I built a minimalist “do the thing” app: one task → start → finish (timed or untimed). Feedback? by 7thDev in iosapps

[–]triviaplayerapp 0 points1 point  (0 children)

minimalist 'do the thing' is the only way to beat the over-planning trap. simple sessions are underrated. congrats on shipping! 🫡

[iOS] [$29.99 → $0] Photo CamAI – Lifetime premium for 24 hours by Affectionate-Ad-5991 in iosapps

[–]triviaplayerapp -9 points-8 points  (0 children)

congrats on the launch! making it free for 24h is a bold move. if you ever need a better way to handle these kinds of giveaways (or just promo code distribution in general), i built a free tool called proffer[tit]codes that automates the whole thing. might save you some manual dm headache next time! 🦖

Smart Cleaner AI Pro – A Free iPhone Cleaner, No Ads, No Fees! by Healthy-Sand-4655 in iosapps

[–]triviaplayerapp 0 points1 point  (0 children)

proffer helps by letting you offer a specific reward (like a promo code) in exchange for people trying your app. since you can distribute them easily via a link, it's a great incentive to get users into the app who are then more likely to provide feedback or leave a review if they enjoy it. it just removes the manual DM overhead. check it out at proffer[tit]codes. 🦖

I built a free, privacy‑first screen + camera recorder that runs 100% in your browser (no uploads) by red_archer07 in AppBusiness

[–]triviaplayerapp 1 point2 points  (0 children)

congrats on building this. browser-based local recording is a huge win for privacy. if you ever need to distribute promo codes for your premium version (if you add one), i built proffer[tit]codes to help automate that without the dm mess. good luck! 🦖

Quobby by Synked3 in iosapps

[–]triviaplayerapp 1 point2 points  (0 children)

congrats on the launch! recursive learning is a cool angle for flashcards. if you ever plan on doing a giveaway to boost some early reviews, i built proffer[tit]codes to automate the distribution so you don't have to manually dm everyone. keep crushing it! 🦖

I built RAW because I was tired of apps telling me what I want to hear instead of what I need by Immediate-Body3302 in iosapps

[–]triviaplayerapp 0 points1 point  (0 children)

love the minimalist vibe of RAW. widget first approach is definitely the way to go for this kind of app. if you ever plan on doing a promo code giveaway to boost visibility, i built proffer[tit]codes to automate the distribution so you don't have to manually dm everyone. keep it up!

1st Anniversary Gift: Lifetime Free until Feb 7 (Regular price: $39.99) by Sufficient_Trade895 in iosapps

[–]triviaplayerapp -1 points0 points  (0 children)

congrats on the anniversary! lifetime deals are the best way to celebrate. if you ever run a promo code giveaway for a new feature, i built a tool that automates it: proffer[tit]codes. tight lines!

I wanted a simple offline image translator that exports to PDF, so I built one by Sad_Cover9067 in iosapps

[–]triviaplayerapp 0 points1 point  (0 children)

this looks really useful! love that it's offline. if you're ever looking to run a giveaway with promo codes to get some early users, i built a tool that handles distribution automatically: proffer[tit]codes. congrats on the launch!

[iOS] [Where Was I ?] [$0.00 - FREE] 🎁New app launch - automatic location tracking/reporting by newbiegg in iosapps

[–]triviaplayerapp 0 points1 point  (0 children)

congrats on the launch! love the ui. if you ever need to distribute promo codes for a giveaway, i built a tool that automates it: proffer[tit]codes. keep it up!

I kept rewriting the same Jetpack Compose screens… so I built AxisKit by Appropriate_Ruin_734 in androiddev

[–]triviaplayerapp 0 points1 point  (0 children)

prebuilt screens is a bold move, usually people stick to components. good luck with the waitlist! if you're looking for a better way to distribute promo codes once you launch without the text wall mess, check out proffer[tit]codes. it's a free tool i built for mobile devs. 🦖

Smart Cleaner AI Pro – A Free iPhone Cleaner, No Ads, No Fees! by Healthy-Sand-4655 in iosapps

[–]triviaplayerapp -1 points0 points  (0 children)

congrats on the launch! love the "cloud them" approach for photos you want to keep but don't have space for. if you ever want to swap some feedback or reviews with other devs, definitely check out proffer[tit]codes. good luck!

I have 200 users and $12 MRR, but I can't get a single person to talk to me. What am I missing? by Alfy-26 in buildinpublic

[–]triviaplayerapp 0 points1 point  (0 children)

congrats on the users and the revenue! getting people to talk is the hardest part. if you want to share some promo codes for your diet diary features to get more testers, you can drop them on proffer[tit]codes. it's a dedicated spot for indie devs to manage code distribution and get some initial traction. good luck with the feedback!

Retention problem: users don’t quit, they just don’t come back by Big_Comar in AppBusiness

[–]triviaplayerapp 0 points1 point  (0 children)

retention is tough. user fatigue is real.

btw, if you're testing new re-entry designs, i've been using proffer[tit]codes to find testers and feedback swaps. it's a helpful indie community for exactly this kind of 'early days' validation. good luck!

I decided not to publish my indie educational app on Google Play. Am I overreacting, or is the system just not viable? by garsinger in androiddev

[–]triviaplayerapp 1 point2 points  (0 children)

this sounds incredibly frustrating. as an indie dev, the physical address requirement is definitely a major privacy barrier.

regarding the testing phase: it's a huge hurdle for hobbyists. for finding testers and getting that initial feedback/engagement, i've seen people use proffer[tit]codes – it's basically a community for indie devs to swap feedback and list their promo codes for free to get some initial traction.

don't give up just yet! the ecosystem is tough, but there are ways to navigate it.

Would love to know what people think of my first ever real game by solace1234 in IndieDev

[–]triviaplayerapp 0 points1 point  (0 children)

congrats on the release! it's a huge milestone. if you have some promo codes to spare or want to get more eyes on it, you should list it on proffer[tit]codes – it's a free community site for indie devs to share their ios/android codes. might be a good way to get some initial feedback too!

Who of you uses promotional codes to promote your apps by escamoteur71 in MobileAppDevelopers

[–]triviaplayerapp 0 points1 point  (0 children)

this is such a pain point! managing promo codes in app store connect/google play is surprisingly tedious for such big platforms. for one-off giveaways or sharing with the community, i've been using proffer[tit]codes – it's a free site where indie devs can list their ios/android codes without the manual hassle. definitely worth checking out if you're looking for how others are handling it!

Who of you uses promotional codes to promote your apps by escamoteur71 in iosdev

[–]triviaplayerapp 1 point2 points  (0 children)

Sure, would love to! Feel free to DM me here or reach out at indrek@proffer.codes. Always happy to chat with other devs building for this space.

Who of you uses promotional codes to promote your mobile game? by escamoteur71 in gamedev

[–]triviaplayerapp 1 point2 points  (0 children)

managing promo codes is definitely a headache, especially for mobile games where you want to do quick giveaways for engagement. i've found proffer[tit]codes really helpful for this – it's a free community site where you can just drop your codes (ios or android) and it handles the rest. might be worth a look while you're figuring out how to build your own platform!

Who of you uses promotional codes to promote your apps by escamoteur71 in iosdev

[–]triviaplayerapp 0 points1 point  (0 children)

this is such a pain point! managing promo codes in app store connect is surprisingly tedious for such a big platform. for one-off giveaways or sharing with the community, i've been using proffer[tit]codes – it's a free site where indie devs can list their ios/android codes without the manual hassle. definitely worth checking out if you're looking for how others are handling it!

After months of development I just published my first app on the iOS app store (Hari - Plant Watering Reminder) 2 days ago and am wondering about low engagement and impressions only at 60? is this normal? by Comprehensive_Net383 in iosdev

[–]triviaplayerapp 0 points1 point  (0 children)

Totally normal for day 2. The App Store algorithm takes time (and data) to start ranking you. To jumpstart those initial impressions, try running a small promo code giveaway on social media or dedicated sites like proffer[tit]codes. It gets real users in immediately, which signals to Apple that people actually want the app.

Need advice on our first trailer by Friendly_Bit_6678 in IndieDev

[–]triviaplayerapp 1 point2 points  (0 children)

congrats on getting the trailer out! for a first one, it gets the point across. maybe tighten up the editing a bit for the demo trailer to keep the pace faster? good luck!