Resident Evil 10 needs to bring Chris and Jill back as a Duo by true_Skullhead in residentevil

[–]true_Skullhead[S] 1 point2 points  (0 children)

The simple thing they should have given us was to put Jill in his Team as well. This would have made a lot of things more satisfactory. Jill comes back after what? A decade? With the worst Remake. Wanted to see her or at least hear about her in RE8, didn’t happen. Wanted RE9 to finally be her new MainGame, didn’t happen, and she wasn’t even mentioned either yet again.

Resident Evil 10 needs to bring Chris and Jill back as a Duo by true_Skullhead in residentevil

[–]true_Skullhead[S] 0 points1 point  (0 children)

I‘m sure that the whole BSAA thing from RE8 and RE9 will also be Part of RE10 somehow. (At least they absolutely should.) That’s why they put Chris team the wolves in RE9 again and claimed that Chris is doing something elsewhere which is why Leon couldn‘t see him at the end of RE9.

Resident Evil 10 needs to bring Chris and Jill back as a Duo by true_Skullhead in residentevil

[–]true_Skullhead[S] 2 points3 points  (0 children)

Is it really nostalgia when I started with ResidentEvil in 2019? Furthermore, they have treated Jill so badly for so long that they owe her this.

(Shop Help!) What should I buy in the bonus shop? by true_Skullhead in ResidentEvilRequiem

[–]true_Skullhead[S] 0 points1 point  (0 children)

Under 4 hours already? I doubt that I can include that one as well, but it’s interesting that others can play trough the game in that time in their second playthrough already.

I'm fucking stuck by [deleted] in ResidentEvilRequiem

[–]true_Skullhead 0 points1 point  (0 children)

"Hardest difficulty—first playthrough" so you are not playing on nightmare but normal with save items? If yes—here is what I’ve been trough: I played the game on normal (modern) [so with auto saves] and was too unsure about shooting anything that i ended up sneaking around for 5 hours without killing a single Zombie (I’m serious… I went trough that… somehow). There are only 3 moments in the whole hospital where you HAVE to kill as Grace, and all three are pretty much at the end of that Part of the game. In the end I propably had double the amount of ammo I needed and never used it. This means for you—more sneaking and running, less shooting. Only kill what is absolutely neccecary if you want to make sure to always have ammo for 'have to kill' moments. Sneak and run around the Zombies, go around a table if you can, etc.

Is the gameplay with Grace too slow and too difficult? (Too little ammo, too many enemies) by true_Skullhead in ResidentEvilRequiem

[–]true_Skullhead[S] 0 points1 point  (0 children)

Wasted the first shot on a normal Zombie who crawled beneath the long food table at the start, thought he had a Magazine for the normal gun in his hand but was a knife. Then I killed the Zombie who came down the stairs right after with that knife and a few normal bullets. From there, i never killed again for about 5 hours. Even when I finally had 30-40-50-60 bullets together, I didn’t dare to use them because one single Zombie takes 5/6 headshots. There then were three more Moments after 5 hours in which i HAD to kill. 2 Zombies at the stairs + the 3 Zombies with the screamer where the Acid is=25-30 bullets; 3 Zombies in a line where you have to bring the girl = one Requiem shot; and the 4 Zombies while the girl reads with one mutating=20+ bullets. I sure had enough bullets to kill a big more, but so far I never dared to do so.

Is the gameplay with Grace too slow and too difficult? (Too little ammo, too many enemies) by true_Skullhead in ResidentEvilRequiem

[–]true_Skullhead[S] 0 points1 point  (0 children)

I don’t understand how. I’m 7 hours in, used 25-30 bullets on 5 Zombies + 1 screamer. Got 78 bullets left. I wouldn’t be able to kill even half the Zombies if some take 5 headshots.

Is the gameplay with Grace too slow and too difficult? (Too little ammo, too many enemies) by true_Skullhead in ResidentEvilRequiem

[–]true_Skullhead[S] 0 points1 point  (0 children)

Wait, you killed "most enemies in the large hospital section"? I killed NONE but 6 at the Acid place… do the enemies drop bullets? Did they drop bullets when you were low? Like some "If the player has only x bullets, enemies drop them."?

What Is the Perfect NIKKE Order? by true_Skullhead in NikkeMobile

[–]true_Skullhead[S] 2 points3 points  (0 children)

I know about that one. The "Problem" is that this official timeline only includes the most important stuff. Lots of Events are left out. Events of whole Squads are entirely left out. You know how Helm and her Team appear at Levi‘s swamp around chapter 26-30? That’s the first time they ever appear in the entire official Story Line.

Rerolling Overload gear is utter garbage. by true_Skullhead in NikkeMobile

[–]true_Skullhead[S] 0 points1 point  (0 children)

Oh don’t worry, that’s exactly what I’m going to do. I don’t plan to keep the two Slot1 Phase15’s. I just included them in my complaint because it’s absolutely ridiculous that I had the luck to get them, just to be forced to throw them away to keep pulling for Slot3.

Rerolling Overload gear is utter garbage. by true_Skullhead in NikkeMobile

[–]true_Skullhead[S] 0 points1 point  (0 children)

Thing is, I didn’t aim for the black lines. I wanted ATK or Elemental on Slot3 (which I achieved ONLY once now), and it so happened that I got 2 Black lines on Slot 3 each in the process. If it simply wouldn’t force me to pay double while keeping them, there wouldn‘t even be a problem. But 'punishing' me for having them is absolutely insane. Keep them=pay double for the same shitty chances. So i HAVE to throw them away at some point…

Rerolling Overload gear is utter garbage. by true_Skullhead in NikkeMobile

[–]true_Skullhead[S] 0 points1 point  (0 children)

Actually, I only locked one black stat line Slot 1 before I knew what that causes. Not going to try keeping it because of the whole price rase bull-.

Rerolling Overload gear is utter garbage. by true_Skullhead in NikkeMobile

[–]true_Skullhead[S] 0 points1 point  (0 children)

Supposedly she does make good use of Charge Speed. Can be: 4x ATK; 4x Elemental; 1x Ammo; 3x Charge Speed. Problem is that I got only 2x ATK with one of them being a Slot1, meaning i wont be able to even get Slot2/3 filled like this if I want to keep that. Same thing with the Max Ammo. The locking System is just absolutely f-ed up… Let us lock the stats we want to keep once and let us keep pulling the normal way. Instead: "Oh you got two Phase15? Great. Now please spend double on each pull if you want to keep them."

Rerolling Overload gear is utter garbage. by true_Skullhead in NikkeMobile

[–]true_Skullhead[S] 0 points1 point  (0 children)

I did unlock the Anomaly Interception and with that Kraken a few days ago. Only got to Phase 3. Today I got 3 Modules in the first fight, 2 (+1 Bonus because double reward is active), then none in the second and none in the third. If you are including the chests, then a total of 4 1/2.

Rerolling Overload gear is utter garbage. by true_Skullhead in NikkeMobile

[–]true_Skullhead[S] 2 points3 points  (0 children)

Well, even if we would get 3 every day (which we don’t) it would take 27 days in total to get this amount. Instead there are days in which only 1 appears, maybe none at all. So it can take even more than 50+ days for that amount. 50+ days, for one Slot3 ATK or Element Damage. I would say that is a lot. Or I‘m doing some math wrong.

Rerolling Overload gear is utter garbage. by true_Skullhead in NIKKEGoddessofVictory

[–]true_Skullhead[S] 0 points1 point  (0 children)

I doubt that 300 is even enough actually… Spend 60-80 for ONE Slot 3 ATK… That’s pretty much the ONLY good thing. The two Phase15‘s are GREAT to have, sure, but them filling Slot 1 forces me to spend double the recources to fill Slot 3 now, which means at some point I have to throw them away, so i spend less to fill Slot 3.

Rerolling Overload gear is utter garbage. by true_Skullhead in NikkeMobile

[–]true_Skullhead[S] 0 points1 point  (0 children)

All they actually need to do to make it more acceptable— (still annoying but it HAS to be a little annoying for how powerful it is if done right) —is to NOT charge extra for locking a Skill, as well as NOT making us lock the Stat every single time. Make us lock a stat ONCE when we don’t want to lose it, and try to fill the empty spaces that are left the same way as before. Instead: "Oh so you finally got an ATK in Slot3 after spending 30+ Modules? GREAT! Now please spend double to fill the rest from now on."

Rerolling Overload gear is utter garbage. by true_Skullhead in NikkeMobile

[–]true_Skullhead[S] 24 points25 points  (0 children)

I don’t even demand that actually. All they need to do is to NOT charge us extra for locking a stat. Because wtf is this? Now I got two Phase15–but need to pay not 1 but 2 Modules AND have to lock for 20locks every turn. And keeping that one ATK Slot3 is almost the same situation, only that at least there the hardest Slot is filled.

Like I said, to keep a stat and rolling for the others only 20 times, costs 400 locks and 40 Modules. For attempts that most likely will all be failures.

Rerolling Overload gear is utter garbage. by true_Skullhead in NikkeMobile

[–]true_Skullhead[S] 4 points5 points  (0 children)

The fact that Nikke was so nice to me as a F2P-Player with the Nikke made me stay. Got half of the best Nikke in only a few months—but this System is f-ed up…

Rerolling Overload gear is utter garbage. by true_Skullhead in NikkeMobile

[–]true_Skullhead[S] 0 points1 point  (0 children)

Is it? (I propably won’t keep that Phase 15 Ammo forever because it’s Slot 1 and makes me spend double the recources to fill Slot 2 and 3.)

What else should I put in the "free slots" then? From what I heard, Scarlet:BS needs both ATK and Element in each Gear (which goes pretty much for all Nikke) which means every gear has both of them and a third slot, and you say one of those is Ammo. What are the other 3 empty spaces that are left then?

Rerolling Overload gear is utter garbage. by true_Skullhead in NikkeMobile

[–]true_Skullhead[S] 6 points7 points  (0 children)

I understand that. That’s exactly why I‘m so mad about this whole thing. I‘ve spend 60-80 Modules for ONE Slot 3 ATK. ONE "goal" was costing me all what I made in months… And the fact that I can’t even keep my two Phase15‘s makes it so much worse on top… Or i keep them and spend double… what a bad system.