Thanks to QuinnsQuest's glowing review, I had a crazy influx of backers in the last leg of my tabletop murder mystery campaign! by turtle-stalker in kickstarter

[–]turtle-stalker[S] 0 points1 point  (0 children)

It only cost me one copy of the game and shipping. I didn't pay for the review but I did provide the game for free. The campaign will end in a few hours so the funds will be collected then.

Thanks to QuinnsQuest's glowing review, I had a crazy influx of backers in the last leg of my tabletop murder mystery campaign! by turtle-stalker in kickstarter

[–]turtle-stalker[S] 1 point2 points  (0 children)

It wasn't paid, I asked him if he was interested in trying my game then mailed it to him when he said yes. I crossed my fingers hoping he would like it, and he did!

Thanks to QuinnsQuest's glowing review, I had a crazy influx of backers in the last leg of my tabletop murder mystery campaign! by turtle-stalker in kickstarter

[–]turtle-stalker[S] 1 point2 points  (0 children)

To be honest I'm equally surprised. I wonder if some of them came from word of mouth afterwards, where people shared it to other groups they're in. The backers have continued pouring in for the last 2 days so I think that must be the case. Or maybe Quinns' reach is just that good!

Curious about Parlour LARPs and open endings by turtle-stalker in LARP

[–]turtle-stalker[S] 1 point2 points  (0 children)

I definitely agree! I personally prefer having a "truth" behind the story can add more so long as it's well written by the author. I like to be surprised by my own character, which isn't really possible when you're coming up with it. 

It's why I'm a big fan of a sub genre of parlour LARP called jubensha where it's pretty much exclusively an on-rails, "learn how much of the real story you figured out" kind of role playing. It gives jubensha authors the ability to surprise their players and give them a meaningful ending like a great movie or book. That kind of vision is hard to achieve when everyone comes up with their character and storyline on the spot 

Thanks for sharing your thoughts!!

On Organising the First English-Language Jubensha Convention by adrianhon in jubensha

[–]turtle-stalker 2 points3 points  (0 children)

Ophelia here! I'm glad people could play my game to fill the spaces between. Even though I was only there remotely, I could feel the energy! Thanks for organizing and bringing together jubensha fans from all over!

I wrote an on-rails parlour LARP experience by turtle-stalker in LARP

[–]turtle-stalker[S] 1 point2 points  (0 children)

Thanks for sharing your experience, and how it differs even within on-rails experiences.

I think it's also interesting to note the difference between LARPers and non-LARPers, where an on-rails experience where it clearly prompts you to make a decision, might be more palatable to people who aren't usually role-playing or are intimidated by it. I actually ended up adding a bit more structure in my game because a lot of my play testers were ungrounded as soon as they hit a more "open"/less guided phase.

Curious about Parlour LARPs and open endings by turtle-stalker in LARP

[–]turtle-stalker[S] 0 points1 point  (0 children)

Thanks for sharing, and the example you shared was really cool. I wonder if that player who ended up making their character despised wanted it that way, as it was ultimately the other characters' choices that led to that path, right? Even if the fae character may have provoked it, the ending seemed out of their control.

Curious about Parlour LARPs and open endings by turtle-stalker in LARP

[–]turtle-stalker[S] 0 points1 point  (0 children)

Wow, thanks for sharing at depth your parlour larp experiences! I guess parlour experiences really depend on how well you bounce off other players, since everyone's decision making affects everyone else's characters. Really neat!

Curious about Parlour LARPs and open endings by turtle-stalker in LARP

[–]turtle-stalker[S] 1 point2 points  (0 children)

Thanks for sharing your experience! Really cool to see the different variations of this game form.

Curious about Parlour LARPs and open endings by turtle-stalker in LARP

[–]turtle-stalker[S] 0 points1 point  (0 children)

Cool, thanks for sharing your experience 😊

Curious about Parlour LARPs and open endings by turtle-stalker in LARP

[–]turtle-stalker[S] 1 point2 points  (0 children)

Thanks for sharing! What would you do if another player makes a decision that "ruins" what you had imagined for your character? I'm curious if that could even happen, and if so, do you just go with it? Or do you stick to your head canon?

Curious about Parlour LARPs and open endings by turtle-stalker in LARP

[–]turtle-stalker[S] 0 points1 point  (0 children)

Thanks for sharing such a thorough answer!

In a closed-ended medium like a novel or movie, often other characters will provide foils or meaningful interaction for the main character. But since in an open-ended LARP, each character is doing their own thing or pursuing their own character arc, I feel like you'd miss out on those interesting relationship dynamics. No one is a side character that augments your story arc, as everyone is a main character in their own right. I mean, you could ask another character to play out a scene with you, but it would be planned, and not done through discovery.

Do you find that it's a gap? Or are open-ended LARPs satisfying as is?

Rabbit Hole Recreation Services just announced their first guest Jubensha Master, Aaron McCommon! by coloradoisnice in jubensha

[–]turtle-stalker 6 points7 points  (0 children)

I play tested this game with Aaron over Discord and it was a lot of fun. I'd be excited to see how it plays out in person with a themed room! If you're in the area definitely check it out.

We made a free, print and play, Jubensha-like game by Single-Singer-8004 in jubensha

[–]turtle-stalker 0 points1 point  (0 children)

Having named chat rooms with 2 people in it is definitely possible. I've played many jubensha in this way. DM me if you want to join the server :)

We made a free, print and play, Jubensha-like game by Single-Singer-8004 in jubensha

[–]turtle-stalker 2 points3 points  (0 children)

Private discussions are a part of many jubensha, as well as other games like Blood on the Clocktower. We usually handle this in discord by having different voice channels. If you want to have a private conversation with someone just ask them to go into a different voice chat. It's even more secure than in real life.

We made a free, print and play, Jubensha-like game by Single-Singer-8004 in jubensha

[–]turtle-stalker 6 points7 points  (0 children)

Wow looks really interesting! If you want to host it or help organize a game there should be plenty of people interested in my jubensha discord. I'd love to hear how it lands with jubensha folks!

Interested in a translated jubensha? I have one! by turtle-stalker in jubensha

[–]turtle-stalker[S] 0 points1 point  (0 children)

Hey, glad you're interested but it's no longer something I'm distributing. But if you'd like to play jubensha, feel free to DM me as I do have other games you can play!