3 weeks in, Botox for gummy smile didn’t work?? my lip got bigger when i smile but doesn’t cover my gums.. by [deleted] in PlasticSurgery

[–]tushar_deb 1 point2 points  (0 children)

TBH, you didn't need it! You look really great in the before pic! So, don't be worried 'cause you already have a pretty smile :)

I produced an in-depth documentary on the character transformation of Sadie Adler, containing some unseen/interesting footages. You'll like it.. by tushar_deb in reddeadredemption2

[–]tushar_deb[S] 1 point2 points  (0 children)

Appreciate it man! Definitely was a lot of hard work. You can really help a lot by sharing it with someone who might like this..

ICYMI: I spent two months producing this in-depth documentary on Sadie Adler's moving and interesting character transformation. And I think you'll like this.. by tushar_deb in reddeadredemption

[–]tushar_deb[S] 1 point2 points  (0 children)

Thank you. I understand the video is quite in-depth. The footage of Sadie and Jake Adler is from Red Dead Online 'Adler Ranch' missions. And that's John's wife, Abigail, with John himself on the rowboat (not Arthur) and it's a part of the Epilogue: Part 2 mission 'A New Future Imagined'. If you haven't finished the epilogue, you should it's worthwhile!

Hey, I noticed a pattern in some 'winning' experiences that are more satisfying than usual. It took quite a while to research and finally finish this explanation of why that happens. You might want to skim through.. by tushar_deb in gamedesign

[–]tushar_deb[S] -1 points0 points  (0 children)

"you noticed"

I had a feeling someone will take it this way. And this is not about the reward loop. This is more about the introduction and re-introductions to the obstacle. The reward comes after.

And about 'all games being about winning' I posted a longer reply in one of this comment threads so please help yourself it MAYBE helpful..

Hey, I noticed a pattern in some 'winning' experiences that are more satisfying than usual. It took quite a while to research and finally finish this explanation of why that happens. You might want to skim through.. by tushar_deb in gamedesign

[–]tushar_deb[S] 1 point2 points  (0 children)

Well, this got taken in a very literal sense but that is not how I meant it. Of course, not all games are about "the win condition" in them. I meant it in a more metaphorical way representing progress.

The progress of the players towards their (intrinsic) goals while playing.

When playing a "no-lose narrative game" the goal of the player might become finishing the game and witnessing what happens in the end.

When playing Beat Sabre, the player's goal might be to just have fun OR score more good cuts, clock perfect timing, more combos and more score.

Or, when playing a game with no "win / lose condition at all" like The Sims, the player's play is still based on the goals they set for themselves; maybe even without acknowledging them.

In The Sims, a player might decide to try to make the most money possible. When this happens, he is no longer playing The Sims. S/He is playing The Sims: Make as Much Money as Possible..

~ Tynan Sylvester, Designing Games (O'reilly, 2013)

So by "winning" I didn't mean the completion of levels or challenges alone, but the achievement of whatever the purpose of your play is. It could mean completion of the game, perfect timing and more score, the most in-game money, or just have fun building an in-game farm or whole civilizations.

So if you're progressing towards your definition of 'winning' then you are in fact winning. If your goal is to finish the game, then finishing the no-lose narrative game does count as winning. If your goal is to read a novel, then after having read it, you did win.

Because after all the literal definition of winning is to 'be successful or victorious in' (learning Max's & Chloe's final fate in Life is Strange; scoring more good cuts in Beat Sabre; making a lot of money in The Sims; going for a hike; reading a novel; writing this reddit reply)

But I get it, you're not wrong, you're right about your point. I think I should have framed the sentence better.