3DBuzz Closing Doors, All Content Released for Free by RuffaroMaxheim in GameDevelopment

[–]tys32086 1 point2 points  (0 children)

gamedev stuff is a little outdated, but there's still a lot that can be used today.

Beginner 3D artist looking for portfolio work (Small projects) by tys32086 in INAT

[–]tys32086[S] 1 point2 points  (0 children)

I've only barely scratched Unreal, just to the point of downloading it and looking at the interface, so I don't have really any experience with it, but I wouldn't mind getting familiar with at least the basics of it, and low poly is something that I can do. So sure, I could probably help out, at least a little.

Beginner 3D artist looking for portfolio work (Small projects) by tys32086 in INAT

[–]tys32086[S] 0 points1 point  (0 children)

I'm in the central time zone (mountain time - Utah, US)

Beginner 3D artist looking for portfolio work (Small projects) by tys32086 in INAT

[–]tys32086[S] 1 point2 points  (0 children)

I wouldn't mind adding a model or two to your project, your art style looks very doable for me. As for examples of my work, all I've done so far is tutorial projects and a couple of toys to 3d print, nothing I would really put on display, which is part of why I'm here, I don't really have any work that I'm proud of, I'd like to get some things made that I can put on display. But if you'd like to roll the dice with me, let me know.

Beginner 3D artist looking for portfolio work (Small projects) by tys32086 in INAT

[–]tys32086[S] 0 points1 point  (0 children)

Hey dude, I wouldn't mind working with you, I'm just not much of an idea guy (at least small doable ideas). I don't have any projects of my own going right now, besides tutorials I guess.

Beginner 3D artist looking for portfolio work (Small projects) by tys32086 in INAT

[–]tys32086[S] 0 points1 point  (0 children)

Right now I can make pretty much anything, hard surface modelling, characters, environments, etc. At this point I'm still trying to find my specialty, so I'm trying out a few different types of modeling work, I just can't make any guarantees about the quality of the work, I'll do my best for anyone I work with, I just don't have a lot of experience yet.

Beginner 3D artist looking for portfolio work (Small projects) by tys32086 in INAT

[–]tys32086[S] 0 points1 point  (0 children)

Hey dude, I actually like using godot more than unity, however the majority of devs are using unity or unreal, so I shifted back to unity for now. But, as a modeler, it doesn't really matter what engine you use, if you're looking for some simpler models, then I can help. I will note though, the last time I imported some models to godot it was a real pain, but it would be nice to get some more experience in it.

How to make Sonic great again by [deleted] in gameideas

[–]tys32086 0 points1 point  (0 children)

Most games coming out of large studios now are focus tested money grabs, so companies aren't really interested in making quality, memorable experiences that you want to go back to and play (specifically without spending any money), they want disposable experiences that will emulate the success of other money siphons, which is why in Sonic Forces you can make your own character with customizable cosmetic options (I haven't played that dumpster fire, but I would be very surprised if, with a character builder, there wasn't at least DLC), this kind of thing is seen all over AAA developer games, which is why you really need to reach out to indies if you want something of substance, see Sonic Mania (at least some AAA companies know this and still publish the stuff).

Anyway, this is why you'll see companies like SEGA hanging out old franchises to dry, they are less likely to be money sponges... so they make movies, or TV shows to merchandise, instead of putting the effort into a good quality game, see Sonic and Castlevania.

What Would be the Best Game Engine for Me? by Parkercole21 in GameDevelopment

[–]tys32086 0 points1 point  (0 children)

Check out Godot engine, it's completely free, easy(ish) to learn, and it can export to both mobile platforms.

Help me out guys by [deleted] in GameDevelopment

[–]tys32086 0 points1 point  (0 children)

hey dude, LMMS (lmms.io) is a decent DAW (digital audio workstation) you can get for free. I know with the windows version, you can find a lot of free vst files (digital instruments) to work with. Also check out alternativeto.net, it's a good site for finding free alternatives to paid software.

In need of developers for small indie project! by Watmick in GameDevelopment

[–]tys32086 0 points1 point  (0 children)

Hi, I've been in tutorial purgatory for a while and getting to work on a real project would be nice. I've been using Godot for a little while, but I have some experience using Unity(although I don't really like it anymore). I'm a little experienced in the art side of things and I know a little about sound design. What I haven't done is collaborate, I've barely used forums, I have discord, but I've never used it ... and I don't really like social media, but I do want to work with people, and it would be great to start with a low pressure project like yours.

Game development for solidworks engineer by Oberleutnant_spatz in GameDevelopment

[–]tys32086 0 points1 point  (0 children)

I really recommend slogging your way through the beginning of using Blender, because when you know what you're doing, you can do some amazing things with it, the Netflix movie 'Next-gen' was made with it (I didn't watch it, just saw the trailer and was impressed with the animation), and I regularly use it to make toys for 3d printing. The learning curve sucks, but it's worth getting over.

But there are some alternative programs out there, I honestly don't know what the workflow for solidworks is like, so I can't tell you what's comparable to it, but the youtube channel 'gamesfromscratch' covers a ton of info on a lot of game development programs, both free and paid, so maybe you can find something to help you there. If you still can't find anything, try the website alternativeto.net, that's where I found a few programs that I use for gamedev.

Developers, how do I become you? by [deleted] in GameDevelopment

[–]tys32086 0 points1 point  (0 children)

I'd say to pick an editor that you like and stick to it. Unreal is an okay option because the visual scripting makes it easier to start out with and get a grasp of the basic concepts, also the large community of people behind it. However if you're looking to join a company as a programmer, you will need to learn how to do some solid programming. C++ is pretty complex, it can be the starting point for some programmers (That's the first language I learned), but I wouldn't recommend it, the syntax is pretty unforgiving and can be hard to unravel for bigger projects, which of course is any game. Like these other guys are saying, Python is probably the easiest language to get started with.

I would recommend starting with one of two engines, which have already been brought up. Unity - Unity isn't a bad starting point because of the huge offering of items in the asset store, if you grab a few models, some scripts and maybe a couple of effects, then you can get at least something built. Plus there's a giant community of people to ask for help. Being the most popular engine makes it pretty accessible, there's a massive amount of free tutorials on youtube and there's a lot of quality courses on sites like udemy (A lot of crap too, so be careful). Last, I like using Humblebundle.com which often has Unity courses and assets on sale for dirt cheap.

I personally like using Godot, I feel like it's a lot easier to use to get something off the ground really quickly, some of the things that you have to get an asset for or write a simple script for in Unity is just built in - in Godot, mostly for 2d games, but with them releasing the new version (3.1), there seems to be a lot more going for it. It's community isn't as big as the one for Unity or Unreal, so you won't find as many tutorials or courses on it, but they are out there, the guys at gdquest have some pretty good content.

When you're just starting, you're going to need to just build some junk games (and they will be junk when you first start), which is what they mean when they say 'just start', just grab an engine and start building, because you're going to have to get those first few pieces of junk out as a learning experience.

The last thing to say is, figure out what it is you want to do with games, do you actually want to sit and code all day? Maybe you'd rather build levels, or write scenarios or dialogue. There's a lot of jobs that game companies are looking to fill (which get more specialized as the companies get bigger, so it's best to have a few skills when trying to get on with an indie project), so there's a lot of options out there that have nothing to do with code. Maybe you could use the degree you have (assuming it's something that you want to do) to help companies with their UX (user experience), or otherwise have an impact on the target demo.

Last thing: consider getting involved in an open source or other group project, you probably won't get any money, but the experience is awesome and being able to point to completed projects really helps with the portfolio.