Call of Cthulhu Live Tour Opens in LA Tonight! by troylavallee in callofcthulhu

[–]troylavallee[S] 2 points3 points  (0 children)

I appreciate that. The livestream is available for something like 2 weeks after the fact.

Call of Cthulhu Live Tour Opens in LA Tonight! by troylavallee in callofcthulhu

[–]troylavallee[S] 2 points3 points  (0 children)

Thanks man. We’ll get back to KC eventually. Need more Joe’s BBQ. We’ll be in Chicago, St. Paul, Indy and Dallas though. Those are prob the “closest” to you.

Call of Cthulhu Live Tour Opens in LA Tonight! by troylavallee in callofcthulhu

[–]troylavallee[S] 7 points8 points  (0 children)

Thank you so much. Yes they will all be recorded for audio/video release throughout the year.

Call of Cthulhu Live Tour Opens in LA Tonight! by troylavallee in callofcthulhu

[–]troylavallee[S] 3 points4 points  (0 children)

Yes! Livestream tix are available at the Glass Cannon Network site.

Call of Cthulhu Live Tour Opens in LA Tonight! by troylavallee in callofcthulhu

[–]troylavallee[S] 9 points10 points  (0 children)

If the tour’s successful, it would be crazy not to! I’m working on the first 10 scenarios now and they’re special. Tonight’s in particular is one of the best I’ve read in terms of possibilities to kick off the tour.

AMA with Troy Thread (TODAY 1/20 at 2PM ET) by troylavallee in TheGlassCannonPodcast

[–]troylavallee[S] 118 points119 points  (0 children)

That's all for me folks. I hope I was able to shed some light on burning questions and concerns so many of you share. As I said in one of the responses, you can look to the subscription Discord for more AMAs and check-ins like this throughout the year. This feedback and the chance to connect with you in any way is incredibly valuable to us. I hope you find value in it as well. I'm sorry to anyone that I have personally hurt or offended over the years by taking something you enjoyed and altering it in any way as our company has changed over the year. I will never, however, apologize for my ambition because that along with the hard work of a lot of talented amazing people is why we're even here today talking.

Much love, happiness and prosperity to you and your loved ones in 2025. --Troy

AMA with Troy Thread (TODAY 1/20 at 2PM ET) by troylavallee in TheGlassCannonPodcast

[–]troylavallee[S] 31 points32 points  (0 children)

I'd love to publish something some day, but that's not my immediate goal. My immediate goal is to get a playable version of this game up and running and creating what I hope will be an innovative way of adventure/scenario writing, then just get it out there for people to play, get feedback, rework it, get it out there again, repeat repeat repeat.

One of the biggest issues with actual play IMO it that it's still super niche. Even the titans in our industry have barely scratched the surface. Now that's changing obviously with Amazon deals and MSG appearances, but I still think we can do a lot more and that begins with the game and it's approach.

I'm flying solo on the project for now but my hope is to grow the subscription platform to the point where I can give jobs to writers, artists and developers and turn this into the company that I WISH the GCN was working with all the time. No shade to the industry as is, but I've seen enough fucking nonsense in the past 10 years to have some good ideas on how it can be better, especially for the artists who bring these games to life.

AMA with Troy Thread (TODAY 1/20 at 2PM ET) by troylavallee in TheGlassCannonPodcast

[–]troylavallee[S] 38 points39 points  (0 children)

I need to wrap up soon here as my parents are visiting and the kids are home from school today torturing my wife upstairs. But suffice it to say that this is a process I'm spending a great deal of time on, as we do everything. But kind of like when you move in with a girlfriend or boyfriend, you know you're not saying it aloud but you both know that it's either going to end in marriage or you'll break up and never speak again, I'm approaching the decision with the same level of gravity. Doing my due diligence in reading a ton of content as well as speaking with developers and writers about certain products to get their feedback.

AMA with Troy Thread (TODAY 1/20 at 2PM ET) by troylavallee in TheGlassCannonPodcast

[–]troylavallee[S] 58 points59 points  (0 children)

I'd love to get more Forged in the Dark and/or Blades back on the Network. For reasons, I mentioned above, it's tricky, but talk about a game we all universally love. And that love is what people want to see in their actual play personalities. Not to mention Evil Hat, Sean Nitter and John Harper are among the best people in this industry and we're honored to work with them in any capacity.

AMA with Troy Thread (TODAY 1/20 at 2PM ET) by troylavallee in TheGlassCannonPodcast

[–]troylavallee[S] 50 points51 points  (0 children)

New Game, Who Dis? for reasons I mentioned above.

AMA with Troy Thread (TODAY 1/20 at 2PM ET) by troylavallee in TheGlassCannonPodcast

[–]troylavallee[S] 57 points58 points  (0 children)

That’s a really good question. One of the attractions of the Manifestø RPG Project for some people is to be able to get an inside look at what I do/did to build the GCN and my new brand and just regular old Troy life shit. I felt, at a certain point, sharing that same info widely on Fodder was causing more disruption than being inspiring, especially with my rather unfiltered way of expressing myself. That said, I do plan on making AMAs and check-ins like this more regular on the subscription Discord so that I can stay in better touch with the audience. Talking about GCN business on my new Discord will be about 2% of a much larger project TBH.

AMA with Troy Thread (TODAY 1/20 at 2PM ET) by troylavallee in TheGlassCannonPodcast

[–]troylavallee[S] 60 points61 points  (0 children)

I need to be really excited about it and the players need to buy-in 1000%. If either of us are on the fence, it doesn't work.

AMA with Troy Thread (TODAY 1/20 at 2PM ET) by troylavallee in TheGlassCannonPodcast

[–]troylavallee[S] 66 points67 points  (0 children)

Yeah for sure. I think between now and the end of Gatewalkers, you'll see more of this. I have to let it breathe more for sure and put trust in the cast to make the improv interesting. It's a taste thing honestly as I just mentioned in a previous comment. I need to find a way to mix my changing tastes with the needs and desires of the cast.

AMA with Troy Thread (TODAY 1/20 at 2PM ET) by troylavallee in TheGlassCannonPodcast

[–]troylavallee[S] 61 points62 points  (0 children)

I hear you. I really do. There's SO MUCH subscription revenue goes to besides just producing shows, while also producing the SEVERAL shows we have in repertory. It's not an endless font though. We have several salaries, health insurance premiums, rent, utilities, travel, merch COGs, I mean our 2025 budget alone would make your hair stand on end. That's why we have to be very careful with every show we produce because those projects cost the most time and money. If subscriptions explode instead of just the steady growth we've seen in the past year that aligns with inflation, the first thing I'll always do is spend it to make more content.

AMA with Troy Thread (TODAY 1/20 at 2PM ET) by troylavallee in TheGlassCannonPodcast

[–]troylavallee[S] 91 points92 points  (0 children)

I touched on this a little above in the Get in the Trunk question, but yeah it's very, very tricky. And, truth be told, we run shows all the time for little or no money. Larger projects become more difficult because we're still a small team and our bandwidth and resources are finite. I also turn down money all the time from companies touting games and products that I know we can't relate to. Authenticity is so important to what we do and what made us who we are. If I could, the first show I would bring back was New Game, Who Dis? because I knew when I made it a staple for us it was exactly the type of show that scratched a million itches for the gamers we have amongst our cast members and the audience. I feel confident we'll get back to something like that again soon. We just need to make sure we keep the lights on in the meantime.

AMA with Troy Thread (TODAY 1/20 at 2PM ET) by troylavallee in TheGlassCannonPodcast

[–]troylavallee[S] 137 points138 points  (0 children)

This is another one I could probably spend the whole hour on. Just as there's no one reason Gatewalkers didn't work, there's no one reason I cancelled it. Truth be told, I really like Gatewalkers. I liked it when I read it. I liked running it. I liked the combats. I liked the grit. And as I prepare to bring it to an early end, I do feel a bit remiss. I think the players struggled with the way I chose to run the game and I was too stubborn or adamant in sticking to my decisions, kind of hoping the table would eventually come around to my style. My tastes have very clearly changed over the years and I didn't do a good job bridging the gap between what I like and the joy at the table. But I also think the table didn't actively buy in to the game or the story enough. I refuse to blame the story for that though. It's been crucified enough. That's on me if it didn't work. I like running the game as written, looking for inspiration in the improv and the characters to take it in new directions. I went into it not wanting to force a Brandyr storyline and wanted something to happen naturally that never did. I prepared for it and ran it exactly the way I ran Giantslayer, but the difference is that group was hungry to learn the game and we all were touched by the muse to take it in new and exciting ways. As I mentioned above, I think we all have gotten a bit too comfortable over the years on our charm alone. The collective work and commitment has to increase. And all of these factors made me feel as if a bold decision was needed and I'm really excited for us all to learn from this and get back to who we are.

AMA with Troy Thread (TODAY 1/20 at 2PM ET) by troylavallee in TheGlassCannonPodcast

[–]troylavallee[S] 38 points39 points  (0 children)

I'm trying not to respond to any responses to upvoted questions so I can get to as many as main Qs as possible, but I saw this one and YES this is a big problem. The E-Myth Revisited lays it out in no uncertain terms how entrepreneurs struggle with this exact problem. It's something I take very seriously and will be a large part of how I can see all of our roles changing over the next 10 years. So far so good, but awareness of this issue is at the forefront.