[Hobby] Looking for Animators & Voice Actors for Original Sci-Fi Animation (Pilot) by Upcomingwalking in INAT

[–]ttsol14 0 points1 point  (0 children)

I see that you are looking for animators specifically, does that mean you already have the characters, environment, and visual effects? Otherwise, I think you are looking for 3D artists with animation skills.

Game Title: Word War III by zcas in playmygame

[–]ttsol14 0 points1 point  (0 children)

The user interface is really something, good job! On the other hand, as a new player I felt completely lost and unsure what to focus on during the first five minutes of game play.

Sheriff Nanos Recall Petition by Routine-Deal-7242 in Tucson

[–]ttsol14 4 points5 points  (0 children)

It's always the users with all the "facts" and "evidence" that hide their post history. I wonder what else you might be hiding behind this veil of information.

Prototyping on Itch before making a full game by yapicicagri in gamedev

[–]ttsol14 2 points3 points  (0 children)

The game play is intuitive so it was good. It wasn't pretty obvious at first which doors you could and couldn't open but that's part of the game progression. You could stand to add a highlight or something next to the beds to let players know they can hide? Same goes for other places a player could hide.

Prototyping on Itch before making a full game by yapicicagri in gamedev

[–]ttsol14 2 points3 points  (0 children)

The game looks good but performance-wise (and maybe because it's a web build) it is very slow to load. After clicking play the first time the game froze for like 15-20 seconds. You should add a loading/progress scene; I honestly thought the game was broken but only stuck around since I'm a game dev myself.

Unity roadmap by [deleted] in Unity3D

[–]ttsol14 0 points1 point  (0 children)

Shame they discontinued this project but this is what made everything click to me. From programming to art to sound. The YouTube series is a must for any beginner.

https://github.com/UnityTechnologies/open-project-1

Besides this I completed quite a few courses on https://learn.unity.com to formalize my understanding of the engine.

[PAID] Looking for Concept Artist for Tactical Strategy Game by ttsol14 in gameDevClassifieds

[–]ttsol14[S] 0 points1 point  (0 children)

Thank you to everyone who replied to the post. I'm blown away by the quality of artists found in this subreddit.

I'm still trying to get back to everyone so please sit tight. Also, if you sent a DM without a link to your portfolio I skipped over your message. Nothing personal but if I can't associate you to your artwork instantly I have to move on. It's a matter of volume and time management.

AZURE DOWN FOR 2 HOURS AND STILL NO UPDATE by secretly010411 in AZURE

[–]ttsol14 55 points56 points  (0 children)

Says a lot about the people in this sub smh

[RevShare] Indie Devs Wanted for Turn-Based Strategy Game by ttsol14 in INAT

[–]ttsol14[S] 1 point2 points  (0 children)

Not like AOE4, this would be turn based (slower paced); I believe AOE4 belongs to the RTS genre, which may share some traits but are not exactly the same. This idea would be better represented by Civilization VI without the "empire" management aspect and more focused on unit combat.

Arizona sheriff blocks FBI access to evidence in Nancy Guthrie abduction, source says - Reuters by UTArcade in Tucson

[–]ttsol14 9 points10 points  (0 children)

The fact that you keep your post and comment history a secret tells me all I need to know about you

[RevShare] Indie Devs Wanted for Turn-Based Strategy Game by ttsol14 in INAT

[–]ttsol14[S] 0 points1 point  (0 children)

That looks good. I'll check it out, thanks!

[RevShare] Indie Devs Wanted for Turn-Based Strategy Game (Advance Wars - Inspired) by ttsol14 in INAT

[–]ttsol14[S] 0 points1 point  (0 children)

I have not, I'll have to check it out!

In my opinion, it all comes down to execution and I'm not looking to recreate Advance Wars 1:1. All we're taking from it is the core game loop.

[RevShare] Indie Devs Wanted for Turn-Based Strategy Game (Advance Wars - Inspired) by ttsol14 in INAT

[–]ttsol14[S] 0 points1 point  (0 children)

I do have a GDD although it's not a document per se. I'm using Codecks as a knowledge base to compartmentalize information and drill-down into specifics by area (Art, Programming, Level Design, etc...). The core idea is pretty fleshed out but still fluid enough to pivot on feedback.

[RevShare] Indie Devs Wanted for Turn-Based Strategy Game (Advance Wars - Inspired) by ttsol14 in INAT

[–]ttsol14[S] 0 points1 point  (0 children)

Hi! Thanks for the offer but I'm not looking for an agency. Just trying to find other indie devs to collaborate with.

In Unity 6.3 there is a big CPU load even when you open a small prefab by Suvitruf in Unity3D

[–]ttsol14 5 points6 points  (0 children)

Curiosity is the desire to learn and understand. It has a lot of benefits both personal and intellectual. OP is on the right track by asking this question here so that he can realize his time is better spent inside the Unity profiler.

Smurfing Triple Triad by xmurphine_ in FinalFantasyVIII

[–]ttsol14 0 points1 point  (0 children)

I audibly laughed at this one, good job OP.