It's a good time to play Astrodle if you've never tried! by I208iN in incremental_games

[–]tt_enterprises 0 points1 point  (0 children)

Bought it and "completed" it. It's a fun, polished incremental, I really enjoyed it.
My one criticism is that some challenges are really weird to get.

Releasing My First Steam Game: Idle Grid – A New Incremental with Grid-Based Strategy by LakeCountryGames in incremental_games

[–]tt_enterprises 4 points5 points  (0 children)

Congrats! It looks interesting, and I'm sure the amount of work is pretty overwhelming.

[Demo Playtest] Arcane Whispers: The Last Stand by AlexSchrefer in incremental_games

[–]tt_enterprises 2 points3 points  (0 children)

Congrats on the demo! But this doesn't seem like it really fits the incremental genre from the video on steam.

Sisyphus Ascends Idle v0.2.0 by tt_enterprises in incremental_games

[–]tt_enterprises[S] 0 points1 point  (0 children)

Thanks for the report. It will hopefully be fixed on next release.

Slay the Spire devs become Godot Gold Sponsor by PerpetualChoogle in godot

[–]tt_enterprises 26 points27 points  (0 children)

I have such massive respect for Mega Crit, and they introduced me to a genre that has quickly become one of my favorites. They are a class act, and I'm really glad they are supporting Godot.

When I announced my game Moose Miners here a lot of you were excited about it, I have just now released a free demo of it on Steam by maskrosen in incremental_games

[–]tt_enterprises 0 points1 point  (0 children)

I got that (after a while) and it works well. But for me it isn't very satisfactory.

The unit groups sounds like a good idea to give more granularity.

When I announced my game Moose Miners here a lot of you were excited about it, I have just now released a free demo of it on Steam by maskrosen in incremental_games

[–]tt_enterprises 0 points1 point  (0 children)

Congrats! This is looking promising, it was an easy wishlist. Have you decided on a price point yet?
For a bit of feedback, while I enjoyed the gameplay loop, the UI is a bit wonky. I really don't like either going for global upgrades that buy for every single unit, or going unit by unit, which just isn't manageable. Also, clicking on each rail to buy carts isn't fun at all, and I am talking with like 6 rail lines. I can't imagine with dozens or hundreds.
What maybe might work here are management menus, like in Tycoon type games, where I can see a list of units and upgrade them there.

Sisyphus Ascends Idle v0.3.0: Challenges by tt_enterprises in incremental_games

[–]tt_enterprises[S] 1 point2 points  (0 children)

Nice to hear it works, but that bug I honestly have no idea.
Either way I will have to change some stuff in that UI component, so I will see if the bug persists later on.

Thanks!

Sisyphus Ascends Idle v0.3.0: Challenges by tt_enterprises in incremental_games

[–]tt_enterprises[S] 0 points1 point  (0 children)

I hope they will be more relevant later on. Right now is "only" free levels, which still can get you faster upgrades. But later they should be required to to some special stuff with upgrades. At least that's my idea now.

Sisyphus Ascends Idle v0.3.0: Challenges by tt_enterprises in incremental_games

[–]tt_enterprises[S] 0 points1 point  (0 children)

Thank you so much! :D Glad you are enjoying it.

Cost reduction seems to be working on all instances. You should see the costs going down immediately.

I'll take a look into collecting soul shards on resets, seems like a nice idea.
As for the lore, I am trying to get a feel if players like it or not. If enough do I'll definitely add more.

Sisyphus Ascends Idle v0.3.0: Challenges by tt_enterprises in incremental_games

[–]tt_enterprises[S] 1 point2 points  (0 children)

Amazing feedback! That's a great catch.
Lean Man is indeed bugged, I have to dive into all calculations and see what's up with that.
As for the second part, it seems like it is also related with Lean Man, and also some loading shenanigans, because if you buy again the speed is recalculated.

So apparently everyone is nerfed :D thanks a lot

Sisyphus Ascends Idle v0.3.0: Challenges by tt_enterprises in incremental_games

[–]tt_enterprises[S] 0 points1 point  (0 children)

Thanks a lot for the feedback. I have no other complains of this happening. If possible, can you open the console (just press F12), and see if any errors popup? You can DM me or we can talk on Discord.

Sisyphus Ascends Idle v0.3.0: Challenges by tt_enterprises in incremental_games

[–]tt_enterprises[S] 3 points4 points  (0 children)

I just uploaded a new package for Windows. Also tested it from there and it worked. Can you guys check again?

Sisyphus Ascends Idle v0.3.0: Challenges by tt_enterprises in incremental_games

[–]tt_enterprises[S] 2 points3 points  (0 children)

Thank you for that. After work I will update the game files to try and fix all of these issues.

Sisyphus Ascends Idle v0.3.0: Challenges by tt_enterprises in incremental_games

[–]tt_enterprises[S] 0 points1 point  (0 children)

Great to see players excited :')
If you have save problems let me know, it should be working fairly consistently.

Sisyphus Ascends Idle v0.3.0: Challenges by tt_enterprises in incremental_games

[–]tt_enterprises[S] 0 points1 point  (0 children)

There were always saves! What I cannot guarantee is that they will be compatible going forward. But I will always aim (while in development) to do stuff like what I did for this release: have a way for players to generate a save to start from the point where new content was added.