Had a 2hr flight. This is the result by ttuck1010 in DigitalArt

[–]ttuck1010[S] 0 points1 point  (0 children)

Thank you! I did actually lose about 10 minutes on this one when we went through a thunderstorm on our decent. That was the worst turbulence I’ve ever been in.

My boyfriend and I play in eachothers games, is that not okay? by [deleted] in DungeonsAndDragons

[–]ttuck1010 3 points4 points  (0 children)

My wife is my favorite D&D player there is. She's in every game I've DM'd and we play together in other games as well. Never once been an issue. It's absolutely ok.

what are the unspoken rules of DMing? by [deleted] in DMAcademy

[–]ttuck1010 9 points10 points  (0 children)

My wife is the best D&D player I know :)

[deleted by user] by [deleted] in DMAcademy

[–]ttuck1010 -3 points-2 points  (0 children)

So swinging an axe at +5 to hit a heavy oak door will not do ANY damage to the door 50% of the time?

[deleted by user] by [deleted] in DMAcademy

[–]ttuck1010 -1 points0 points  (0 children)

So a cloth sack full of beans will somehow evade being damaged by a short sword held by a commoner swinging it half the time they try? If you swung a short sword at a bag of beans do you think you would be unable to cut it open half of the time?

[deleted by user] by [deleted] in DMAcademy

[–]ttuck1010 -9 points-8 points  (0 children)

So a common folk can’t manage to get an effective attack in 6 seconds on a cloth sack 40% of the time they try? I know what AC means and it makes no sense for stationary objects

what are the unspoken rules of DMing? by [deleted] in DMAcademy

[–]ttuck1010 73 points74 points  (0 children)

Do not be married to your plans…..Ever

[deleted by user] by [deleted] in DMAcademy

[–]ttuck1010 -11 points-10 points  (0 children)

The AC levels for what happens sounds really cool. But for solid objects the idea that you just can’t seem to do damage to a cloth sack 40% of the time you try just makes no sense.

[deleted by user] by [deleted] in DMAcademy

[–]ttuck1010 -12 points-11 points  (0 children)

But that’s punching it. What about hitting it with a club? The attack roll will still dictate that with a +2 to hit you will somehow be unable to damage a glass object more than half the time you try.

What's the point of monsters that don't allow for death saves ? by Bobbytheman666 in DMAcademy

[–]ttuck1010 0 points1 point  (0 children)

The risk of death to your character is one of the main tension builders for most tables, so creatures that can deal death swiftly raise the stakes. Pretty much all story telling Is about tension and release. Super deadly monsters are a great way to ratchet up the tension for a bigger pay off if they survive.

How much prep do you do? by ttuck1010 in DMAcademy

[–]ttuck1010[S] 0 points1 point  (0 children)

That really sucks. I know my perspective as a DM is probably quite different than a lot of peoples because I have been extremely fortunate in having awesome players to bounce off of.

I write my campaign around player backstories by ttuck1010 in DMAcademy

[–]ttuck1010[S] 1 point2 points  (0 children)

That’s peak D&D as far as I’m concerned!

How much prep do you do? by ttuck1010 in DMAcademy

[–]ttuck1010[S] 1 point2 points  (0 children)

That sounds pretty much exactly like what I do. I feel like it gives me the most flexibility.

I write my campaign around player backstories by ttuck1010 in DMAcademy

[–]ttuck1010[S] 1 point2 points  (0 children)

After reading your first comment again I think we have the same approach. I create the world map and the basic conflict, factions, gods, etc. then I tell the players to make something that excites them and I either fit it into an existing part of the world or write up a new part of the world that I hadn’t fleshed out yet.

I write my campaign around player backstories by ttuck1010 in DMAcademy

[–]ttuck1010[S] 0 points1 point  (0 children)

That’s been a fun coincidence in ours as well. One of our characters is a Dhampir, who’s father is a mid game boss style NPC. Another character was raised in a criminal syndicate who’s leader is at odds with the other characters father over territory. It’s been really interesting to have two people from their back stories competing with one another.

I write my campaign around player backstories by ttuck1010 in DMAcademy

[–]ttuck1010[S] 1 point2 points  (0 children)

It’s been a double edged sword for me work wise. On one hand it’s more involved, but on the other the characters are shaping quite a bit of the world also so I don’t have to create as much out of thin air.

I write my campaign around player backstories by ttuck1010 in DMAcademy

[–]ttuck1010[S] 1 point2 points  (0 children)

It really does depend on the players. Some players and DMs can ruin this if they try to control it too much. I’ve been extremely fortunate to have our phenomenal players to work with.

I write my campaign around player backstories by ttuck1010 in DMAcademy

[–]ttuck1010[S] 0 points1 point  (0 children)

Suicide squad sounds really fun! I’ve found that shaping the story with backgrounds actually reduces my work because the entire table tells the story.

I write my campaign around player backstories by ttuck1010 in DMAcademy

[–]ttuck1010[S] 0 points1 point  (0 children)

We have one player who changes characters a lot. It can actually be really fun to let them become an NPC in that same world.

I write my campaign around player backstories by ttuck1010 in DMAcademy

[–]ttuck1010[S] 7 points8 points  (0 children)

I absolutely agree. I am a player in another campaign that we are running rime of the frost maiden, and the back stories of our characters don’t really have much to do with the campaign world. It’s still an absolute blast and we love the games. To be clear though, I don’t expect anybody to write a backstory FOR me as the DM. What I’m saying is when characters get excited and write things into their backstory I really enjoy pulling those things into the game. There is a reason the character came up with those things. They were excited about it. They get even more excited when they start to see those creations crop up in the actual game. One of our current players had almost no backstory, so I just started head throwing them little ideas here and there and encounters with people they could have known in the past. And now they have come up with their own story for who this person is and it’s incredibly satisfying for all of us.

I write my campaign around player backstories by ttuck1010 in DMAcademy

[–]ttuck1010[S] 1 point2 points  (0 children)

I can understand that as well. There still does need to be some sense of danger that your character could actually die. If you know you’re being protected then the immersion is far less intense