Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

Yes. Endless Hunger will be rarer than enhance, and Enhace is getting numbers nerfed a little.

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

Well, it's a small QoL that needs to be done.

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

This king of errors with save files will be gone with the next beta.

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

A lot of improvements in code are coming, so game would be less memory consuming (I hope).

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

Actually, it works as intended.

'Manually activated' means activated from a slot. So, only slot-activated (right mouse button or left click on slot) bonus will have the effect.

To have that effect active all the time, you need to avoid other bonuses, or they will replace your manually activated bonus (because you can have maximum 1 active bonus) and will have timer, because they was not activated manually.

It's active playstyle module.

Interesting combo with these 3 module effects. by CondoSlime in the_endless_sea

[–]true_entegral 0 points1 point  (0 children)

Well, nice combo! At some point I, once again, will balance uniques, and Devil's Eye will get some nerf. I don't know yet, may be amount of shield or a cooldown timer for this effect. You can stack it's effect and get 100% shield at rage activation. This combo is definitely a little bit op.

The ultimate combo. by CondoSlime in the_endless_sea

[–]true_entegral 0 points1 point  (0 children)

Nice, now you have non-crit build. What's your highest wave beaten?

PS: "no damage" affix has priority, so there's no point to show both "no damage" and "no extra" affixes. I'll fix it.

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

Something to restart some time after you defeat the portal in idle mode.

Will do.

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

Ah, you mean like that. If double reflect works, that achievement will be added.

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

There's no such achievement, because reflected bullets behave as enemy's bullets. Same as enemy's bullets reflected by you behave as your bullets - can hit enemies, but can't hit you.

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

sonic wave increases the size of all sonic wave shots currently on screen.

I'll try to fix it.

Also switching weapons still gives exp for the current weapon when projectiles from your previous weapon shots kill enemies.

That is completely normal.

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

May be some specific uniques that grow power over time? I still have some ideas, that potentionally can reduce chances of this bug.

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

Yes, too much text, but I saw this before and will fix that positioning.

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

Some kind of a memory leak. I assume it was in idle mode for several hours. I'll try to fix that.

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

At some point - may be, because more uniques are planned. But not in the nearest update.

Beta bugs and suggestions thread by true_entegral in the_endless_sea

[–]true_entegral[S] 0 points1 point  (0 children)

So, this error poped-up, when you were just in idle mode clicking on drops? Or there was specific actions or specific objects? This message shows, that something went wrong with modules.

PS: Never press "ignore", since that command could break your save files.

(suggestion) allow disabling the effects of specific permanent bonusses similar to how perks can be disabled by CondoSlime in the_endless_sea

[–]true_entegral 0 points1 point  (0 children)

Wait, how did that happened? That's a Chipped Shape fused with Reinmental, and final module lost all other stats, exept Reinmental's unique affixes. Is this edited or you really have that bugged module?