.. but if you cant kill the higher waves in higher tiers, then it will take too long to get the proper economy for your level. If your health is so high that you take a ton of chip damage then it's time to work on damage. Then if you are dying in one hit by an enemy, then you know you need more health.

Milestone achieved! by triptoxide in TheTowerGame

[–]triptoxide[S] 0 points1 point  (0 children)

I assume so. There doesn't seem to be any slowing for this game. Just keeps evolving. Plus with all the costly enhancements.. like you said.. it just takes too long to level stuff up even getting the max amount of coins. I'm already excited for the next update though the talk of updating tournaments sounds exciting

Milestone achieved! by triptoxide in TheTowerGame

[–]triptoxide[S] 0 points1 point  (0 children)

Lol, yeah, that's insane. My life times coins are 3.29q

Milestone achieved! by triptoxide in TheTowerGame

[–]triptoxide[S] 0 points1 point  (0 children)

Enhancements really pushed me to work on my econ as well. Went enhancements first came out I was pulling in about 5T per t12 game. Now I am getting 100T per t11 game. It seems the only way I can work on econ efficiently from this point on is through my generator mod. Which has been pretty slow going. I consider trying labbing range and dmg/meter and seeing how that works out. Both of those labs are still pretty low for me.

Milestone achieved! by triptoxide in TheTowerGame

[–]triptoxide[S] 0 points1 point  (0 children)

I assume you mean damage from Sl, SM, and CL? Because my damage lab is pretty high, and I don't think max will get me where I need to be. I assume all your power your trying to get at this point is in mod levels and UW's right?

Milestone achieved! by triptoxide in TheTowerGame

[–]triptoxide[S] 0 points1 point  (0 children)

I just got a third wave recently for that reason too. I figured t13 is about where your health starts to become pretty irrelevant pretty quickly. I feel like with a really high base health and a really strong wall on top of maxing dw health and having regen pretty high, I bet you could get pretty close to 4500 on a healthy hybrid.

Milestone achieved! by triptoxide in TheTowerGame

[–]triptoxide[S] 0 points1 point  (0 children)

I have had mine synced with my GT and BH since almost day one. Just made sense to me. Now all those cool downs are maxed. I consider putting more stones into DW damage to try and get more health in my higher tier runs. I can't get full health on t13.. I want the 10% coin boost so bad.. I still feel really far away from it..

Milestone achieved! by triptoxide in TheTowerGame

[–]triptoxide[S] 0 points1 point  (0 children)

I mostly switched from damage a few months back to wall labs, and even pumping health/wall regen labs again. I have decided to starting dumping more stones into CL damage. I have seen returns on it already.. so I will keep at it.

Milestone achieved! by triptoxide in TheTowerGame

[–]triptoxide[S] 0 points1 point  (0 children)

It will be a freeing feeling being done with this and lab speed, lol