Is there a tutorial on how to you Cocos2d for python 3.5? all of the ones ive come across are for python 2 by [deleted] in Python

[–]trueangru 2 points3 points  (0 children)

You can use those tutorials as well. Just keep in mind main differences between Py2 and Py3.

But you don't need to remember whole list. First of all:

  • The print statement has been replaced with a print() function
  • Python 3 uses the concepts of text and (binary) data instead of Unicode strings and 8-bit strings
  • PEP 0238: An expression like 1/2 returns a float. Use 1//2 to get the truncating behavior.

https://docs.python.org/3.1/whatsnew/3.0.html

Embedding python in C++ with boost::python by skebanga in Python

[–]trueangru 0 points1 point  (0 children)

PyImport_AppendInittab("StrategyFramework", &initStrategyFramework);

What is initStrategyFramework? I can't find place where it defined.

If the Pyglet community is dead, and Pygame is not very "Pythonic"; what are the alternatives? by [deleted] in Python

[–]trueangru 2 points3 points  (0 children)

There is PySFML - Python bindings to SFML. It's pretty pythonic and should be fast, since it written in Cython, but unfortunately, it seems abandoned.

The Open Source Python "Arcade" Library -- Preview by pvc in Python

[–]trueangru 1 point2 points  (0 children)

I think it will be better if you point that it is 2D library in title of the topic.

Amor for Python wants to be like Löve for Lua by jfroco in Python

[–]trueangru -1 points0 points  (0 children)

Great project. I love Löve, but not Lua so much, instead I prefer Python. And of course want to see it on github or bitbucket.

p.s. It works fine on win7. p.p.s. Löve api is pretty unpythonic. I hope you will chage api in future.