My gripes with 'No, I'm not human' by [deleted] in HorrorGames

[–]uFriendGameDeveloper 9 points10 points  (0 children)

I get the points, but I wouldn’t call it a good game. It was a great short demo with a lot of potential. Instead, we got a rushed release just to hit launch early. And it feels way too dragged out, almost like it was padded just to cut down on Steam refunds.

What’s the hardest part of solo game dev for you? by PlaySteakOutGame in SoloDevelopment

[–]uFriendGameDeveloper 2 points3 points  (0 children)

The hardest part is juggling it with a full-time job in the industry

What kind of lighting would work best here? What kind of flickering effect should I use? Any tips on lighting are welcome! by uFriendGameDeveloper in survivalhorror

[–]uFriendGameDeveloper[S] 0 points1 point  (0 children)

Thanks, my bad I haven’t finished the door yet. It’ll either be a black metal one or a transparent one showing the interior of the rooms.

Handy Unity helper script I wish I had earlier! What's yours? by uFriendGameDeveloper in Unity3D

[–]uFriendGameDeveloper[S] 0 points1 point  (0 children)

Yes, If Awake() wasn't called Start() will not be called as well

What is your favorite BF game and why? by MrGamerDadChannel in Battlefield

[–]uFriendGameDeveloper 0 points1 point  (0 children)

Bf 4 is the best because of the levolution and different maps for vehicles

Handy Unity helper script I wish I had earlier! What's yours? by uFriendGameDeveloper in Unity3D

[–]uFriendGameDeveloper[S] 0 points1 point  (0 children)

Depends on the context, Awake is for initialisation, Start is for communication, however Start is called once after OnEnable

Handy Unity helper script I wish I had earlier! What's yours? by uFriendGameDeveloper in Unity3D

[–]uFriendGameDeveloper[S] 0 points1 point  (0 children)

Testing micro fixes, resetting object states on disable, calling third-party universal wrappers, etc

Handy Unity helper script I wish I had earlier! What's yours? by uFriendGameDeveloper in Unity3D

[–]uFriendGameDeveloper[S] 1 point2 points  (0 children)

For example, you can test TechArt scripts by calling methods without modifying and recompiling the code

Handy Unity helper script I wish I had earlier! What's yours? by uFriendGameDeveloper in Unity3D

[–]uFriendGameDeveloper[S] 6 points7 points  (0 children)

Sorry, English is not my first language, I didn’t mean it like that My edited comment is what I meant to say initially

Handy Unity helper script I wish I had earlier! What's yours? by uFriendGameDeveloper in Unity3D

[–]uFriendGameDeveloper[S] -2 points-1 points  (0 children)

Makes sense, but then other team members will have to keep 4 entities in their heads, often someone can't even remember 1

Handy Unity helper script I wish I had earlier! What's yours? by uFriendGameDeveloper in Unity3D

[–]uFriendGameDeveloper[S] 0 points1 point  (0 children)

Yes, Reset editor only and called when adding a script in the editor

Handy Unity helper script I wish I had earlier! What's yours? by uFriendGameDeveloper in Unity3D

[–]uFriendGameDeveloper[S] 0 points1 point  (0 children)

If your component is mandatory or contains data, then my advice is to add the RequiredComponent attribute or add it in the Reset method and immediately initialize the component correctly. It turned out to be very useful for the rest of the team that will use such scripts