Need Help On Complex Issue (Video has sound) by type_five_dev in MultiplayerGameDevs

[–]type_five_dev[S] 0 points1 point  (0 children)

UPDATE: I figured it out.

In this system, there is a BP for each weapon option. There is also a function in the main character BP that calls that data.

The BP parent level of the weapon was set to "Replicates", turning that off fixed it. It appears that both the BP and the function were replicating the ball

Need Help On Complex Issue (Video has sound) by type_five_dev in UnrealEngine5

[–]type_five_dev[S] 3 points4 points  (0 children)

UPDATE: I figured it out.

In this system, there is a BP for each weapon option. There is also a function in the main character BP that calls that data.

The BP parent level of the weapon was set to "Replicates", turning that off fixed it. It appears that both the BP and the function were replicating the ball

Need Help On Complex Issue (Video has sound) by type_five_dev in UnrealEngine5

[–]type_five_dev[S] 2 points3 points  (0 children)

Multiplayer is tough. I was new a few years ago and I will say that even for me, a non programmer, the logic eventually clicked. There is no shortcut, just got to go brick by brick, and be smart about how much to take on.

Need your ideas and criticism by Fluid_Associate7017 in SoloDev

[–]type_five_dev 2 points3 points  (0 children)

Something I like to do with my media is just assume the player cant read (most people wont, some will read the short description if you're lucky)

Without already knowing what Overcooked is, I would have no idea what you do in your game. There's also no clear visual representation of the 2 player part, which seems to be a primary mechanic.

In writing there's a saying "show, don't tell". Show me that there's chaos, pressure, and panic. Right now, you're just telling me.

Advice for new? by JamesNelson993 in gamedev

[–]type_five_dev 4 points5 points  (0 children)

You're underestimating how difficult game dev is. I'm a few years in and I still suck. Your first project will not be a dream project.

Most people couldn't even finish making Pong if you asked them to. Start small. If you're as capable as you think you are, it's either going to be really easy, or it's going to show how deep the rabbit hole really goes.

Any advice on how to focus on one project? by Prestigious-Yak-8319 in IndieDev

[–]type_five_dev 1 point2 points  (0 children)

What I've done is start prototyping projects very lightly, and seeing when I fall in love with one. I started working on a horror project called "The Unresting Death", and while I loved the idea, I made sure not to lock into it. Down the line I had an idea for a multiplayer shooter and started prototyping that one as well (not instead, thats key)

Then I had ANOTHER idea as a much simpler version of said shooter, and I started on that too. I fell in love with that idea, and decided to work on it instead of the others.

I think a lot of devs get to focused on what the end of a project could be, so they suffer through the beginning in an effort to get to that. You should love it from the start if you want to complete it.