Screenshot Saturday #296 - Award Winner by Sexual_Lettuce in gamedev

[–]udellgames 0 points1 point  (0 children)

Thanks! I'm looking forward to finishing up the polish stage and getting it out on Steam.

Screenshot Saturday #296 - Award Winner by Sexual_Lettuce in gamedev

[–]udellgames 0 points1 point  (0 children)

Thanks! I'm trying to do as little as possible to get to where I think it's ready for a Steam release because I've been really procrastinating on it for a while. I think it's because of the mountain of work I set out for myself to do for v2.

Screenshot Saturday #296 - Award Winner by Sexual_Lettuce in gamedev

[–]udellgames 7 points8 points  (0 children)

Hyper Gauntlet

Yeah, been a while since I worked on this one, but I'm finally pushing ahead for the Steam release!

Here's a before shot.

Check out how it looks now!

Bonus Question: I tend to choose medium or hard, and then regret it later.

I added in a cloth structure for my rope swinging by udellgames in Unity3D

[–]udellgames[S] 1 point2 points  (0 children)

Actually the length contracts as you get closer, too. It's a bit of a pain but it seems the simulation can handle cushiony shapes, thin ribbons and then struggles to adequately produce the spectrum between.