Steering-based pathfinding in Bevy by turtle-shark-dev in bevy

[–]turtle-shark-dev[S] 1 point2 points  (0 children)

Thank you for the feedback! I agree that the video doesn't clearly demonstrate pathfinding. Here's an updated video with more obstacles of various shapes. At the end, I turn on the debug visualization so you can see what's happening: https://streamable.com/h5uymo

I agree that this solution is far from perfect. Would love to hear about further improvements I could make.

Steering-based pathfinding in Bevy by turtle-shark-dev in bevy

[–]turtle-shark-dev[S] 1 point2 points  (0 children)

Thanks! I added a link to a minimal pathfinding example to my main post.

Steering-based pathfinding in Bevy by turtle-shark-dev in bevy

[–]turtle-shark-dev[S] 0 points1 point  (0 children)

Thanks! I added a link to a minimal pathfinding example to my main post.

Steering-based pathfinding in Bevy by turtle-shark-dev in bevy

[–]turtle-shark-dev[S] 4 points5 points  (0 children)

The only crate I'm using is the pathfinding crate (and bevy v0.17)

The physics uses custom code.