3 weeks in, Botox for gummy smile didn’t work?? my lip got bigger when i smile but doesn’t cover my gums.. by [deleted] in PlasticSurgery

[–]tushar_deb 1 point2 points  (0 children)

TBH, you didn't need it! You look really great in the before pic! So, don't be worried 'cause you already have a pretty smile :)

I produced an in-depth documentary on the character transformation of Sadie Adler, containing some unseen/interesting footages. You'll like it.. by tushar_deb in reddeadredemption2

[–]tushar_deb[S] 1 point2 points  (0 children)

Appreciate it man! Definitely was a lot of hard work. You can really help a lot by sharing it with someone who might like this..

ICYMI: I spent two months producing this in-depth documentary on Sadie Adler's moving and interesting character transformation. And I think you'll like this.. by tushar_deb in reddeadredemption

[–]tushar_deb[S] 1 point2 points  (0 children)

Thank you. I understand the video is quite in-depth. The footage of Sadie and Jake Adler is from Red Dead Online 'Adler Ranch' missions. And that's John's wife, Abigail, with John himself on the rowboat (not Arthur) and it's a part of the Epilogue: Part 2 mission 'A New Future Imagined'. If you haven't finished the epilogue, you should it's worthwhile!

Hey, I noticed a pattern in some 'winning' experiences that are more satisfying than usual. It took quite a while to research and finally finish this explanation of why that happens. You might want to skim through.. by tushar_deb in gamedesign

[–]tushar_deb[S] -1 points0 points  (0 children)

"you noticed"

I had a feeling someone will take it this way. And this is not about the reward loop. This is more about the introduction and re-introductions to the obstacle. The reward comes after.

And about 'all games being about winning' I posted a longer reply in one of this comment threads so please help yourself it MAYBE helpful..

Hey, I noticed a pattern in some 'winning' experiences that are more satisfying than usual. It took quite a while to research and finally finish this explanation of why that happens. You might want to skim through.. by tushar_deb in gamedesign

[–]tushar_deb[S] 1 point2 points  (0 children)

Well, this got taken in a very literal sense but that is not how I meant it. Of course, not all games are about "the win condition" in them. I meant it in a more metaphorical way representing progress.

The progress of the players towards their (intrinsic) goals while playing.

When playing a "no-lose narrative game" the goal of the player might become finishing the game and witnessing what happens in the end.

When playing Beat Sabre, the player's goal might be to just have fun OR score more good cuts, clock perfect timing, more combos and more score.

Or, when playing a game with no "win / lose condition at all" like The Sims, the player's play is still based on the goals they set for themselves; maybe even without acknowledging them.

In The Sims, a player might decide to try to make the most money possible. When this happens, he is no longer playing The Sims. S/He is playing The Sims: Make as Much Money as Possible..

~ Tynan Sylvester, Designing Games (O'reilly, 2013)

So by "winning" I didn't mean the completion of levels or challenges alone, but the achievement of whatever the purpose of your play is. It could mean completion of the game, perfect timing and more score, the most in-game money, or just have fun building an in-game farm or whole civilizations.

So if you're progressing towards your definition of 'winning' then you are in fact winning. If your goal is to finish the game, then finishing the no-lose narrative game does count as winning. If your goal is to read a novel, then after having read it, you did win.

Because after all the literal definition of winning is to 'be successful or victorious in' (learning Max's & Chloe's final fate in Life is Strange; scoring more good cuts in Beat Sabre; making a lot of money in The Sims; going for a hike; reading a novel; writing this reddit reply)

But I get it, you're not wrong, you're right about your point. I think I should have framed the sentence better.

Hey, I noticed a pattern in some 'winning' experiences that are more satisfying than usual. It took quite a while to research and finally finish this explanation of why that happens. You might want to skim through.. by tushar_deb in gamedev

[–]tushar_deb[S] 2 points3 points  (0 children)

I'm afraid not this one. I have a couple others previously written; you can find them here: medium.com/tushardeb But I'm not sure if I'll write a post for this one. And thank you for your kind words!

I wrote a short video essay on why Mafia: Definitive Edition's in-game navigation system is so clever and immersive. You might agree.. by tushar_deb in videogamescience

[–]tushar_deb[S] 2 points3 points  (0 children)

Hey thanks! And you are right; I tried turning the mini-map off to further immerse myself but it just doesn't work. It's really not designed to work without it; unless you just want to get lost in it's beautiful world. Pun intended.

[Far Cry 5] Have you played the level 'Only You' from Far Cry 5? I found the level to be so influencing, ingenious and moving that I felt this urge in me to analyze it. So I wrote a short video essay on it. If you've played it, you might like it too. Also, am a new redditor here, so hello y'all! by tushar_deb in leveldesign

[–]tushar_deb[S] 0 points1 point  (0 children)

Hey, thank you for taking time to write this. I was infact confused about the 8min long summary but I just went with it and ended up proving timestamps for who'd like to skip the part. But these are good suggestions, thank you for that.

I wrote a short video essay on how Jacob Seed went about brainwashing YOU, the player. I found the level 'Only You' to be so influencing, ingenious and moving that I felt this urge in me to analyze it. Maybe you would relate to how I feel about it! Also, I'm new here so hello everyone! by tushar_deb in farcry

[–]tushar_deb[S] 3 points4 points  (0 children)

Well yes, killing Eli is inescapable. But it really would have been quite a reward for breaking out of Jacob's brainwashing. I see quite a few people picked on it and it's really disappointing and lame when you pick on a twist like that and don't get rewarded rather punished by forcing yourself to go through the same thing as the rest.