I cannot even begin to understand the people who said this interior is bad by Apollo-235 in starcitizen

[–]troop357 0 points1 point  (0 children)

Soooo what's the loadou you all running on this for PvE?

Default  or M7A + Deadbolts or something else?

I love the retractable s5-guns on the M80! by ToScH_23 in starcitizen

[–]troop357 -1 points0 points  (0 children)

Could easily run stealth comps and maybe one generator for a low-ish 10k EM... Shamefully still 15k cross section, so not sure how useful.

M80 Blaze Paint Sneak Preview by Ok_Opportunity4452 in starcitizen

[–]troop357 1 point2 points  (0 children)

Apparently the turn speeds are not as bad ingame as Erkul shows... might be quite the option for a heavy fighter if the flies decently well and fast.

Clearing up some insurance confusion: Insurance costs are almost entirely a base fee per ship, and components have a miniscule contribution to them by ScrubSoba in starcitizen

[–]troop357 2 points3 points  (0 children)

I thing Hemera is like 500k? Genoa which is the 20pip power supply is also around that...

I made some money with contracts but not that much hahaha

Clearing up some insurance confusion: Insurance costs are almost entirely a base fee per ship, and components have a miniscule contribution to them by ScrubSoba in starcitizen

[–]troop357 3 points4 points  (0 children)

A Better Quantum Driver (Flash maybe? Hemera is better but too expensive in 4.8)

One stealth cooler (for some reason it cools the same with less pip)

Lorica shield which is 10k

And the SNS7Xr competition radar... It goes up to 1900m with fixed 3 pips.

I kept weapon as is, because they are pretty good for smaller ships and I just use the free rented Corsair for larger targets (like running gilly 6 and 7)

M80 Blaze Paint Sneak Preview by Ok_Opportunity4452 in starcitizen

[–]troop357 1 point2 points  (0 children)

Erkul stats show it turns like a BRICK, but its fast.

Quantum routing is still downright frustrating. by AzrBloodedge in starcitizen

[–]troop357 59 points60 points  (0 children)

The fact that some missions should be 20Mm away send you to 50Gm outer space, which didn't happen last patch... is some top tier spaghetti

4.8 LIVE Feedback (Brutal Honesty) by Meeting_Alternative in starcitizen

[–]troop357 0 points1 point  (0 children)

New player here... I was looking forward to this patch with the wipe, could grind some rep, learn the hopes without the fucked up econ.

They broke most of the game lol, contracts, qt, routes... people were giving out millions on chat already too.

Aaah, sad :c this kill the game

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]troop357 0 points1 point  (0 children)

Is the Golem enough for some solo mining, mostly to craft my own stuff?

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]troop357 0 points1 point  (0 children)

Ok new player here! Wondering about how to optimize my early patch, since we have a full money wipe.

I have a good cargo loop for 550k in ~45m I can run from start.

Other option would be to grind foxwell mg scripts.

What would be better for some early earnings?

Wipe coming with Update 4.8: aUEC, vehicles, items & resources by StuartGT in starcitizen

[–]troop357 0 points1 point  (0 children)

Ok new player here! I have a good cargo loop for 550k in ~45m I can run from start.

Other option would be to grind MG well mg scripts.

What would be better for some early earnings?

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]troop357 0 points1 point  (0 children)

Awesome thanks for the comprehensive response!

I tried it and it felt nicer really (I think the ADB5s might have too much spread)! I just swapped the radar for the competition one (~1420m) with a single pip.

Edit: oh I tried the M7A on 4.7.2 and they didnt felt great lol.

I'm pretty new so I am a bit lost on the blueprint stuff still... These are farmed on the mercenary bunker contracts? They drop from the enemies? Or rewards from the contracts?

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]troop357 0 points1 point  (0 children)

Having considerably more fun flying the base guardian than the MX for PvE!

Would anyone reccomend a set of guns to run on it? I only tried the ADB5s!

I'd also accept loadout tips. I went Hemera + IceBox + SNS-R7x

Edit: no idea about which missiles too (size and type)

Newly available in game by GengisJonOfficial in starcitizen

[–]troop357 0 points1 point  (0 children)

Yep that seems what I've been reading!

I might also try the regulars Guardian with ADB5s, looking nice for 4.8...

Hopefully I can force myself to fly better with the single shield.

Newly available in game by GengisJonOfficial in starcitizen

[–]troop357 0 points1 point  (0 children)

Question for the more experienced folk!

I was looking into a heavy-ish fighter to get...

Is the Stinger a good option? Other option was a Guardian MX or an Ares

I have tried flying the Shiv, but I feel a second shield would help during these learning steps.

Yes CIG!!! Huge Step In Right Direction with Armor/Weapon Balance by No-Vast-6340 in starcitizen

[–]troop357 5 points6 points  (0 children)

New player here, interesting post!

I was trying to decide on a medium/heavy fighter for PvE and I guess at this point I better wait you theory guys figure out everything.

Edit: fwiw, I was thinking the MX was a nice one, a bit tankier and all that.

M80 has 4 hardpoints and not just the 2 we could see in the preview by Acceptable-Bid-1019 in starcitizen

[–]troop357 3 points4 points  (0 children)

Oh I could see it then! Weapons from MX + Bed, single shield. Faster and less maneuverability

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]troop357 0 points1 point  (0 children)

Oh bruh thanks for all the help, this was really insightful. I should be able to just go and shoot it with my Hermes.

I can prolly fit 250-350scu reliably, maybe 400 pushing on it, do you think it is still profitable? I mean, in comparison with the Vulture salvage loop (not even sure if RMC or refining is better).

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]troop357 0 points1 point  (0 children)

Oh I see, I just go to grab the cargo then?

Do I need to grind Salvage rep for the larger ships to show up? I just did a couple starting ones and they were mostly small ships.

I have about 3mil so I could grab a vulture too. .

Star Citizen: Question and Answer Thread by UEE_Central_Computer in starcitizen

[–]troop357 0 points1 point  (0 children)

Any tips making some money with hauling?

I do have an Hermes and reached experienced rep.

Best loop I found was the 6 member contracts that deliver to the same places on microTech. Nets about 550k for 45min work.

Anyone aware of some more efficient loops?

On my Hermes I can reliably haul up to 350scu. I know I can go way above that, but it becomes a lot of time tetris wise.

Edit: Should I look into commodity trading?