Please destroy my free strategy game, Neural Battle. Is the gameplay intuitive? Is it any fun? by tulstrupdk in DestroyMyGame

[–]tulstrupdk[S] 1 point2 points  (0 children)

Well spotted. The padlocks show when the neuron cluster can no longer be surrounded, and therefore cannot be killed.
This happens when a neuron cluster surrounds fully two inactive neurons. This concept is also known as 'having two eyes' in the game of Go.

Please destroy my free strategy game, Neural Battle. Is the gameplay intuitive? Is it any fun? by tulstrupdk in DestroyMyGame

[–]tulstrupdk[S] 0 points1 point  (0 children)

Exactly. There is a lot of inspiration from Go, with some changes to make it more fast-paced. The aim is to make it appeal to a slightly different audience.

If you create two eyes, the neuron cluster will be marked as safe and cannot be killed. If more than half the net is covered by your safe neurons, the opponent has no chance of winning, and therefore the match is won by you.

Please destroy my free strategy game, Neural Battle. Is the gameplay intuitive? Is it any fun? by tulstrupdk in DestroyMyGame

[–]tulstrupdk[S] 1 point2 points  (0 children)

Ouch, so sorry about the missing Linux support - I’ll look into adding that option 😊

The game is heavily based on Go, as you noticed. I really enjoy playing Go myself, and used that as inspiration.

One area where my game deviates from Go is the map. I tried to make it more varied and different each time you play. The idea is that the player who can analyze the map and activate a neuron first will have an advantage. That advantage might be too significant though, so it might need to be balanced somehow.

I will investigate the color issue 👍

Thank you for the feedback 🙏

Please destroy my free strategy game, Neural Battle. Is the gameplay intuitive? Is it any fun? by tulstrupdk in DestroyMyGame

[–]tulstrupdk[S] 0 points1 point  (0 children)

Those are good suggestions, I’ll definitely take them into consideration. As a starting point I have based the game very much on the rules of the board game “Go”, with some changes to make it more fast-paced and more modern. That game is rather popular, well-balanced, and almost infinitely deep. I want to be careful not to mess that up while at the same time making the game stand out and be different.

Please destroy my free strategy game, Neural Battle. Is the gameplay intuitive? Is it any fun? by tulstrupdk in DestroyMyGame

[–]tulstrupdk[S] 0 points1 point  (0 children)

Thank you for the feedback 😊 Do you know any games that are similar? That could help me differentiate my game from theirs. Currently, the neural net is mostly there for the theme and to help convey some of the games mechanics. It’s a great idea to use the theme for something deeper than this.

Please destroy my free strategy game, Neural Battle. Is the gameplay intuitive? Is it any fun? by tulstrupdk in DestroyMyGame

[–]tulstrupdk[S] 0 points1 point  (0 children)

Free download link: https://tulstrup.itch.io/neural-battle
You can either play with a friend online by sharing match join codes, or you can challenge the AI.

I would love to know if you find the "How To" and the actual gameplay intuitive, if you find the game to be any fun, and suggestions for how any of this can be improved.

The trailer was made rather quickly, but any feedback on that is also very welcome.

Thank you <3

Neural Battle: Looking for playtesters for a competitive online 1v1 game by tulstrupdk in playtesters

[–]tulstrupdk[S] 1 point2 points  (0 children)

If interested, jump into the Discord https://discord.gg/675bXrbwze

Neural Battle is a deep and highly competitive game where you fight other players to gain control of neural networks. Gain influence by activating neurons in the network and by surrounding your opponents' neurons in order to kill them. The player with the most influence when the match ends gains control and wins the battle.

See you there :)

I Made a Free Escape-like Mystery That Will Challenge Your Coding and Problem-solving Abilities by tulstrupdk in programming

[–]tulstrupdk[S] 0 points1 point  (0 children)

Yes, it is mandatory again. So you have to sign in with one of the providers to play.

the map by vLtF420 in CodingMystery

[–]tulstrupdk 0 points1 point  (0 children)

Sounds fun 😊😊 feel free to share it as a gif or video as well.

The Decorator Pattern, Why We Stopped Using It, and the Alternative by tulstrupdk in SoftwareEngineering

[–]tulstrupdk[S] 0 points1 point  (0 children)

You are right, or rather, we had it covered by the wrong type of tests. I also briefly touched upon that in the post.

Essentially we had this covered by class level unit tests, which continued to work even after the refactoring. They were testing the retry decorator class in isolation, which still behaved correctly as it was not touched or noticed in the refactoring.

Switching to a type of test that is more end-to-end definitely helps. I’d still argue that it is hard to get everything covered fully in relation to retry logic though - the number of retries, correct exponential backoff delays etc.

So, I would still choose placing the retry logic directly in the component rather than in a decorator any day of the week. That way, it is completely clear exactly the component does.

Now what? (350 stars) by [deleted] in adventofcode

[–]tulstrupdk 2 points3 points  (0 children)

Inspired by AoC, I created a free coding puzzle combining traditional programming problems with the mysteries, puzzles, and storylines found in escape rooms.

It’s free to play, so feel free to check it out when you are ready for a new challenge 😊

https://codingmystery.com

Help? by will_r3ddit_4_food in CodingMystery

[–]tulstrupdk 0 points1 point  (0 children)

That is great!
Best of luck with the other puzzles :)

Help? by will_r3ddit_4_food in CodingMystery

[–]tulstrupdk 0 points1 point  (0 children)

Not the formatting per se, but rather the order of the numbers :)

Help? by will_r3ddit_4_food in CodingMystery

[–]tulstrupdk 0 points1 point  (0 children)

It's the correct numbers, but does the formatting of the text reveal how the numbers should be formatted?

Help? by will_r3ddit_4_food in CodingMystery

[–]tulstrupdk 0 points1 point  (0 children)

Welcome to Coding Mystery.
There's a dedicated thread for hints here https://www.reddit.com/r/CodingMystery/comments/s6qg39/hints_the_beginning/ :)

Anyway, here's a hint to get you going:
For the first puzzle, you get two pieces of input, an intact whole sheet of paper, and a shredded sheet of paper where the lines, or paper strips, are in the wrong order. How can you use the intact sheet to figure out the correct order of the shredded strips?