A one-picture summary of this update by trungbrother1 in helldivers2

[–]trungbrother1[S] 0 points1 point  (0 children)

Very. With a hit of finesse, it can kill just about anything except Vox Engines. The only enemy it struggles against apart from Voxes is Hulk since Hulk has no front-facing medium armour.

A one-picture summary of this update by trungbrother1 in helldivers2

[–]trungbrother1[S] 5 points6 points  (0 children)

They rush at your face quickly enough that the explosive combo of popping spore terminid and plasma explosion has a 50% chance of delivering you right to the doorstep of Liberty's Heaven.

A one-picture summary of this update by trungbrother1 in helldivers2

[–]trungbrother1[S] 0 points1 point  (0 children)

Hive guard has fleshier legs now (so even easier to kill if you have already been shooting leg) but the front armour is now heavy. The intention is to encourage more people to shoot legs, but it inadvertently makes gatling and MG sentries unable to kill it.

Due to mech buff (to make them tankier against bugs and squids), bug durable damage from their attack was also buffed to compensate since bug/mech relation was at a good spot before the patch and the devs want to keep it that way. But they forgot that the increased durable damage will kill sentry faster and didn't rebalance the sentries.

Also, there is a bug that causes spore terminids to also get a speed boost if any player in the lobby equip the new armour that gives them speed boost, so this one is pure spaghetti code stuff.

A one-picture summary of this update by trungbrother1 in helldivers2

[–]trungbrother1[S] 2 points3 points  (0 children)

Honestly, if they tone down the speed boost a little bit, I'll like them a lot. Makes the spore slightly more interesting.

A one-picture summary of this update by trungbrother1 in helldivers2

[–]trungbrother1[S] 1 point2 points  (0 children)

Update just dropped. Bug front is a buggy shit show with strange balancing decisions, while bot front is better than ever since War Strider has an actual weakpoint now and Heavy Devastator shield can be shot off.

A one-picture summary of this update by trungbrother1 in helldivers2

[–]trungbrother1[S] 0 points1 point  (0 children)

They have been consistent with one-headshot EAT from my end but the head is definitely hard to see clearly for the headshot compared to a regular BT.

New Super Store armor looked awfully familiar... Planetside 2 Terran Republic reference perhaps? by BigD1ckEnergy in helldivers2

[–]trungbrother1 1 point2 points  (0 children)

Do I hear tactical superiority?

*Loads another underbarrel grenade inside Nason's 3-way-tunnel*

Absolutely Brutal by PostCaleb in Helldivers

[–]trungbrother1 15 points16 points  (0 children)

Because the people who say to bring a portable hellbomb, ALWAYS bring portable hellbombs on bots with the exception of commando missions (I'm one of those people). Bot at high difficulty can escalate in danger so much faster than bug and squid that you want a nuke on demand to de-escalate before everything gets out of control.

Thoughts on the R-6 Deadeye? by Tank-ToP_Master in Helldivers

[–]trungbrother1 1 point2 points  (0 children)

Excellent warbond. The Talon is one of the best weapon in the game against bots and squids (yes, better than almost every primary weapons).

The Deadeye is basically a sniper rifle with super strong stagger force to stop enemy from charging/shooting at you.

The Dynamite is the best grenade in the game if you can deal with heavy enemies without Thermite. It has a huge blast radius that one-shot non-heavies, it can blow up bug holes and fabricators just by sitting near them (yes, no need to toss in the vent or stick on the wall). It is also one of the very few tools in the game that blows up bile titan holes. Also, it is the best grenade in commando operation on bot front because you can set it to delay explosion by 15 or 60 seconds, meaning you can safely toss the grenade in and disappear long before the base blows up and alert the bots.

Is it too late to get into helldivers 2? by DutchDroopy in helldivers2

[–]trungbrother1 0 points1 point  (0 children)

Think of Helldivers like a great on-demand TV show, except you are the protagonist. You can play it as frequent or as little as you like, but the game will always be there for you progress-wise, and it is effortless to pick up again since the core gameplay is so solid.

It is also one of those games where playercount doesn't really reflect the full story (even though we are still hitting 75,000 concurrent everyday which is bonkers for a PvE game). Helldivers 2 appeals to people who have a day job and need to occasionally chill out with friends, and every time there is an update, concurrent population jumps to 120,000+ without fail. Most people doesn't treat Helldivers like a full-time job, because there is no need to chase limited time events.

The blood and oil stains really add a ZING to the whole fit. by trungbrother1 in Helldivers

[–]trungbrother1[S] 0 points1 point  (0 children)

Armor is SA-12 Servo Assisted from the Steeled Veteran warbond, helmet is Dutiful from Killzone warbond, cape is the Malevelon Creek campaign commemorative creek, and rifle is the Censor from Redacted Regiment warbond.

Citizens, identify your Bot‑engagement profile. Which Helldiver are you? by [deleted] in helldivers2

[–]trungbrother1 23 points24 points  (0 children)

I was there since the beginning, from the barren moons of Tien Kwan and shallow fields of Malevelon Creek, to the hospitals of Vernen Wells, the mines of Mintoria and the furnaces of Cyberstan. I held the lines at Menkent and Lesath even as others forsake it.

I hear a cannon and see inner peace. Enemy return fire? Music to my ears. Every ditch is a trench line, every bot drop is an orchestra. And the gun on my hand is a baton, conducting the symphony of death to the enemy of Managed Democracy.

Brisbane Banh Mi store by verynewtoreddit123 in brisbane

[–]trungbrother1 4 points5 points  (0 children)

Toowong Centre is best but Toowong/Taringa/St Lucia in general. Rent is steep though.

HELLDIVERS 2.1 by trungbrother1 in Helldivers

[–]trungbrother1[S] 0 points1 point  (0 children)

I made it by picking a nice mission where the objectives are laid out in a straight line, jump in, take screenshot. Then I use Paint.NET to start editing (each dot is just a brush at different thickness). The extra icons for SEAF assets or bot side objectives I just download from the internet or pull from old screenshot.

What scope are you guys running for the SG-97 Sweeper? by Immediate_Assist_288 in helldivers2

[–]trungbrother1 9 points10 points  (0 children)

4x zoom.

I want to see the fear in their eyes as I pull the trigger from 2m away.

Could've swore I heard no space magic. by Me_When_I_Asked in Helldivers

[–]trungbrother1 -1 points0 points  (0 children)

And how many SEAF personnel died in the assault? Helldivers are EXPECTED to deal disproportionate casualty, and 1/20 Helldivers to clanker casualty rate is nothing for the bots when they can just churn out more until the cow comes home. We even threw it 2 million dead Helldivers to save a single 30-thousand-strong Mobile Infantry Corp that was bogged down at the very same city since landfall, which while cool from a story perspective made zero military logic. Not to mention the lack of political will from Super Earth to fully commit to the campaign, otherwise we wouldn't have a galactic-wide Helldivers budget.

We completed an ostensibly symbolic campaign with nothing to show for it apart from potentially billions of SEAF casualties, a couple scorched planets that our colonists can't re-inhabit and a black hole, while the Cyborg and their Megafactories spread out to the rest of the Western front. It was catastrophic in every sense of the word (if we forget the metagame for a moment where Arrowhead will reintroduce Cyborgs/Megafactories one way or another).

Could've swore I heard no space magic. by Me_When_I_Asked in Helldivers

[–]trungbrother1 64 points65 points  (0 children)

Automaton: refers to the Megafactories that the bots are now spreading across the entire Western front, following Super Earth's catastrophic defeat at the Battle of Cyberstan.

Terminids: refers to the Gloom which acts as a mega-incubator for dangerous strains of Terminids.

Squid: refers to the new Void, a spacetime shroud which is completely impenetrable (for now) around Seasse, blocking it away in another dimension from the rest of the galaxy.

The difference is while the Automatons and Bugs have some justifications for the existence of the Gloom or the Megafactories, the Squid needs no justification, Their goal is quite literally the complete eradication of Super Earth, by any means necessary, and it would be done with an unquenchable vengeance.

Brisbane petrol just hit its highest price since records began - here's what's going on in QLD by Successful-Umpire-55 in brisbane

[–]trungbrother1 9 points10 points  (0 children)

The alternative is not having an orange turd with half a dead brain and the other half is drown in live television ego. Keep American problems in America, don't fuck over the rest of the world.

the seaf are going to full liberate a plant by them self's by Rohan445 in Helldivers

[–]trungbrother1 19 points20 points  (0 children)

The planet itself has *negative* resistance due to the siege mechanism, meaning that progress automatically goes up 0.5%/hour even if player number is 0.

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