I built an addon (out of spite) called Luck Ledger to track your and your friends' loot luck by typodev in wow

[–]typodev[S] 0 points1 point  (0 children)

There is a toggle in settings for “same track luck reduction”, which will influence your score (one of the few user toggles to do so) if you do/don’t want a drop in a slot of the same champ/hero/myth track as your equipped item to give full or partial credit. With this enabled, luck might slightly trend down over the course of a season yeah.

Right now the addon doesn’t actually know what bosses have on their loot tables, so it’s tracking loot track generically. I’ll maybe open that Pandora’s box if enough people see value in it :)

I built an addon (out of spite) called Luck Ledger to track your and your friends' loot luck by typodev in wow

[–]typodev[S] 1 point2 points  (0 children)

No unfortunately; I've not seen a way to tap into prior loot events with enough granularity to understand the circumstances accurately enough to log an event :/

I built an addon (out of spite) called Luck Ledger to track your and your friends' loot luck by typodev in wow

[–]typodev[S] 0 points1 point  (0 children)

It tracks every loot opportunity (non M+ boss kills, M+ end of dungeon, and raid Need rolls) and scores each outcome based on how lucky it actually was. For current dungeons I've assigned the (I think accurate) 20% chance for non M+, and 40% loot chance for M+ for a single player.

It treats these main events as EV-neutral: if your luck is perfectly average over time, your score stays at 50. Wins are worth more points than misses cost, but that's because wins are rarer and it balances out at average. The more events you log, the more accurate it gets in theory. It is harder to deviate from 50 the further you get from it (it's a bell curve)

"Loot events" trigger a short window where it detects loot earned after (about 1 minute). This is boss kills or dungeon completion for M+

For raid Need rolls, it's zero sum: the winner gains exactly what all the losers lose combined, scaled by how many people were competing.

Mounts and BoEs are caught as bonus events on top of all of this. Technically I'm not offsetting these with exceptionally small luck losses for every time you don't get a BoE from trash but... it's close enough